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PartnerShip: The Ship Who Sang is Not Alone Mass Market Paperback – March 1, 1992

4.6 out of 5 stars 9 customer reviews

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Editorial Reviews

About the Author

Anne McCaffrey was one of the world's leading science fiction writers, and won both the Hugo and Nebula awards. She was brought up in the US and lived in Ireland for many years. She co-authored books with Elizabeth Moon, Jody Lynn Nye, Margaret Ball, Mercedes Lackey and S.M. Stirling. She died in November 2011 at the age of 85. --This text refers to the Hardcover edition.

From AudioFile

Enter a future world in which brains are connected to computers to help run cities and ships; brainless bodies or brawn do the physical work. In each of these stories the brain and brawn team become involved in a mystery that can only be solved through their combined efforts. Constance Towers brings all the characters alive by varying vocal tone and pacing to differentiate among person, computer and brain. The narrative is clearly read and fast-paced. The abridgment is hardly noticeable. If you enjoy McCaffrey's dragon or dinosaur stories, try this twist on the future. M.B.K. (c)AudioFile, Portland, Maine --This text refers to an out of print or unavailable edition of this title.

Product Details

  • Mass Market Paperback: 323 pages
  • Publisher: Baen (March 1, 1992)
  • Language: English
  • ISBN-10: 0671721097
  • ISBN-13: 978-0671721091
  • Product Dimensions: 1 x 4 x 6.8 inches
  • Shipping Weight: 4.8 ounces
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (9 customer reviews)
  • Amazon Best Sellers Rank: #356,218 in Books (See Top 100 in Books)

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Top Customer Reviews

Format: Mass Market Paperback
"PartnerShip" is the second book in the Brainship Series that was begun by Anne McCaffrey in the short stories that were collected under the title "The Ship That Sang." But this second book is a novel rather than a short story collection, tells the story of a new shellperson, and is co-written by McCaffrey with Margaret Ball (they also collaborated on the Acorna boks). Readers of the first book might be disappointed that this "sequel" is not about Helva, but the idea of brainships lends itself to new characters and if you have read McCaffrey's Pern and/or Talent series then you know she likes to tell new stories about new characters more than she does finding new tales for familiar (and even beloved) ones.

Nancia Perez y des Gras was an aristocrat, a member of one of the High Families, who was born with grave physical disabilities that required her human body to be encased in a massive titanium column that provided a direct link between her mind and the computer of her ship, XN-935. Nancia never would have survived without the complex life-support system the shell provided and which also allowed her to have a career as a new brainship for the Courier Service. Although she has been well trained, Nancia is not ready for dealing with the five "ordinary" human beings who are her passengers on her first voyage.

They are also members of the High Families and what her passengers have in common is that they are the proverbial black sheep of their respective families. That is why they are being sent to the forgotten far side of the galaxy. Usually the "brain" on a Courier Service ships is complemented by a "brawn," a human pilot special trained for such services, but Nancia is traveling without one on her maiden voyage.
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Format: Mass Market Paperback
Nancia is sixteen years old when she graduates from Laboratory Schools, the training facility for shell persons. That's the term for humans who require complete life support, usually from the moment of leaving the womb. Enclosed by a protective casing that supplies all their bodies require, shell persons like Nancia train for careers that let them exercise incredible power. Nancia will spend her life sealed inside a titanium column at the heart of a Courier Service "brain ship," with that ship serving as her extended body. With state-of-the-art computer processing power and computer memory banks as easy for her to use as her own human mind and human memory, she has only to choose her partner - a "brawn" who's been trained for that job. Before she has a chance to do so, though, she's given a solo first mission. One her father, a high-ranking Federation civil servant, has pulled strings to get for her because he loves Nancia every bit as much as his two "normal" children, and he thinks that transporting several Planetary Technical Assistance neophytes who are her social equals will give her an opportunity to make friends outside of the shell community. For Nancia belongs to that select and powerful group, the High Families, and so do her passengers. It should be the easiest of assignments. It's not, though, because four out of the five mistake Nancia for a mindless drone ship and treat her accordingly. Hurt and angry, Nancia lets them think that's the case. She overhears as they plot to make their fortunes by shockingly dishonest means, and as they form a pact to aid each other in doing so. She records it all - but then the brawn she chooses as her partner, Caleb from straitlaced Vega, lets her know that he considers such behavior highly inappropriate.

Nancia is young and unsure of herself.
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Format: Mass Market Paperback
The fascinating concept of brainships is wedded with recognition of society's
responsibility to maximize the potential of it's members. Nancia's growth from naive
newness to flexible adulthood is accompanied by normal emotional trauma. Self
awareness, recognition of self worth and valuation of others are wrapped in an
entertaining reading experience. Cynical recognition of who you know rather than
what you know doesn't detract from the message or the idealistic theme that good
works and good will can triumph.
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Format: Mass Market Paperback
PartnerShip (1992) is the second SF novel in the Brainships series, following The Ship Who Sang. In the previous volume, Helva -- XH-834 -- gained enough credits to payoff her debt to Central Worlds. Yet they wanted her to extend her contract for at least one more mission since she was uniquely qualified. Helva bargained with them to increase her pay and to provide her with a specific Brawn of her own choice.

In this novel, Nancia Perez y de Gras -- XN-935 -- is expecting her father to call her before she starts her new career as a brainship. Instead, her brother pays her a visit. He brings her two datahedrons with his own synthcompositions on them. In addition, he gives her the latest -- not yet released -- version of SPACED OUT, the most popular video game.

Flix talks her into playing the game with him and finds out that she knows the position of every opponent in the game. After all, the game resides in her memory banks, so how is she to avoid knowing everything about it. While they are playing the game, a message arrives from her father apologizing for missing her graduation.

Shortly after that, her passengers arrive. They have obviously been celebrating and are passing a pouch of Stemerald back and forth. Then they notice the SPACED OUT game and play it until they break off for bed.

Only one passenger -- Blaise Armontillado-Perez y Medoc -- notices that Nancia is a brainship. The other four believe her to be an AI drone. So they talk freely in front of her sensors and she becomes suspicious of their intentions. She records all their actions and statements.
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