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Pathfinder Roleplaying Game: GameMastery Guide Hardcover – July 8, 2010

58 customer reviews

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Product Details

  • Age Range: 8 and up
  • Series: Pathfinder Roleplaying Game
  • Hardcover: 320 pages
  • Publisher: Paizo Publishing, LLC. (July 8, 2010)
  • Language: English
  • ISBN-10: 160125217X
  • ISBN-13: 978-1601252173
  • Product Dimensions: 8.5 x 1.8 x 11 inches
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (58 customer reviews)
  • Amazon Best Sellers Rank: #32,956 in Books (See Top 100 in Books)

More About the Author

Wolfgang Baur started writing for Dungeon Magazine at the tender age of 14, sold a few manuscripts, and found he had a taste for text and gaming. He is a game designer, editor, and the publisher the founder of Kobold Press. After 20 years in publishing, it's safe to call it a habit.

Baur is best known for his work on roleplaying games, including Planescape, Forgotten Realms, Al-Qadim, Dark*Matter, as well as adventure paths for Pathfinder. He is the author of the Midgard campaign settings, and the first contributor to the Kobold Guides to Game Design.

He enjoys Gothic architecture, Turkish candies, and Seattle coffee to an alarming degree.

Customer Reviews

Most Helpful Customer Reviews

61 of 65 people found the following review helpful By M. Romanowski on July 1, 2010
Format: Hardcover
I have been playing D&D and other RPGs for around thirty years now. So, technically I didn't need this book - but it contains many nuggets of information on world building, handling difficult players, treasure distribution, etc. so I got it nonetheless. The book is wonderful, well-written, concise, and beautifully laid out. I especially like the dozens of pre-made NPCs included. They form a list of the various commonly encountered NPCs that every GM will need during the course of a given game night - characters like the barmaid, street thief, cultist, and bandit, all rendered in glorious detail.

The only complaint I have is the treasure tables. I was hoping for a quick treasure generator, something to come up with non-magic, non-gold piece treasure in detail - the old D&D 3.5 DMG had such tables, and I use them often. But this is a small concern, and easily overlooked.

This is an excellent resource material for any budding GM. Buy this now.
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50 of 55 people found the following review helpful By Jakub Jaraczewski on July 4, 2010
Format: Hardcover
This book is supposed to be useful for both veteran GMs with three bookshelves of 3.5 material and new Pathfinder GMs who don't have such experience nor library. It's hard to do a good book for both those audiences, and I think that Paizo pulled it out perfectly.

A veteran will likely find some of the GMG material "old story", while a newbie will never use some of the advice on more advanced world building topics, but this book is useful for both. The NPC gallery is alone worth the asking price, as are new rules for settlements (city statblocks that actually mean something more than telling you that 89.5% citizens are human).

Also, random tables. You can't have enough of these. And finally, the "words every DM should know" page is golden. Especially for non-native English speakers who can bump their Linguistics skill up by a rank just by learning all the words on that page.
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23 of 25 people found the following review helpful By lem on March 25, 2011
Format: Hardcover Verified Purchase
This book has already proved it's value to me. My characters did something unexpected and I needed fully fleshed out NPCs to battle (city guards) and the book's NPC list provided everything for me to tweak seamlessly in-game. That alone makes the book worth it. The other reviews hit on all the positives of this book fairly well.

Keep in mind that this is not a Game Master's guide (that is included in the Core book); it is a MASTERY GUIDE--or how to be a better DM.

One thing to be aware of: Paizo has different printings of their books. For example, the Core book is on the fourth printing. I think the Game Mastery is on the second printing. Anyway, if you buy an early printing of a book then there will be content and typographical errors in it.

Paizo is kind enough to provide free PDFs on their website to fix any mistakes that may be in the books in case you don't have the latest printing. Before you buy anything you should check Paizo's site see what printing the book is on. Unfortunately I could not find a way to verify what printing I would get from Amazon.

I purchased the Core, Advanced Players Guide, Game Mastery Guide, and Beastiary from Amazon. After I received the products I realized I had to update/fix the AP Guide and Game Mastery Guide. The other two were the latest printings. It was a pain. If you buy from Paizo you don't need to worry but it is more expensive. I highly suggest Amazon either shows the copyright page or identifies what printing you are purchasing so consumers don't' get stung, or at least are making informed decisions.

That inconvenience is why I took off one star, but it really is a five star book.
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7 of 7 people found the following review helpful By PepsiJedi on December 26, 2012
Format: Hardcover Verified Purchase
Well drawn and well put together. I bought it to complete the collection. It's not that it's 'bad' in any way, and is infact quite useful in others. This is just the sort of book, that if you're a GM, you likely know most of the stuff. If not, 'reading' it from a book won't really get you there.

It's useful to have some things spelled out straight up for you though and noone would be 'hurt' by reading it. It's just a touch pricy for information you either pick up naturally or.... probably aren't going to pick up at all. :)

I like the book but I"m not sure it's ---needed---
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9 of 10 people found the following review helpful By Crazitalk on June 14, 2011
Format: Hardcover
This book is a virtual necessity for all the campaigns I run, the information it give is easy to adapt to any campaign. One of my favorite parts is the NPC stats in the back broken down by archtype, things like Criminals, Cultists, Guards, Merchants and more. This book cuts my prep time in half.
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8 of 9 people found the following review helpful By E. Southwick on August 20, 2010
Format: Hardcover Verified Purchase
I am new to roleplaying games for the most part and the book is full of great thought exercises and ideas for GMs. I can see how this book would be redundant for experienced RPGers but even the NPC gallery in the back seems like it would be a great resource. The last 50 pages of the book is full of pregenerated stat blocks and suggested alternate builds for different NPCs.
The campaign I ran this summer would have been far more successful had I had this resource to inspire me and it fleshes out the collection nicely.
Not to mention most of the artwork is on par with the core rulebook. Overall a nice package.
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8 of 9 people found the following review helpful By Tyrone T. Crockett on September 17, 2010
Format: Hardcover
This was not just advice on how to run specifically Pathfinder games. There was information specific to Pathfinder...
This book delved into the psychology of the players. It addressed the types of games you might get involved in. Maturity levels, the graphic nature of a game, real world issues..

excellent book.
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