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Patapon - Sony PSP

Platform : Sony PSP
Rated: Everyone
79 customer reviews
Metascore: 86 / 100

List Price: $19.99
Price: $5.80 & FREE Shipping on orders over $35. Details
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Only 18 left in stock.
Sold by NYC Electronics and Fulfilled by Amazon. Gift-wrap available.
  • Simple Commands, Deep Gameplay
  • Fight, Explore and Hunt
  • Strategy and Customization
  • 5 Musical Mini-games
31 new from $3.99 70 used from $0.30
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Product Description

Enter the world of the Patapons, a small, yet brave noble tribe. Behind the Patapons' cute exterior, lies a fierce warrior spirit that can only be commanded by the beat of your war drum. For years the Patapon tribe has lived in the desolate frontier, driven from their home by the evil Zigoton army. The Patapons wait for the day that the "rhythm god" will return, to bring them back to their homeland, to defeat their enemies and to lead them to the edge of their world. Finally, their wait has come to an end. Lead a small lost tribe to the edge of their world with the beat of your war drum and grow them into an army of warriors. Using simple drum beats, command your tribe to march, attack, and defend themselves against fierce beasts, gigantic monsters, and the evil Zigoton army. Watch as your tribe grows in strength and numbers as they progress through this adventure. Unlock a variety of warrior types from infantry to cavalry, archers to spear-men and maximize them for battle with a variety of weapon and shield upgrades.


  • With the beat of your war drum, lead a tribal army into large scale battles
  • March the Patapons through thirty different environments where monsters and enemy forces lay awaiting to attack
  • Collect over one hundred weapons and items and build an army with different warrior types
  • Additional mini-games pair graphic style and tribal music

Product Details

  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item can be shipped to select countries outside of the U.S. Learn More
  • ASIN: B0010EF0UK
  • Product Dimensions: 7 x 4.2 x 0.8 inches ; 3.2 ounces
  • Media: Video Game
  • Release Date: February 27, 2008
  • Average Customer Review: 4.4 out of 5 stars  See all reviews (79 customer reviews)
  • Amazon Best Sellers Rank: #8,659 in Video Games (See Top 100 in Video Games)

Customer Reviews

Most Helpful Customer Reviews

41 of 43 people found the following review helpful By SpottedFrog VINE VOICE on February 29, 2008
Verified Purchase
I enjoyed this a lot. It's a combo rhythm and strategy game. You do missions were you fight by listening to the music and pressing different combos of buttons. Cute characters, bright and original art style are apparent throughout. The pata-pata-pata-pon sound will surely get stuck in your head as well. Some might have trouble at times, it does take pretty good memory along with good rhythm skills but to make this easier to play always use headphones. You can't get the full experience without.

The only negative is no, you can't pause the game. But you can put your PSP in sleep mode and it leaves it as it is. So, if you need to stop playing in the middle it's really no problem.

The game is overall fun, original and worth your time. Especially considering all the game has to offer along with the price, it's well worth the money. You can also try it before you buy at the PSN store. The demo is free to try and if you complete it you even get a bonus weapon. Try this game out, you will not regret it.
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25 of 26 people found the following review helpful By R. Bernhardt on February 29, 2008
This is a really cool game, especially if you like rhythm games (Guitar Hero and such).

Basically, you have to memorize different pattens of drumming (pressing the action buttons) in order to command the Patapons to advance, attack, etc.

It can get challenging trying to remember which command to send the Patapons while they're in the midst of battle, especially since the fight is real-time (i.e., the game doesn't pause to wait for you to drum a command, and your Patapons are taking a beating until you get the right pattern).

As you progress, you get access to new drum patterns, better armor, weapons, and Patapons (archers, hunters, and warriors). It's not a simple hack-n-slash game though; it has some strategic elements (for example, you should keep archers in the back and warriors in the front, but it's up to you to find the most efficient formation of your Patapon fighters) and you must feed and nurse your army with hunting sessions, which allows you to practice your drum patterns without fear of killing off your entire army.

Overall, this is a wonderfully smooth and well thought-out non-3D game that hints at Adobe Flash-style flat animation with a little Samurai Jack artistry tossed in for extra appeal and a cool new take on rhythm games.

Even better, you can download the demo onto your PSP before you buy the game so you can check it out before shelling out the (amazingly low) $[...]. The demo is on the official Patapon site: [...]

This game gets 5 stars for fun, 5 stars for value, and 5 stars for ingenuity.
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21 of 22 people found the following review helpful By Jetfire on March 7, 2008
This game is seriously addicting. I originally bought this game for nephews and I found myself to be a closet Patapon freak who has to play when I get home from work and before bed. It is a simple rhythm based game that uses 4 bottoms to control the little army of whimsical one eye warriors. In only a couple days of playing I have played this game more than any of my other PSP games. For the less than $20 the game is well worth the purchase and I would recommend it to anyone who just a whimsical style game almost like a Tim Burton movie.
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8 of 8 people found the following review helpful By R. Pickman VINE VOICE on May 19, 2008
Verified Purchase
First of all, this is a must play. It seems as more and more developers weigh into the gaming industry, ironically, it becomes more and more rare for one of them to bring something new to the table. Sony, as per usual, comes out of left field with this gem.

Part rythm, part puzzle, part rpg, Patapon mashes together bits and pieces of several genres. It's a shallow dash of each, but it's there, and it works. The design is simplistic and flat, but it's beautiful. Nothing seems out of place in this world. If you've read other reviews you probably know the premice of the game. You build an army of little cyclopian soldiers of various jobs and abilities and march them through their enemies to the promised land. You create your armies from the ground up by combining various materials you get from mini games and missions. The creation screen will place the default ingredients (two for each type of patapon.) but you can replace these with higher quality items you've found to make more powerful Rarepons. You'll also get better equipment to outfit your armies in while on your missions. Patapons are controlled by using an 8 beat rythm using a combination of the Cirle, Triangle, Square, and X buttons. You play four beats, the patapons sing their reply for four beats and so on. The catch is there's a tempo you have to follow, your button presses must match with the beat flashing around the border of the screen. Keep up well enough and/or hit a high enough combo and they'll enter fever mode. Fever greatly increases the Patapons attributes. Miss a beat though and you're back to normal Patapons until you can pick it up again via combos.
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13 of 15 people found the following review helpful By Michael Rothermich on June 4, 2008
Typically read a lot about a game before I buy. I like RPGs and was intrigued by the rhythm component after thoroughly enjoying Puzzle Quest (a very different but also "mixed" type game). Found out I apparently don't have any rhythm. Gave up on the game after several hours and the first 5-6 levels. Never qualified as fun for me. Gathering levels were too repetitive, but main complaint was that in order to do well in the battles and keep my army in "Fever" I had to ignore what was going on in the battles to focus solely on keeping with the rhythm. That is, when I had overpowering force and was decimating the enemy, I couldn't watch my minion wreaking havoc, but had to keep focused on the screen border to not loose the beat. Obviously given it's popularity, non-rhythm challenged people are not having the same problem.
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