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3 of 3 people found the following review helpful:
5.0 out of 5 stars Rigorous and complete
This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this...
Published on August 14, 2001 by Kevin Gilpin

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1 of 2 people found the following review helpful:
2.0 out of 5 stars Lots of interesting ideas and concepts, but hard to read
The ideas described in this book should be described in a much shorter and more coherent form. Neither computer graphics people nor physicists nor engineers are used to reading books of this type and therefore I fear that most book bought will never really be read.
Published on October 1, 1999


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3 of 3 people found the following review helpful:
5.0 out of 5 stars Rigorous and complete, August 14, 2001
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Kevin Gilpin (Austin, TX United States) - See all my reviews
This review is from: Physically-Based Modeling for Computer Graphics: A Structured Approach (Hardcover)
This book is a complete and rigorous description of how to build a software library for computing the 3-dimensional motion of solid objects. It uses a unified mechanism for describing objects and the constraints between them. The book is very dense and the language is formal; don't expect it to be a quick read. On the other hand, if you have the kind of interest in this subject that is appropriate for this book, you can get a lot out of it. As a software developer, I was very impressed with the cleanliness and organization of the components of the library.

If you are interested more in the concepts than in the details of an implementation, read a more general physics book with a good chapter or two on dynamics. For a detailed study, try 'Computational Dynamics' by Ahmed A Shabana.

...

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1 of 2 people found the following review helpful:
2.0 out of 5 stars Lots of interesting ideas and concepts, but hard to read, October 1, 1999
By A Customer
This review is from: Physically-Based Modeling for Computer Graphics: A Structured Approach (Hardcover)
The ideas described in this book should be described in a much shorter and more coherent form. Neither computer graphics people nor physicists nor engineers are used to reading books of this type and therefore I fear that most book bought will never really be read.
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Physically-Based Modeling for Computer Graphics: A Structured Approach
Physically-Based Modeling for Computer Graphics: A Structured Approach by Ronen Barzel (Hardcover - October 15, 1992)
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