On the Isle of Sampetra, Emperor Ubla, better known as Mad Eyes, sends his lizard army on a mission to capture Redwall. Meanwhile the inhabitants of Redwall are on a mission of their own--to solve the six fiendishly difficult riddles that will lead them to the rose-colored gems, the Pearls of Lutra. As they get closer to solving to riddles, the lizards get closer to Redwall and a battle to the death begins.
One of the excellent fantasy adventure series about the mystical Redwall, Pearls of Lutra is a magical, mind-blowing adventure that never disappoints. Brian Jacques expertly weaves his web of intrigue through the pages, capturing the imagination with a stroke of a pen as if he were a wizard with a wand. Challenging, colorful, and, most importantly, readable to the point of addiction, The Pearls of Lutra is an absolute must. --Susan Harrison
--This text refers to the
Mass Market Paperback
From Publishers Weekly
In this hybrid mystery/adventure, the latest Redwall saga, six beautiful pearls are hidden in Redwall Abbey. A marauding mob of corsairs seeking the jewels kidnaps the Abbot as a bargaining chip, thereby setting the plot off in two distinct directions. In one, the denizens of the Abbey, led by the young hedgehog Tansy, must solve a series of riddles to find the pearls; theirs is a fun- and food-laden search that harks back to a similar hunt in the series opener, Redwall. Chapters of this quest alternate with a more epic tale, as the warrior mouse Martin leads a small band on a great chase across the open sea to rescue the Abbot. After an intriguing meeting with "sealfolk," the rescuers snatch the Abbot off an island in a bloody-and implausible-battle with the corsairs. The triumphant return of Martin and his cohorts diminishes the importance of the hunt for the pearls, a disappointing loose end; in Redwall, Matthias puts the sword he has quested after to good use. The pearls do allow Tansy, one of a number of strong female characters in key roles, the chance to prove that she is fit to be the first Abbess-but only by throwing them away. The incomplete meshing of the two story lines, and the recycling of a plot from a previous installment, suggest that even though there is plenty of adventure left, this well-loved series may finally be running out of steam. Ages 6-up.
Copyright 1996 Reed Business Information, Inc.