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Phantasy Star II - Sega Genesis

by Sega
Platform : Sega Genesis
Rated: Everyone
14 customer reviews

Available from these sellers.
  • Phantasy Star II for the Genesis is the follow-up to a popular role-playing game for the Sega Master System.
20 used from $19.98 5 collectible from $34.99
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Product Description

cartridge, original box, and instructions in very good condition

Product Details

  • ASIN: B000035XMK
  • Product Dimensions: 8 x 4 x 10 inches ; 10.1 ounces
  • Media: Video Game
  • Average Customer Review: 4.5 out of 5 stars  See all reviews (14 customer reviews)
  • Amazon Best Sellers Rank: #28,102 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Most Helpful Customer Reviews

5 of 5 people found the following review helpful By S. Lippman on October 6, 2003
Phantasy Star II was the best RPG of its generation. The seemingly simple game by Sega introduced complex, party-based combat to a generation of Genesis owners who missed the original Phantasy Star on the Sega Master System. PSII featured turn-based combat in which you could see your character carrying out the action you had ordered. This simple feature made combat extremely entertaining, and provided incentive to get new weapons and abilities. Watching Rolf, the protagonist, run up to a dragon and deliver a vicious slash with his laser sword is one of my favorite gaming memories.

In PSII you control a party of up to 4 characters. Players wander around a world map until they encounter one of the random battles that are extremely common. This game is combat heavy! Expect to spend most of your time wading through vicious battles and leveling your party.

While the combat is excellent, and holds up very well over time, the story is also extremely advanced for a Genesis game. PSII has a dark tone to it, and there is an excellent plot twist mid-way through the game. In some ways the plot mirrors that of Final Fantasy VII, despite the fact that PSII came out years earlier. I don't want to give anything away, but some aspects of those two games are VERY similar.

If you can get your hands on a copy of PSII (I'm not selling mine!) check it out. The graphics are surprisingly strong for a Genesis title, and the audio isn't bad either. Of course, this is one of my all-time favorites, so I'm a little biased.
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8 of 10 people found the following review helpful By Ben on August 8, 2001
This is an awesome game from a great series. Phantasy Star was kinda like the "Final Fantasy" of Sega, with some profound differences in style and setting.
The graphics on this game, though they are 16-bit, are actually quite good, drawn in stylish anime. The music is great, easily reflecting the technological setting of the series.
The gameplay is pretty good, although newer RPG gamers might be discouraged from playing this... it's most definitely "old school," which means typical, turn-based, random battles and dungeons that are long, maze-like, and very complicated to get through. I've been playing RPGs since Dragon Warrior, and even I can't really stand to go through these dungeons. Being "old school" also means that you'll have to spend some time just going out and fighting monsters in order to level up for the next coming areas.
Now, this game is quite good, but unfortunately, the tedium of level-building and the excessively long dungeons take a little bit away from the rating. Overall though, this game is pretty good, if you can still find it.
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2 of 2 people found the following review helpful By Kermit on September 2, 2007
Only a year after Phantasy Star, through its relative obscurity, established itself as a landmark amongst RPGs of the era, its sequel accomplished much of the same. Phantasy Star II, set 1000 years after the first game, again proved that Sega was the company going that extra mile to provide gamers with quality entertainment.

The setting returned; the Algol star system with its three unique planets, three primary races, and mixture between the mystical and technological. The epic story added another layer as Rolf, descendant of the heroine Alis, finds himself pitted against an immeasurable threat in order to restore prosperity to Algo. Some time following the defeat of King Lassic, a technological marvel was created to supplement the struggling ecosystem on the World of Motavia. Previously little more than desert with a scattering of towns, the advent of the "Mother Brain" super computer transformed Motavia into a world bristling with vegetation and new wildlife. But something went wrong. The Biosystems lab, responsible for breeding animals suited to the new environment, suddenly began to produce dangerous monsters, complete departures from the engineering of normal animals.

Rolf, working as an agent out of the town of Paseo, is commissioned by the governor-general to retrieve the lab's data recorder, which would provide some insight as to what was causing this bizarre malfunction. Teaming up with Nei - a mysterious girl he met three months earlier who bears traits of both human and animal, Rudo - a Hunter who kills Biomonsters to avenge his slaughtered family, and Amy the Doctor, who in the name of science wants to determine the cause of the troubles as well, Rolf sets out to the Biosystems lab.
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In some ways this game is ahead of its time, with a certain plot device being either the first, or one of the first times used in games. I'll refrain from spoiling the story for those who haven't played this yet.

The game also has reasonably nice writing. Granted, it's not comparable to a great novel, but compared to games like Final Fantasy, its significantly better.

However, the game lacks much of what made the original so great. In the first PS, there were so many incredible discoveries at every turn. Here, it just feels like you're plodding along through one battle after another, to perform one lackluster task after the next.

There's no joy of finding a new character as there was in the original, and the characters are nowhere near as interesting as those in the first. The objectives are boring, where they were fun and unique in the first.

While there's a graphical improvement in how the enemies animate, and the fact you now see your party attack animations as well, there are no backgrounds other than a grid during battles. The overall presentation seems to have less colors than the original as well.

The two greatest flaws I find with the game though come in the difficulty of the dungeons and leveling up. I don't know how I got through this game when I bought it on the Genesis.

Now, we have the option of going online to watch a video play through, which is greatly helpful. But back then you had to work your way through them, and some are pure torture. There are teleport pads located in the dungeons, sometimes up to a hundred. I seriously can't recall how I figured out how to get through some of them.

It seems the experience points you get for battles is pretty minimal, and there are an extreme number of random battles.
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