16 of 18 people found the following review helpful:
5.0 out of 5 stars
Far better than similar material from rival companies, June 11, 2010
This review is from: Pathfinder Chronicles: Gods & Magic (Pathfinder Chronicles Supplement) (Paperback)
I have been a Tabletop RPGer nearly my entire life, started out of a little white box set, before a hardback book or full color soft-back for an RPG even existed. Recently the focus of many gaming products aimed at the non-computer RPG world have lacked asthetics, quality of writing, and offered contradictory mechanics within the same game system. Dungeons and Dragons, once claimed by Hasbro, fell into the trap of releasing material that was weak in both entertainment value and game mechanic value. When I discovered Pathfinder, which follows a superior game mechanic to 4th edition D&D, I feared the support material they would offer would follow the modern production mentality that can be best summed up as "slap it together and crank it out". I bought Gods & Magic a a gift for my wife, who has alwayed had a least one cleric in her active PC file, and for a chance to look at the efforts of the Pathfinder writing team away from the core books.
I was not only pleasently surprised at the balance of ROLE material to ROLL material, but actually found the detail writing to be revealing, colorful and inspiring -- and I am not ivolved with any Golarion campaign, where these gods are from. The two page layout for each major deity gives a "catch phrase" that nicely sums up the attitude of the god and their followers (reminding me of the better Planescape material from days gone by), a history of the god in a way that is role usefull, and a section that describes the daily life of an average cleric in service to the god. Each god has one or two exclusive spells or spell varients - Asmodeous' came from out of the blue, but boy did it generate some great ideas I wish I has access to in my last campaign. These varients are in keeping with the more player-power basis of the Pathfinder core books, without tipping into Monty Haul territory.
The book has encapsulations of lesser gods and their roles, and closes with a collection of magic items that are deity specific, the kinds of things you should consider carefully before tossing into a campaign. Strong items, for the most part, but not to the point where they are overpowering if distributed with care (in other words, if the NPC's who oppose your players have 'em too).
The most uplifting part of reading this supplement is that it was of high quality throughout. Well written, good role ideas, some nice support material, and had plenty of enjoyable art. It is nice to see there is still a company that can pull that off. I will try a few more support material or game module publications for Pathfinder now, just to see if the quality of Gods & Magic is to be found elsewhere. If you are playing a Golarion campaign, or just like to read fantasy god material to derive your own deities from, this is a very well done book. Buy it.
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6 of 6 people found the following review helpful:
2.0 out of 5 stars
Limited Use, July 28, 2011
This review is from: Pathfinder Chronicles: Gods & Magic (Pathfinder Chronicles Supplement) (Paperback)
By itself Pathfinder Chronicles: Gods and Magic is a good compilation of deities to shoehorn into a campaign, unfortunately this item is sitting on a shelf next to the Pathfinder Inner Sea Campaign Guide. Gods and Magic just duplicates much of the material under the religion chapter of the campaign guide. It does include extra material on worship details for each of the deities, and describes some new spells and artifacts, however none of this material is substantial enough to warrant the purchase of the book if you already have or intend to purchase the campaign guide. In fact, Gods and Magic leaves out several groups of divinities described in the campaign guide (Empyreal Lords, and the Four Horsemen for example). The book might have better served if it deleted the extra magic and artifacts and fleshed out the smaller cults and pantheons, for those players who what to focus on the smaller faiths or the dead gods for those DMs who run campaigns in different epochs, or who wish to resurrect the fallen divinities. Those who remember of 2nd edition Dark Sun Campaign sourcebooks should recall that TSR tried a similar trick by reprinting material from the Dark Suns Dragon Kings hardcover as several separate soft cover sourcebooks. If you ask me, it is a bit of a rip-off.
In short if you have or intend to purchase the Inner Sea Campaign Guide don't bother with Gods and Magic you will already have the meat of the book and it will add nothing to your campaign. If you what to add a group of interesting divinities to your campaign, you should wait until you can get a used or marked down copy of the Inner Sea Campaign Guide for between 20 and 30 dollars. You will get main material in Gods and Magic, plus the deleted gods and demons, and the remainder of the book is still a source of good ideas even if you don't intend to use the campaign world itself. If you absolutely refuse to purchase any new campaign guides, but still want a new pantheon to play with than Gods and Magic is the book for you.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars
Good thin, and to the point but pricey as of this review, November 26, 2010
This review is from: Pathfinder Chronicles: Gods & Magic (Pathfinder Chronicles Supplement) (Paperback)
I very much like this guide even if I was a bit perturbed at the thin book coming out of the envelope for a very thick price. What I do like though is that this book focus entirely on Gods, the major ones and throws in a few minor ones and a few domain spells here and there. What I'm thankful it does not do is throw in tons and tons and tons of things like prestige classes and tons of other stuff that is errata basically and usually winds up being ignored. I like how the major god(esses) are described, the typical behaviors of followers, their 'church' and how they interact with each other. Though a few of them are high powered demons and devils these still present themselves as viable players on the inter cosmic stage that can have deep implications for pcs. I instantly saw many many campaign ideas springing forth from this small manual. Though it is rather high of this writing for price, I would give this serious thought as religion in a fantasy world and one that can bridge into other worlds or settings is an excellent resource tool for pcs and gms alike.
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