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Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies)
 
 
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Persuasive Technology: Using Computers to Change What We Think and Do (Interactive Technologies) (Paperback)

by B. J. Fogg (Author) "If you examine the history of computing technologies, you find that many high-tech products have changed the way people think, feel, and act..." (more)
Key Phrases: mobile health applications, reputed credibility, charismatic computers, New York, Baby Think It Over, Human Factors (more...)
4.5 out of 5 stars See all reviews (33 customer reviews)

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Editorial Reviews

Review
It is rare for books to define a new discipline or fundamentally change how we think about technology and our jobs. This book does all of this. You MUST read this book, whether to grow your business or to teach your children how to overcome manipulation.
--Jakob Nielsen, Principal, Nielsen Norman Group

Today's technology is used to change attitudes and behavior. This powerful, yet easy-to-read book addresses the issues critically, with insight, and in depth. B.J. Fogg has created an important new discipline, one that is of vital importance to everyone.
--Donald A. Norman, Northwestern University, Co-founder, The Nielsen Norman Group

Any medium has the potential to do great good or harm. Learn how to use design to intervene and make our interaction with technology more humane. A must read for those who are serious about designing the future.
--Clement Mok, Designer and CEO of CMCD

Book Description
Defines an emerging field that studies the overlap of computers and persuasion

See all Editorial Reviews

Product Details

  • Paperback: 312 pages
  • Publisher: Morgan Kaufmann; 1 edition (December 2002)
  • Language: English
  • ISBN-10: 1558606432
  • ISBN-13: 978-1558606432
  • Product Dimensions: 9 x 8 x 0.8 inches
  • Shipping Weight: 1.5 pounds (View shipping rates and policies)
  • Average Customer Review: 4.5 out of 5 stars See all reviews (33 customer reviews)
  • Amazon.com Sales Rank: #122,855 in Books (See Bestsellers in Books)

    Popular in these categories: (What's this?)

    #4 in  Books > Computers & Internet > Computer Science > Human-Computer Interaction
    #26 in  Books > Computers & Internet > Computer Science > Artificial Intelligence > Theory of Computing

Inside This Book (learn more)
First Sentence:
"If you examine the history of computing technologies, you find that many high-tech products have changed the way people think, feel, and act." Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
mobile health applications, reputed credibility, charismatic computers, captology focuses, persuasive technology, computer credibility, infant simulator, human persuaders, presumed credibility, persuasive technologies, chemical scorecard, surface credibility, suggestion technology, functional triad, tailoring technology, credibility perceptions, process control simulation, psychological cues, earned credibility, computing products, interactive faces, credibility matters, connected products, conditioning technology, target attitude
Key Phrases - Capitalized Phrases (CAPs): (learn more)
New York, Baby Think It Over, Human Factors, United States, Stanford University, Study Buddy, Charismatic Computers, Drunk Driving Simulator, Hygiene Guard, Leveraging Principles, Computer Studies, Lawrence Earlbaum, Ask Jeeves, Mortal Kombat, Pacific Grove, San Francisco, Cambridge University Press, Federal Trade Commission, Newbury Park, Prentice Hall, Rockett's New School, Rowing Machine, Significant Changes, Silicon Valley, The Exercise of Self-Control
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Front Cover | Table of Contents | First Pages | Index | Surprise Me!
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Customer Reviews

33 Reviews
5 star:
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4 star:
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Average Customer Review
4.5 out of 5 stars (33 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
12 of 13 people found the following review helpful:
5.0 out of 5 stars Fogg's research critical to improving public healthcare, August 25, 2003
By Stan Kachnowski (Columbia University, NY, NY) - See all my reviews
Dr. Fogg makes several critical points that are essential to improving the US healthcare system, particularly in the area of preventative disease:

* Computers offer an advantage over traditional persuasive media because they are interactive.
* As a tool, computers can be persuasive by making target behavior easier to do.
* Leading a user through a process aids in persuasion.
* Persuasive technologies often perform calculations or measurements that motivate.
* As a medium, a computer will be persuasive if it allows users to explore cause-and-effect relationships.
* Computing technologies that help people rehearse a behavior can be persuasive.
* Persuasive technologies can provide users with vicarious experiences that motivate them to change their behavior.
* By rewarding people with positive feedback, computers act as persuaders.
* Persuasive technologies often model a target behavior or attitude.
* Computers that create a relationship with the user and provide social support are effective persuaders.

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11 of 13 people found the following review helpful:
5.0 out of 5 stars Technology Designers & Marketers: Take Heed!, January 20, 2003
By Cate Riegner (San Francisco, CA) - See all my reviews
It's 2003 and the initial excitement, innovation and greed that fueled the technology boom of the late 90s have all but disappeared. Yet left in their tracks are the tangible building blocks of an industry destined to continue changing commerce, education and social activism in profound and irreversible ways.

For a fresh perspective on the forces shaping next-phase software and Web development, look no further than "Persuasive Technology" by Dr. B.J. Fogg, director of the Persuasive Technology Lab at Stanford University. Surely, academic research may fail to generate the enthusiasm of erstwhile launch parties and public offerings, but Dr. Fogg's work offers a purposeful key to helping us understand, and thereby design, more effective and sustainable (read: revenue-generating) interactive technologies.

Proposing a new analytical model called "captology", short for "computers as persuasive technologies", Dr. Fogg is the first to address the increasingly important role of computers in actuating attitudinal and behavioral change - in other words, the ability to persuade users to take a particular action: to buy more, play more, lose weight, quit smoking, register to win, etc. For technology researchers accustom to the tenets of Usability - essentially the evaluation of functionality and "likability" - captology goes a significant step further, addressing the extent to which an interactive device (be it a website or mobile phone) succeeds in changing users' attitudes and behaviors. The importance of this research is unquestionable, if you can imagine (or personally relate to) an online marketer anxious to sell more goods, or a smoker who turns to a motivational website to help him/her quit. It is no longer enough for a website or software tool to be "user friendly"; its intended objective - as a tool of persuasion - must be achieved.

Through the study of captology, designers have a new framework for building products, services and promotions that succeed in generating the results they seek. What could be more timely and constructive in this period when all sectors - commercial, educational, social/civic and more - are straining to yield measurable, bottom-line results from their technology investments?

Thank you, Dr. Fogg, for the fresh and purposeful approach. Your timing couldn't be better!

Cate Riegner
M.A. Communications, Annenberg School for Communication. University of Pennsylvania
Principal, Media-Screen Consulting
Founder, artAngels.org

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11 of 13 people found the following review helpful:
5.0 out of 5 stars Read chapter 7, then the whole book, January 13, 2003
By "mersenne001" (Palo Alto, CA) - See all my reviews
Although much has been made of the secondary effects of technology--such as how "Email makes everyone a writer"--Fogg's book is the first that I am aware of to explicitly look at how computers themselves can be used as agents to change how people behave and think. As such, Fogg breaks a lot of new ground, giving a theoretical framework and practical advice for understanding how computers and the world-wide web work as persuasive media. Fogg wisely defines computers broadly: essentially, any interactive technology is a computing device, from the common desktop computer to a heart-rate monitor that gives feedback and analysis to the wearer.

Of particular note: Chapter 7 deals with what makes a web-site believable, and should be required reading for any web designer or content developer who wants surfers to change an action or belief based on their site, whether that action is as simple as returning to that site again and again or as complicated as stopping smoking. This chapter alone will be worth having the entire book on your shelf.

Another insight Fogg makes that struck me is how computers differ from traditional media in their ability to persuade: computers can adapt (within their programming of course) the message, its frequency and many other variables based on the response of the user. Television and print can't do that. This ability gives computers great power to persuade, closer in some ways to a human adapting a speech based on crowd response. Of course, computers have many advantages as persuasive agents that humans do not, such as the ability to provide anonymity and simulation of events. Persuasive Technology is filled with similar insights.

This is a very accessible book. Easy to skim when it deals with something less relevant to you. (Fogg's background in information design shows to great benefit.)

All in all worth the read.

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Most Recent Customer Reviews

4.0 out of 5 stars great book
This is a great book filled with examples and great info I bought this a while ago. good book
Published 2 months ago by Felipe Suarez Fernandez

2.0 out of 5 stars Just ok
The book covers the subject matter very broadly, but lacks in-depth detail and practical applications. Read more
Published 11 months ago by Personalization Fan

3.0 out of 5 stars Great Introduction to Persuasive Psychology / Captology
Dr. Fogg has done a great job of creating an introductory work for Captology. The book is well written and well cited. Read more
Published 12 months ago by Robert J. Neal

5.0 out of 5 stars Will Do - Can Do - User Perspective
Having spent 8 years in the field of Web Development and after being a part of many Internet and Intranet web projects and applications. Read more
Published 14 months ago by Chandan Sharma

5.0 out of 5 stars Guide to a Rising Area of Study
Dr. BJ Fogg has created a new area of study: captology, the study of computers as persuasive technologies. Read more
Published 24 months ago by D. Sittler

5.0 out of 5 stars Provides an excellent framework
I've been interested in the persuasive aspects of technology and design since I was in 4th grade, and online since 1983. Read more
Published on April 10, 2007 by Daniel Goldman

5.0 out of 5 stars A helpful guide for Public Health professionals
Persuasive Technology is a must read for any technology or public health professional attempting to build a framework for using technology to influence behavior change,... Read more
Published on April 9, 2007 by Janice Thomas

1.0 out of 5 stars Misleading book
This seems to be a converted thesis to book, not the worst job but certainly without much effort. I'm not surprised its not in stock.

Published on December 2, 2005 by A Jain

5.0 out of 5 stars A landmark book -- Let it open your eyes to the future.
This book changed me. I have started to view my experiences using computers in new ways. I have to admit that Fogg is right: Most computing experiences -- especially those online... Read more
Published on April 24, 2005 by Sam Kennedy

1.0 out of 5 stars Oy!
This is the second book I have decided to review. I have decided to do so inorder that others may avoid my mistake. The book is banal. Read more
Published on January 21, 2005 by Apaxmec

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