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Game Physics Engine Development (The Morgan Kaufmann Series in Interactive 3D Technology) 1st Edition
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Top Customer Reviews
Its not what I'd call a basic book which usually cover a lot of spheres and single point collisions, but then its not as advanced as eberlys....its a good intermediate book...definetly worth a read if your new to physics.
Happy coding =)
Most Recent Customer Reviews
The book only for beginner, after read the book, you can't process stacking and joint, support stacking and joint is crucial for a modern physics engine, if you need these, i... Read morePublished on September 23, 2008 by You Weibin
I agree with some of the other reviews. The book does have some good information in it on developing a small physics engine. Read morePublished on August 28, 2008 by CyberStorm
is a very best practical reference to development a physic game engine. Another books, too many mathematics, other, very simple, this it is a book halfway among mathematics and... Read morePublished on May 5, 2008 by Fernando Rodriguez Pardo
This book is very thorough and has clear explanations with examples of source code. Very helpful in learning the systematics of a game physics engine.Published on February 17, 2008 by Rose Avenue