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Pikachu's Global Adventure: The Rise and Fall of Pokémon
 
 
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Pikachu's Global Adventure: The Rise and Fall of Pokémon [Paperback]

Joseph Tobin (Editor)
4.0 out of 5 stars  See all reviews (5 customer reviews)

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Book Description

0822332876 978-0822332879 February 5, 2004
Initially developed in Japan by Nintendo as a computer game, Pokémon swept the globe in the late 1990s. Based on a narrative in which a group of children capture, train, and do battle with over a hundred imaginary creatures, Pokémon quickly diversified into an array of popular products including comic books, a TV show, movies, trading cards, stickers, toys, and clothing. Pokémon eventually became the top grossing children's product of all time. Yet the phenomenon fizzled as quickly as it had ignited. By 2002, the Pokémon craze was mostly over. Pikachu’s Global Adventure describes the spectacular, complex, and unpredictable rise and fall of Pokémon in countries around the world.

In analyzing the popularity of Pokémon, this innovative volume addresses core debates about the globalization of popular culture and about children’s consumption of mass-produced culture. Topics explored include the origins of Pokémon in Japan’s valorization of cuteness and traditions of insect collecting and anime; the efforts of Japanese producers and American marketers to localize it for foreign markets by muting its sex, violence, moral ambiguity, and general feeling of Japaneseness; debates about children’s vulnerability versus agency as consumers; and the contentious question of Pokémon’s educational value and place in school. The contributors include teachers as well as scholars from the fields of anthropology, media studies, sociology, and education. Tracking the reception of Pokémon in Japan, the United States, Great Britain, France, and Israel, they emphasize its significance as the first Japanese cultural product to enjoy substantial worldwide success and challenge western dominance in the global production and circulation of cultural goods.

Contributors. Anne Allison, Linda-Renée Bloch, Helen Bromley, Gilles Brougere, David Buckingham, Koichi Iwabuchi, Hirofumi Katsuno, Dafna Lemish, Jeffrey Maret, Julian Sefton-Green, Joseph Tobin, Samuel Tobin, Rebekah Willet, Christine Yano


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Editorial Reviews

Review

“I took a peek at the table of contents for Pikachu’s Global Adventure, then read a little of the introduction, and the next thing I knew I was deep, deep in the book and didn’t want to stop. The writing was that engaging, the information and arguments that compelling.”—Henry Jenkins, coeditor of Hop on Pop: The Politics and Pleasures of Popular Culture


“The contributors to this volume are the smartest scholars working today in the areas of global media and children’s media. This book tells an entertaining and surprising tale of how the little Japanese Pokémon transformed children’s culture and global media economics. The changes that Pikachu wrought are only the beginning of fascinating new trends in role-playing games, video games, cartoons, and toys and the accelerated spread of such fads via the Internet.”—Ellen Seiter, author of Sold Separately: Children and Parents in Consumer Culture

About the Author

Joseph Tobin is the Nadine Mathis Basha Professor of Early Childhood Education at Arizona State University. He is the author of “Good Guys Don’t Wear Hats”: Children’s Talk about the Media, editor of Making a Place for Pleasure in Early Childhood Education, and coauthor of Preschool in Three Cultures: Japan, China, and the United States.


Product Details

  • Paperback: 312 pages
  • Publisher: Duke University Press Books (February 5, 2004)
  • Language: English
  • ISBN-10: 0822332876
  • ISBN-13: 978-0822332879
  • Product Dimensions: 8.7 x 6.1 x 0.8 inches
  • Shipping Weight: 14.4 ounces (View shipping rates and policies)
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (5 customer reviews)
  • Amazon Best Sellers Rank: #357,834 in Books (See Top 100 in Books)

 

Customer Reviews

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31 of 35 people found the following review helpful:
5.0 out of 5 stars Great book, March 30, 2006
This review is from: Pikachu's Global Adventure: The Rise and Fall of Pokémon (Paperback)
The previous reviewer must have been brain dead herself when she read the book. There is no other way she could have so completely misread this text. The authors are not opponents of Pokemon -- as if that was even the point. In excerpting the statements from Tobin about the "evil" empire of Pokemon, she completely misquotes him. He CLEARLY argues in his introduction that this represents one of the perspectives on Pokemon and then goes on to lay out other perspectives. In the chapter about anti-Pokemon websites, the author is describing the discourse of these websites, not advocating for them. In fact, the author describes these as "moral panics". A moral panic is a misplaced fear that sweeps a society. If this reviewer knew anything at all about the scholarship of the people represented in this book or about the language of cultural studies, she would realize that her reading of them as children's pop culture haters is absurd. I DO use chapters from this book in my children's media studies class exactly because it represents thoughtful and sophisticated scholarship. To look at the complicated ways the Pokemon as one representative of children's popular culture circulates both as part of the global economy and as part of the childhood identity economy, I recommend this book.
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3 of 3 people found the following review helpful:
5.0 out of 5 stars Excellent comprehensive look into Japanese influence on consumer culture, February 6, 2010
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This review is from: Pikachu's Global Adventure: The Rise and Fall of Pokémon (Paperback)
Each chapter is written by a different expert in various fields (business, anthropology,etc) and offers a very deep view of the Japanese and global consumer market using pokemon as a basis for discussion. It is a very interesting read even if it is not being used as a text book. Great for business majors and anyone interested in consumer or Japanese culture and pokemon!
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1 of 1 people found the following review helpful:
4.0 out of 5 stars Great Learning Tool, November 29, 2010
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This review is from: Pikachu's Global Adventure: The Rise and Fall of Pokémon (Paperback)
Not going to go into pedantic details... But I will say, this provides excellent documentation and analysis on the success of the Pokemon franchise, considering all aspects of the property. I was most interested in the card game, but wound up reading the entire book, fascinated by what I learned.
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Inside This Book (learn more)
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cultural odor, soul badge, anime tradition, pocket monsters, mon cards, wishful identification, cute characters, global adventure, textual poachers, lost episodes, card collecting, trading cards, jungle boy, global popularity
Key Phrases - Capitalized Phrases (CAPs): (learn more)
United States, Game Boy, New York, Team Rocket, Nintendo of America, The Gathering, Power Rangers, United Kingdom, Warner Brothers, Harvard University Press, Hello Kitty, Julian Sefton-Green, New Zealand, Hong Kong, Komori Uta, Samuel Tobin, Tensai Bakabon, North America, African American, Anne Allison, Mickey Mouse, Nihon Keizai Shinbun, Pokémon Web, Akurosu Henshúshitsu, Wizards of the Coast
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