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Pathfinder [Hardcover]

Orson Scott Card (Author)
4.3 out of 5 stars  See all reviews (78 customer reviews)

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Book Description

Pathfinder November 23, 2010
A powerful secret. A dangerous path.

Rigg is well trained at keeping secrets. Only his father knows the truth about Rigg's strange talent for seeing the paths of people's pasts. But when his father dies, Rigg is stunned to learn just how many secrets Father had kept from him--secrets about Rigg's own past, his identity, and his destiny. And when Rigg discovers that he has the power not only to see the past, but also to change it, his future suddenly becomes anything but certain.

Rigg’s birthright sets him on a path that leaves him caught between two factions, one that wants him crowned and one that wants him dead. He will be forced to question everything he thinks he knows, choose who to trust, and push the limits of his talent…or forfeit control of his destiny.


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Editorial Reviews

From School Library Journal

Gr 7 Up–Card's latest work of speculative fiction twists together tropes of fantasy and science fiction into something fine indeed. Rigg and his father are trappers by trade, but Rigg has been instructed throughout his 13 years in languages, sciences, history, and politics. The teen is therefore somewhat mentally prepared for the quest that his father thrusts upon him with his dying breath–to go to the capital city and find his sister. Both Rigg and his friend, Umbo, have a special ability that aids them–Rigg can see the paths of all living things, regardless of intervening obstructions or even time, and Umbo can seemingly change the movement of time itself. Needless to say, the two meet various friends and foes and can't always tell which is which as they journey onward. Juxtaposed with this main story is an entirely different narrative, told in a page or two at the beginning of each chapter. This is the tale of Ram Odin, human pilot of a colony ship from Earth, traveling to a new world with the use of space-folding technology. The combination of science fiction and fantasy as well as a surprising revelation at the end harken back to genre classics like Robert Silverberg's Lord Valentine's Castle (HarperCollins, 1980) and Roger Zelazny's Nine Princes in Amber (Doubleday, 1970). This novel should appeal to Card's legion of fans as well as anyone who enjoys speculative fiction with characters who rely on quick thinking rather than violence or tales of mind-bending time-travel conundrums.–Eric Norton, McMillan Memorial Library, Wisconsin Rapids, WI. (c) Copyright 2010. Library Journals LLC, a wholly owned subsidiary of Media Source, Inc. No redistribution permitted.

From Booklist

*Starred Review* The first in a series, Card’s latest title has much in common with his Ender Wiggins books: precocious teens with complementary special talents, callously manipulative government authorities, endlessly creative worlds, and Card’s refusal to dumb down a plot for a young audience. Here he takes the notions of folding space and time, embracing paradox, “adopting a rule set in which . . . causality . . . controls reality, regardless of where it occurs on the timeline.” Thirteen-year-old Rigg is a Pathfinder, one who sees the paths of others’ pasts. Rigorously trained and thoroughly educated by his demanding father, Rigg is horrified when Father dies unexpectedly after a final order to find the sister he never knew he had. Rigg is accompanied on this journey by a small group of friends who have powers of bending and manipulating the flow of time. Card also skillfully twines a separate story line into the plot, featuring earth’s colonization of distant planets, led by the idealistic young pilot Ram Odin. Fast paced and thoroughly engrossing, the 650-plus pages fly by, challenging readers to care about and grasp sophisticated, confusing, and captivating ideas. As in L’Engle’s Time Quartet, science is secondary to the human need to connect with others, but Card does not shy away from full and fascinating discussions of the paradoxical worlds he has created. Grades 8-12. --Debbie Carton

Product Details

  • Hardcover: 672 pages
  • Publisher: Simon Pulse; 1St Edition edition (November 23, 2010)
  • Language: English
  • ISBN-10: 141699176X
  • ISBN-13: 978-1416991762
  • Product Dimensions: 8.3 x 5.7 x 2 inches
  • Shipping Weight: 1.9 pounds (View shipping rates and policies)
  • Average Customer Review: 4.3 out of 5 stars  See all reviews (78 customer reviews)
  • Amazon Best Sellers Rank: #222,142 in Books (See Top 100 in Books)

More About the Author

Orson Scott Card is the bestselling author best known for the classic Ender's Game, Ender's Shadow and other novels in the Ender universe. Most recently, he was awarded the 2008 Margaret A. Edwards Award for lifetime achievement in Young Adult literature, from the American Library Association. Card has written sixty-one books, assorted plays, comics, and essays and newspaper columns. His work has won multiple awards, including back-to-back wins of the Hugo and the Nebula Awards-the only author to have done so in consecutive years. His titles have also landed on 'best of' lists and been adopted by cities, universities and libraries for reading programs. The Ender novels have inspired a Marvel Comics series, a forthcoming video game from Chair Entertainment, and pre-production on a film version. A highly anticipated The Authorized Ender Companion, written by Jake Black, is also forthcoming.Card offers writing workshops from time to time and occasionally teaches writing and literature at universities.Orson Scott Card currently lives with his family in Greensboro, NC.

 

Customer Reviews

78 Reviews
5 star:
 (39)
4 star:
 (27)
3 star:
 (6)
2 star:
 (5)
1 star:
 (1)
 
 
 
 
 
Average Customer Review
4.3 out of 5 stars (78 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

55 of 61 people found the following review helpful:
5.0 out of 5 stars A complex story of intrigue with some time travel thrown in., November 26, 2010
This review is from: Pathfinder (Hardcover)
I went into Pathfinder as a relative OSC novice. After having read Ender's Game just recently, I was excited to hear that a new Card book was coming out! It certainly did not disappoint. This is a complex look at the tried and true sci fi theme of time travel and time manipulation. We meet Rigg, a young boy who has recently lost the man he has always known as his father and is now off on a quest to discover his heritage. Along the way he picks up Umbo and Loaf, and together they head off to discover the secrets of Rigg's inheritance and his strange ability. At the beginning of each chapter, we also meet Ram, the only human astronaut awake aboard a ship full of sleeping humans off to colonize a new world. I must admit that I didn't figure out exactly how these two stories connected until about 200 pages in when a light bulb went off and I finally began to see some connections. These are all great characters and the author does quite a bit of world building by just letting us in on what is going on in their heads.

Rigg's relationship with his father and his then masterful handling of the political intrigue that he finds himself immersed in are a shining testament to the power of not merely education, but an education in critical thinking. Reading the character of Rigg is highly entertaining. His verbal sparring with bankers, politicians, and even his friends is so incredibly well written, it turns a book that is essentially driven by a scientific concept into a compelling page turner that I did not want to put down.

This is an adventure tale told in a fashion that will be a bit subtler than some teens are used to. There's plenty of excitement, interesting science concepts to ponder, and memorable moments to keep any sci fi fan reading away. My only fault, and it's a small one, is that the character's constant comments over how difficult the whole time travel thing was to understand got a bit tedious after awhile. The strength of this book lies in the intrigue and mystery surrounding Rigg, and it's this that in the end keeps the plot moving and the reader interested. A recommend for any sci fi fan, whether teen or adult.

Oh, and one final thing: the ending was incredible! I really hope there's a sequel!
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36 of 39 people found the following review helpful:
4.0 out of 5 stars Not his best work, December 13, 2010
By 
D. Trimmer (Livermore, CA USA) - See all my reviews
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This review is from: Pathfinder (Hardcover)
Let me begin by saying that I am a huge Orson Scott Card (OSC) fan. I think OSC's work is as good as it gets when it comes to exploring ethical dilemmas and character development in the context of a hugely entertaining story.

By OSC's lofty standards, Pathfinder is pretty pedestrian and would probably deserve about three stars. However, if it is placed in the context of the work produced by the best active 20 SF writers, I think it deserves a solid four stars.

Pathfinder is aimed at a young audience. The sentence structures used in the first couple of chapters have been simplified. I can't comment on whether this carried forward throughout the book, since I became more engrossed in the story and stopped paying attention to the grammar. On the other hand, the vocabulary didn't seem to be restricted.

Some other reviewers have complained the book and/or the way time travel operated was so complicated as to detracted from the story. I did not find this to be the case. The way in which time travel paradoxes are resolved is not any more complicated than any other SF novel that features time travel and attempts to resolve those paradoxes. I also didn't find the way the two plot lines came together to be especially obscure. I thought it was pretty clear how they related to each other about 10-15% of the way into the book.

The good (in no particular order):

Pathfinder is an entertaining story. It is aimed at a juvenile audience but I would also recommend it for adults.

Character development is good by most standards but falls short of other OSC work.

There is some exploration of ethical dilemmas and human motivation (more below).

There is a completely new take on what time travel means and how time travel paradoxes are resolved.

The not so good (in no particular order):

The book ends with the protagonists out of immediate danger, but with none of the plot lines resolved. The novel won't be complete without the sequel(s).

Those that are looking for a self-consistent universe are going to be disappointed. For example, one of the protagonists has the ability to manipulate time in such a way that they can pass through solid objects, but they don't sink into the floor. This sort of thing normally bothers me a lot. However, in the case of Pathfinder, the important part of the story is the protagonists discovering how to manipulate and use their abilities and how they can be combined rather than building a reasonable basis for how the abilities work. Bottom line: I am surprised to find that the inconsistencies didn't bother me nearly as much as they normally do.

The ethical issue that is most thoroughly explored is the nature of friendship. However, it is not done very satisfactorily. The main protagonist consistently places his friends in danger without any apparent internal dilemma. Another protagonist is described as having a deep love for his wife, but has no internal struggle over leaving her, perhaps forever, to help someone he is not certain is his friend. Other ethical dilemmas such as the guidance vs. control of humans by artificial beings is set up, but is not in any way explored.

Bottom line: If you haven't read OSC, read his other work first (starting with Ender's Game and Speaker for the Dead). If you have already read them, you will find Pathfinder wanting by comparison, but still a good read. If you are looking for a juvenile book, Ender's Game is still a better choice.



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10 of 10 people found the following review helpful:
5.0 out of 5 stars Theoretical science fiction disguised as YA fantasy, December 22, 2010
By 
Evan R. Cassity (Louisville, KY USA) - See all my reviews
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This review is from: Pathfinder (Hardcover)
First things first: this book is being marketed as a young adult fantasy novel. It is no such thing, though I see no reason why any young adult would not enjoy the book. PATHFINDER is science fiction, though at first glance it does appear to be a fantasy story. Orson Scott Card has a dual mastery of both the science fiction and fantasy genres--few authors can bring worlds to life like Card can, and it speaks to his strength as a storyteller that through the very different mechanics of worldbuilding in the two genres, he never struggles. You will find all the things in this novel that you find in many of Card's best books: a prodigy of a child hero, Rigg, too smart for his age; political intrigue with Rigg in the thick of it; heavy theoretical and philosophical conversations between characters, etc. The conversations in PATHFINDER often deal with the nature of time travel as it is possible in the realm of the story. Indeed, if the Shadow series was Card's political science series, the Ender series his first contact saga, or the Alvin Maker series his fantastic alternate history series, then this book begins his "time travel" series.

And boy does Card do time travel well. Slow to start, the world of this book envelopes you through its 600-some odd pages. I finished it three days ago, and my first reaction was, "Well, that wasn't Card's best work. But not a bad story at all." My brain has not left the wallfold, however, and my imagination continues to be captivated by the story of PATHFINDER. I absolutely cannot wait for the rest of this series to be released. It has been a very long time since I have been as excited about new work from Mr. Card as I am for the continuation of this series. PATHFINDER will grow on you, if you do not fall in love with it immediately.

Rigg, the main character of the story, is told by his father that there is "a perfectly logical explanation" for why he is able to see the paths of people's pasts. The story also follows other extraordinary human beings who have come to exist on the planet Garden, whose origins we discover with brief side-stories chapter by chapter in typical Card fashion. There is Umbo, who can speed up the perception and clarity of mind of anyone around him. When he does this to Rigg, it enables Rigg to pick out an individual path from the past until it becomes real to him, making the two boys able to change the past with their combined abilities. While they are the two focal points of the story, they are not the only special people in the world. There is a woman who can divert attention with a little "spell," and other characters with unnatural resistances to horror and mental pain that serves them well throughout the story. Rigg's sister, too, has perhaps a power more important than any others combined.

These are the elements of the story that make it seem like fantasy. A few of the powers, however, are explained through the course of the book as having a purely scientific origin, albeit a theoretical one. To be fair, I should not call the book pure science fiction. Perhaps it would be more accurate to say that it is theoretical physics fiction. Nothing in the book is ever explained off as magic, and the future books in the series can only flesh out the world in a more scientific, grounded way.

I say that it is no more a young adult novel than any of Card's other books because, simply, it is a very intelligent book. PATHFINDER is not heavy on action. Like many of Card's best books, it is the intrigue and mysteries of the plot that keep the reader going. The thoughts and conversations of the characters drive the story, and that is not typical of young adult books, which tend to be plot-driven instead of idea-driven like this story.

Perhaps it is the promise of the series as a whole, and not the individual merits of this first book, that has me most excited. Either way, I regret no part of reading PATHFINDER. If the remaining books in the trilogy (which are scheduled to be released sometime in 2011 and 2012 respectively) are up to par, this promises to be one of Card's best works. Orson Scott Card fans, don't miss out; if you are new to him, this isn't a bad place to start, though elements of this story have been done better in some of Card's other works.
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