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2 Reviews
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3 of 3 people found the following review helpful:
5.0 out of 5 stars
Rigorous and complete,
By Kevin Gilpin (Austin, TX United States) - See all my reviews
This review is from: Physically-Based Modeling for Computer Graphics: A Structured Approach (Hardcover)
This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library.If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana. ...
1 of 2 people found the following review helpful:
2.0 out of 5 stars
Lots of interesting ideas and concepts, but hard to read,
By A Customer
This review is from: Physically-Based Modeling for Computer Graphics: A Structured Approach (Hardcover)
The ideas described in this book should be described in a much shorter and more coherent form. Neither computer graphics people nor physicists nor engineers are used to reading books of this type and therefore I fear that most book bought will never really be read.
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Physically-Based Modeling for Computer Graphics: A Structured Approach by Ronen Barzel (Hardcover - October 15, 1992)
$72.95
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