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Play or Die Kindle Edition

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Length: 291 pages Word Wise: Enabled Enhanced Typesetting: Enabled

"The Lost Codex" by Alan Jacobson
Two ancient biblical documents reveal long-buried secrets that could change the world as we know it. The team's mission: find the stolen documents and capture—or kill—those responsible for unleashing a coordinated and unprecedented attack on US soil. See more

Product Details

  • File Size: 899 KB
  • Print Length: 291 pages
  • Simultaneous Device Usage: Unlimited
  • Publisher: The Happy Mac (September 28, 2012)
  • Publication Date: September 28, 2012
  • Sold by: Amazon Digital Services, Inc.
  • Language: English
  • Text-to-Speech: Enabled
  • X-Ray:
  • Word Wise: Enabled
  • Lending: Enabled
  • Enhanced Typesetting: Enabled
  • Amazon Best Sellers Rank: #1,115,000 Paid in Kindle Store (See Top 100 Paid in Kindle Store)
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More About the Author

Jen Cole is an Aussie primary school teacher who has in recent years begun writing for adults and children.

Play or Die, her first novel, was begun in 2007 and completed in 2009. After positive feedback from friends, she made the decision to publish it in 2012.

Jen has also written a number of short stories, two of which, Killer App and Swarm, under the pseudonym S. Carey, appear in Penguin Australia's Eerie series. Stories in the Eerie series are being released one per month over 2013.

Jen is currently working on her second novel, a science fiction adventure for young adult readers.

Customer Reviews

Most Helpful Customer Reviews

11 of 12 people found the following review helpful By Angus on October 7, 2012
Format: Paperback Verified Purchase
I was drawn in from page one. I got caught up in the excitement of a game that Jo just had to win! But I was also caught up with issues impacting on the characters living in the two very different but interrelated worlds. It's most fascinating to read a Sci Fi story that is grounded in the reality of our world. For me there was the added bonus of picturing the game being played in the city, towns, suburbs, streets and public places that I know so well. These places will never be the same! The image of Jo showing ingenuity and skill will be long lasting.

This novel breaks new ground - if represents a new genre in that it simultaneously thrills, entertains and challenges us to reflect on the bigger questions - globalisation, environmental sustainability, population growth etc. The novel is also well written and the various layers have been cleverly interwoven. It's easy to read and the language is so expressive - it really gets your imagination going. You are easily transported into the world (or worlds) that the author has created. It has also perhaps made me think differently about the world that I live in!!!

This novel has a lot going for it - and I'm sure the young and the old would find it hard to put down. I hope to read more of Jen Cole's work.
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11 of 12 people found the following review helpful By Scooter on September 30, 2012
Format: Kindle Edition
This book was so fantastic! I loved the premise, the suspence, the characters...everything! It's one of those terrific books that makes you feel as though you are experiencing everything first hand. I couldn't help putting myself in her shoes and thinking in detail about what I would do if I were put in the situation. I couldn't put it down.

A very clever SciFi story, with thought provoking warnings about where our societies obsession with reality TV is headed. As a Melbourne resident it further added to the thrill of the chase being able to identify the locations mentioned in the story.

A very satisfying and exciting read from start to finish, and one that you will definately want to share with others so you can discuss it together!

I think this is my favorite book I have read this year. I cant wait to read her next book.
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7 of 7 people found the following review helpful By Jeff M. on January 2, 2013
Format: Kindle Edition Verified Purchase
I have to admit that I wanted to read this book because it had (at the time) nine 5-star reviews and nothing else. I thought it seemed fishy that it had nothing but 5-star reviews, so I decided to give it a read.

I'll admit the novel was pretty decent, but it wasn't one that I couldn't put down, which is what it would take to warrant five stars. I probably could have given it four stars, but there were some logic flaws in the story that prevented me from rating it that high. I'll get to that shortly.

The story takes place in two times -- present day and in the distant future. Future humanity is angry at "The Ancestors" for being selfish and destroying the planet. So, to get some modicum of revenge, they created a game show where they draft someone from the past to be hunted for five days by someone else from the past. Physical time travel isn't possible, but projecting images of themselves and manipulating electronics into the past are possible. The hunter is given the prey's coordinates every three hours and fifty million dollars if that person succeeds in killing the prey. Future humanity watches the hunt and gives feedback. Points can be earned by the prey for exciting or creative escapes. At 1,000 points, the prey earns the right to ask three questions of the game show host Danny Fitani, whom has to answer any question. The prey, Jo Warrington, uses the questions to not only survive, but gather information on her father's suspicious and untimely death.

Stories that deal with time travel are tricky. I noticed logic flaws in the story that lessened my opinion of the novel. Jo asked a question of Fitani that required an extensive answer.
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5 of 5 people found the following review helpful By Wally on October 17, 2012
Format: Kindle Edition Verified Purchase
Firstly I am not a sci-fi fan, BUT Play or Die really got me in. What a powerful story. The characters are beautifully drawn. The frictions and tensions between the players are just right. Jen Cole obviously has a very fertile imagination yet her attention to detail is amazing. Because many of us will know Melbourne and the Victorian country-side, the settings are such that we really are drawn into them. So much food for thought regarding what our population is doing to our planet! When the film is made, I guess Fitani will win many accolades, yet Jo and Richard will be the great heroes. I could not put my kindle down until I reached the climatic end. Congratulations Jen Cole.
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3 of 3 people found the following review helpful By trebe TOP 500 REVIEWER on March 6, 2013
Format: Kindle Edition
Life changes dramatically for Jo Warrington, an 18 year old living in Australia, when she is visited by the hologram of a man from the future named Danny Fitani, who informs her that she is presently an active participant in a game called Play Or Die. Through an advanced technology, events in Jo's life are viewable to an audience in the future, on a pay-per-view program hosted by Fitani, which features two major players. Jo is the "prey", and somewhere out there is a "hunter", a person who has five days to kill her, to earn a prize of 50 million dollars.

With the Hunter already on her trail, there is no time to wasted, and Jo has to adapt quickly, and act with intelligence, if she wants to keep breathing. A rule of the game is that every three hours, her location and current image, are provided to the Hunter, so hiding is not an option. Jo quickly realizes that keeping on the move, and altering her appearance, will be key to her survival.

The chase across Australia soon becomes more complicated, as Jo discovers that the Hunter has hired private detectives to help him search for her, believing that Jo is a fugitive from the law. The rules of the game also allows Jo to ask questions, and gain information that both helps her survive, as well as pursue a matter of great personal interest, the recent "accidental" death of her father.

Jo's efforts to avoid death, serve as entertainment for those in the future, living on an Earth recovering from the devastation of a nuclear disaster. These people live rigidly controlled lives, and have strong feelings of dislike for those from the past, who they blame for the situation they are in.
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