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Do not wait: start reading this stimulating book.(Jan H.G. Klabbers Game Studies)
Videogames lack the cultural stature of 'legitimate' art forms because they are widely perceived to be trivial and meaningless. But Ian Bogost makes a powerful argument that they are capable of informing and persuading as well as entertaining; in short, that they possess the power of rhetoric. Backed by numerous examples from the fields of politics, advertising, and education, Persuasive Games is an important addition to the debate over what games are, do, and can be.(Ernest W. Adams, game design consultant and educator)
Bogost's book provides a new lens -- procedural rhetoric -- to use in the analysis of games and an excellent survey of the history of games of this ilk.(Steve Jacobs American Journal of Play)
Bogost creates and writes about serious games, seemingly simple diversions that deliver educational political and advertising content alongside entertainment. In Persuasive Games, he offers an academic but accessible introduction to their potential, and it is very meaty reading for anybody interested in where the interactive arts meet real-world topics.(Scott Colbourne The Globe and The Mail)
Analyzing the power of video games to mount arguments and influence players, Ian Bogost does again what he always does so very well: thoroughly rethink and shake up a traditional academic field -- rhetoric -- while lucidly building the foundations of a new one -- game studies.(James Paul Gee, Mary Lou Fulton Presidential Professor of Literacy Studies, Arizona State University)
Whether we call them 'serious games', 'persuasive games', or simply 'video games', it is clear that there is much of rhetorical significance to mine from the electronic representations and interactions that have captivated such a large portion of the world's population. Ian Bogost's book is an excellent step towards understanding and appreciating these materials from an intellectual, critical, and humanistic perspective.(Rudy McDaniel Literary and Linguistic Computing)
Bogost loses focus at times and seems to be nitpicky on many points, such as which video games are actually persuasive, but his term "procdural rhetoric" as he outlines it... Read morePublished on July 2, 2013 by Grace
I really, really disliked this book. I guess at the most basic level, I thought that Bogost was essentially ripping off several other peoples' ideas and packaging them under the... Read morePublished on April 13, 2013 by Duke
An excellent read for anyone who wants to push his/her videogames to the next level, understands why some fail and why some succeed, or just looking for a new approach to analyze... Read morePublished on October 12, 2012 by mtarzaim
I had to purchase this book for an English class where we discuss how we can use videogames to produce fiction, and also how to produce a videogame that is fiction, as well as how... Read morePublished on October 24, 2011 by A. L. Hochschild
Ian Bogost is both an progressive thinker and eloquent writer, and he applies them both to videogames in a way that is both academic and page-turning. Read morePublished on December 24, 2010 by Mary Jo Mathew
the titel was very promising and that's why I decided to buy the book as there is certainly an issue around persuasion when it comes down to video games. Read morePublished on February 26, 2010 by Bart Norre
The book is purely academic. It fits well if you are preparing a thesis, a dissertation, or a research, but never for practical real life learning of games. Read morePublished on November 15, 2009 by Fadi Mujahid
This is important work but god all mighty is it hard to get through. He's not the most gifted writer but he makes important points about the legitimacy of video games as an... Read morePublished on September 28, 2008 by William J. C. Sellinger