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Pathfinder Adventure Path: Skull & Shackles Part 5 - The Price of Infamy Paperback – August 14, 2012

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Pathfinder Adventure Path: Skull & Shackles Part 5 - The Price of Infamy + Pathfinder Adventure Path: Skull & Shackles Part 4 - Island of Empty Eyes + Pathfinder Adventure Path: Skull & Shackles Part 6 - From Hell's Heart
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Product Details

  • Series: Pathfinder Adventure Path. Skull & Shackles
  • Paperback: 96 pages
  • Publisher: Paizo Publishing, LLC. (August 14, 2012)
  • Language: English
  • ISBN-10: 1601254210
  • ISBN-13: 978-1601254214
  • Product Dimensions: 10.9 x 8.4 x 0.6 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #1,017,274 in Books (See Top 100 in Books)

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Format: Paperback
Originally posted on www.throatpunchgames.com, a new idea everyday!

Product- Pathfinder Adventure Path-Skull and Shackles- The Price of Infamy
Price- $20 here http://smile.amazon.com/Pathfinder-Adventure-Path-Shackles-Infamy/dp/1601254210/ref=sr_1_1?ie=UTF8&qid=1405134279&sr=8-1&keywords=the+price+of+infamy
TL;DR-Not pirates, but fun! 88%

Basics-The plot thickens! In the previous adventures, the players have gone from scrappy slaves to pirate lords of the Shackles. At the start after a council meeting, the players receive a secret note telling them that they will soon be attacked by on old rival who has amassed a fleet to destroy them. Can the players get enough help and ships to save themselves? Will they put an end to an old rivalry that's been plaguing them since the beginning? This book also contains fleet battle rules, more monsters and NPCs, another piece of the fiction for this adventure path, and background on Norgorber.

Fluff or Story-This one has a fun story. It goes back to the sandbox approach that has dominated all the really fun parts of the AP. The players don't get to be excessively pirate-y, but they do get to be adventurers as this part is several small requests for help tied together. This adventure is fun if a little scattered, but your players will mostly feel catharsis as they get some revenge. Also, the fiction story and Norgorber give great background on the world. 4.5/5

Crunch or Mechanics-There is good and bad here. But, the good is great, and the bad can't be helped. The bad is Pathfinder has the 3.X problem of players becoming a little too godlike at around ~11 compared to the monsters they are facing.
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