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Cross Platform Game Development (Wordware Game Developer's Library) Paperback


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Product Details

  • Series: Wordware Game Developer's Library
  • Paperback: 421 pages
  • Publisher: Jones & Bartlett Learning; 1 edition (June 5, 2008)
  • Language: English
  • ISBN-10: 159822056X
  • ISBN-13: 978-1598220568
  • Product Dimensions: 8.7 x 6.2 x 0.9 inches
  • Shipping Weight: 1.2 pounds (View shipping rates and policies)
  • Average Customer Review: 1.0 out of 5 stars  See all reviews (1 customer review)
  • Amazon Best Sellers Rank: #3,552,091 in Books (See Top 100 in Books)

More About the Author

Alan Thorn was born in the 'East End' of London in September 1980. Ever since he started playing games on the Sega Master System at the age of six, he has been fascinated with video games and their development. Now he is a London-based freelance programmer, mathematician and game development educator, having written over six popular books on game development. He founded the game development studio Wax Lyrical Games in 2010, and its latest title to date is the award-winning PC adventure game Baron Wittard: Nemesis of Ragnarok

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Most Helpful Customer Reviews

13 of 13 people found the following review helpful By D. Robinson on October 21, 2009
Format: Paperback
I picked up this book hoping to learn a few tricks for game development in general, and with the intent of brushing up on my C/C++ since it's a bit rusty. Unfortunately, this book has very little useful information, and instead devotes 4-6 pages of screenshots on how to install every single application, library, or package it introduces. The first 100 pages or so are devoted to how to install Windows and Ubuntu; a third of the book that is, realisitically, completely wasted on anyone who would even look for a book on this subject. Each chapter has the annoying habit of presenting a 2-3 paragraph summary of what the rest of the book has just covered (as if you couldn't guess that by having just read it), and after the first two or three times, one really does not need full screenshots on how to install yet another program that is only discussed at such a high level it might as well have not been mentioned at all.

If you just want to know what libraries or tools might be out there that happen to run on both Windows and Linux, it does provide a pretty good list of those. However, it doesn't really give you any useful information on how to use them, nor does it discuss anything meaningful regarding actual game development. In short, this is the single worst book on programming/development that I have ever come across--you'd get more useful information out of a couple of Google searches than this book provides, and spend a whole lot less that way.
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