7 of 8 people found the following review helpful:
4.0 out of 5 stars
A must-read (but you should read "Kim" first!), September 7, 2001
By A Customer
This is volume 1 of "The Great Game." I read the whole series and liked it tremendously, though as an American I wasn't very familiar with the British imperial culture that makes up so much of the books. (Edward Exeter grew up as the son of a British administrator living overseas, and the magical world he visits has a similar colonial outpost of Brits, plus in many ways is like India.) I didn't really get it entirely. Then, just recently, I read Rudyard Kipling's novel "Kim" for the first time, and it all made sense. "The Great Game" is how Rudyard Kipling (and maybe others) referred to espionage in the service of the British administration in England. Like the character of Kim, Edward Exeter is an Englishman who sympathizes completely with the local population, and wanders among them disguised as a holy man. I now view Past Imperative and the following two books as sort of a really wacky and cool tribute to Kim, though I don't know if it was meant that way. I strongly recommend that you read both the series and Kim (which is an outstanding book in its own right).
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5 of 6 people found the following review helpful:
3.0 out of 5 stars
A Good Read with some Flaws, August 30, 2003
First the bitter, then the sweet.
Only madness could have driven Dave Duncan to choose the opening he did. Three out of five opening chapters are told from the perspective of characters that turn out to be either very minor or never show up again. I had to keep reading the back of the book to remember where the story was actually going. By the time the reader figures out who the protagonists are, the urge to throw the book in the fire has already come upon her.
This is unfortunate, because after a while, the book picks up pace, even if it never really escapes the lethargy and fogginess of those early chapters. They make it difficult to get too invested in the characters, because Duncan has introduced them at a distance--through the eyes of others.
He also introduces far too many characters onto the stage to really keep them straight. I wasn't shedding any tears over any deaths, and wasn't shocked except once. And in a 450 page book, well, Robin Hobb would have had me bawling.
The truth is that maybe none of the aforementioned problems would be that serious were it not for one overarching problem. The pacing is off. By the time you feel the story is really starting, you're almost at the end of the book. Now, it's a trilogy, so a certain amount of that kind of feeling is fair. But not quite to this extent.
The transitions between Twentieth Century Earth and the fantasy world slow everything down. I admit that I was far more interested in the chapters on Nextdoor than I was about Earth. Moreover, in some respects, the Earth world seemed more foreign. Duncan tries to get across the naive view of warfare pre World War One. And he captures it while leaving us unable to really relate to it emotionally.
We can feel the anxiety of Eleal on her foreign world. Those emotions ring true for us. Edward's obsession with fighting Germany while he's being pursued for murder just doesn't feel realistic, whether it is or not.
In the end, I'm not sure people would be dying to read the sequel. As for myself, I'm curious about his deities and the magic system that he put into place. That's fun for me, but I prefer to read a book for reasons other than it concept and mechanics.
On the whole, it was an interesting read with likable characters and a dry Brit wit. The writing is also crisp and clean, the setting interesting, and I even marked one page of description that is particularly vivid. It's good solid fantasy with a well-envisioned magic system. Insofar as it's an epic, it's off to a sluggish start. Insofar as it's a concept story, it's dazzling. The author is obviously learned and talented.
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4 of 5 people found the following review helpful:
4.0 out of 5 stars
More Duncan Magic, July 15, 1998
By A Customer
Yet another worlds-encompassing work from David Duncan, "Past Imperative" is a great read. Pairing World War I England with an alternate universe, Duncan spins an involving tale that easily suspends disbelief.
Choosing subjects wisely, Duncan manages to fill the reader's mind full of engrossing detail in fewer words than one would think possible. Similarly, the characters are fleshed from the inside out and the reader is left with his own understanding of who each character is.
Fans of Duncan's earlier work will recognize the trademark world scope of his writing. The story takes place not in a setting, but in a world.
In "The Great Game", Duncan reveals some interesting thoughts about human nature, society, and our faith. All of these interesting things occur while you enjoy a great story.
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