WARNING: Contains a wall of text of what I feel is important information. If you want to avoid reading all of it, see the -'s as key points or bullets.
So we're just about to the one month mark on the release of the game. I'd make this post on the official forums but for some reason my access keeps getting removed with every forum update (it's been addressed, and customer service doesn't know why it keeps happening so I've given up on submitting tickets).
- Anyway, what is everyone's general feel of the patching thus far. I listed some issues in my review and I've noted plenty in other reviews or off-site here that haven't been addressed yet. I know there's a number of issues noted by the devs (like the game forcing medium textures and not allowing AA), that also haven't been addressed yet.
To me, it feels like with each and every patch nothing is fixed. The last patch on the 12th fixed all of three things. The patch before that, three issues. The patch before, two. At this stage in the game we should be seeing patches of 100MB+ fixing a score of issues. The most substantial patch was on 01-04-12 fixing 36 issues (none of which I personally experienced, I don't know about you guys).
- As an example Rift released a patch on opening day that was outrageous. It fixed a total of 292 issues!!! Release day for TOR (early release)? Nothing. Since release 13 total patches. All of which combined doesn't even come near as much as Rift had on ONE day.
Now I use Rift as an example primarily because it was my last MMO. But it also serves as a good example for the MMO industry. This is a game developed by a company never having made an MMO before. They made significant changes based on the communities responses, and the game has been relatively good thus far. I personally think that out of the 100's of MMO's I've tried (retail and free), it was the smoothest release yet.
But anyway, what's the deal? I'd much rather see Bioware come out with one solid patch that fixed the hundreds of issues in the game, than a patch a day fixing one or two things. To me, it seems like the inexperience might be getting to them. They continue to tell us to expect certain fixes (like the textures, flashing lasers across the screen, Jedi Knight companion, etc) are coming, but then don't follow through with it (or at least not yet).
Am I the only one to feel let down by the lack of direction of the team? The free month is coming to an end and I have a feeling that a BUNCH of people are going to cancel their subscriptions. I for one am giving them three months and that's it. I've already picked that subscription and will stick with it. If after that time I don't see the progress we should be having (fixes, added content, etc) then I will need to bail on them.
- What is everyone's thought on this?
- I crunched the numbers because I was bored. Again I use Rift as an example because they keep track of the patches well and it's relatively new:
TOR (After 30 days, 12-15-11 - 01-13-12): 13 patches, 96 fixes
Rift: (After 30 days, 02-24-11 - 03-25-11): 15 patches, 723 fixes
Now I assume someone is going to come up with the "TOR was better made so therefore has fewer patches" or something to that affect. The current issues noted in the game from severe to the most "insignificant" are in the hundreds. So please don't be ignorant and say something like that.
Someone might say there were more beta patches prior to launch, but from memory there were more patches in Rift during the beta than TOR and I did both closed betas (I had full access to both without scheduling restrictions for the general public). That really doesn't matter considering I'm just talking post release.
Someone also might try and point out that TOR was released during a holiday season. But again, if we want to talk about content in patches before the holiday vs say Rift in the same amount of time... there were significantly fewer patched issues. So that's not an excuse per se... but I will give Bioware a little leeway. Hence my continued subscription.