I remembered how much fun CLUE was when I was younger and decided to purchase it for my younger siblings (we often have game nights at my apartment with ages 8-40+). This game is recommended for ages 9+ and 3-6 players (although you could do more if you wanted to do teams).
If you are a die-hard CLUE fan you may not like the updates. The most annoying updates (I found) was changing the careers of the characters. I still refer to mustard as "Col. Mustard" and "Mrs. White" as the maid (who is now a childhood star?" Personally, it's a bored game and the characters can be whoever you want them to be so it's not that big of deal (this is where the die-hards may not like it.)
Game Play:
The idea is the same as the original clue. The name of one person, one weapon and one room is put into the yellow confidential pouch and put aside until the end of the game. The rest of the "rumor" cards (which list people, weapons, and rooms) are equally handed out to the players. (As a note if we have an unequal amount we have a roll off to see who gets the remaining card (or two) by seeing who can roll doubles first... this is a fair and easy way to get all the cards distributed.)
Once you receive your cards you mark off all the cards you have in your hand on the CLUE sheets secretly. You choose which character you want to be. (Choices: Scarlet, Mustard, White, Green, Peacock, and Plum). The character you choose gets a special character card and once per game you can use their "power" (example "get an extra roll of the dice" or "move to a room you're not in"...) this is okay, but I personally don't think it adds too much to the game.
Some of the weapons have changed and the mansion has been updated. The weapons now are "bat, pistol, candlestick, knife, robe, axe, dumbbell, poison, and trophy." While some people hate that the wrench was replaced with a trophy, my (high school aged) sister loves it and has been hoping every game that it would be the murder weapon. (Not yet :))
You roll the dice and move the number of spaces until you get into a room. In the room you can start a rumor blaming a person, weapon, and the room you are in. (For example I think Mrs. Scarlet did it, in the Hall, with the Knife.)
Everyone else must look at their cards and if they have one of the ones you said show it to you alone. You secretly mark it down on the Clue sheet. The catch is they only show you one. They may have all three or two of them.
The addition to the game that we really enjoyed are the intrigue cards. If you roll a "?" mark, land on a "?" mark, or, if you were moved during your turned (being blamed for a murder) you can choose to pull one. Most of them are positive saying things such as "the player to your right must show you a card" or "you can take another turn, roll again", 8 of the cards are not. There are 8 clock cards mixed in the pile. The idea is that the murder has not happened yet and you are trying to figure out the case before the host of the party dies (this is different from the first game as the host has a chance of living.)
This adds a lot of fun. Once 7 clock cards have been pulled, no one wants to be the person who pulls the 8th clock card and kills the host so it gets interesting! The game rules say if you pull the 8th clock card you are out of the game. We made a house rule and don't follow this (no one likes to sit and watch everyone else play.)
When the person thinks they've figured out the mystery they have to move their piece to the pool. This can be interesting itself because someone can move you to a room (during their turn if they blame your character for the murder) and you can have a difficult time getting to the pool. Once in there the person says (for example, "I think Mr. Plum, in the Spa, with the Poison")... They then look at the cards in the confidential folder privately. If right they win the game, if wrong they put the cards back in the folder and are "out" for the rest of the game.
Pros:
*The "Suspicion" cards with the 8 clock cards add a lot of fun and a little bit of pressure to figure it out more quickly. We really enjoy this aspect of the game.
*The updates, for the most part, are pretty cute although most of them don't affect the game play
*Same basic premise of the original game
*This game seems to never get old and is accepted pretty well by everyone
Cons:
*Really these are personal quirks but I liked the original names of the characters... We still call him Col. Mustard lol
*My sister doesn't like the new game pieces... Instead of pieces that look like the characters, they are plastic question marks in the color of their names (example: Mustard=Yellow). Not terrible, but I guess could be better
*Murder is both taken lightly and discussed throughout the game, but that should be a given as it is a CLUE murder game. Some might find this to be a problem, though.
We love this game and really enjoy the 8 clock countdown aspect of the play. Def. recommend.