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Physically-Based Modeling for Computer Graphics: A Structured Approach
 
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Physically-Based Modeling for Computer Graphics: A Structured Approach [Hardcover]

Ronen Barzel (Author), Alan H. Barr (Author)
3.5 out of 5 stars  See all reviews (2 customer reviews)

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Book Description

October 15, 1992 0120798808 978-0120798803 1

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.

* Presents a philosophy and terminology for "Structured Modeling"
* Includes mathematicl and programming techniques to support and implement the methodology
* Covers a library of model components, including rigid-body kinematics, rigid-body dynamics, and force-based constraint methods
* Includes illustrations of several ample models created from these components
* Foreword by Al Barr


Editorial Reviews

From the Back Cover

Physically-Based Modeling for Computer Graphics: A Structured Approach addresses the challenge of designing and managing the complexity of physically-based models. This book will be of interest to researchers, computer graphics practitioners, mathematicians, engineers, animators, software developers and those interested in computer implementation and simulation of mathematical models.


Product Details

  • Hardcover: 334 pages
  • Publisher: Morgan Kaufmann; 1 edition (October 15, 1992)
  • Language: English
  • ISBN-10: 0120798808
  • ISBN-13: 978-0120798803
  • Product Dimensions: 9.3 x 6.2 x 0.8 inches
  • Shipping Weight: 1.6 pounds (View shipping rates and policies)
  • Average Customer Review: 3.5 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #732,155 in Books (See Top 100 in Books)

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Customer Reviews

2 Reviews
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Average Customer Review
3.5 out of 5 stars (2 customer reviews)
 
 
 
 
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Rigorous and complete, August 14, 2001
By 
Kevin Gilpin (Austin, TX United States) - See all my reviews
This review is from: Physically-Based Modeling for Computer Graphics: A Structured Approach (Hardcover)
This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library.

If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana.

...

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1 of 2 people found the following review helpful:
2.0 out of 5 stars Lots of interesting ideas and concepts, but hard to read, October 1, 1999
By A Customer
This review is from: Physically-Based Modeling for Computer Graphics: A Structured Approach (Hardcover)
The ideas described in this book should be described in a much shorter and more coherent form. Neither computer graphics people nor physicists nor engineers are used to reading books of this type and therefore I fear that most book bought will never really be read.
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