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Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory)
 
 
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Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) [Hardcover]

Richard Baker (Author), James Wyatt (Author)
2.9 out of 5 stars  See all reviews (20 customer reviews)


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Book Description

March 1, 2004
The heroes of the Forgotten Realms are as diverse and varied as the regions from which they hail. This collection of Faerûnian lore and arcana allows you to create and equip an endless array of characters braced for the challenges they’ll encounter. From races, feats, and spells to prestige classes, magic items, and more, Player’s Guide to Faerûn provides a v.3.5 update to the Forgotten Realms setting, reintroduces some old favorites from 1st and 2nd Edition, and offers all-new character-building material.

Includes

* Over 60 feats
* Over 30 prestige classes
* Over 90 spells

To use this supplement, you also need the Forgotten Realms Campaign Setting, the Player’s Handbook, the Dungeon Master’s Guide, and the Monster Manual.


Editorial Reviews

About the Author

Richard Baker works as an Origins award-winning game designer and Creative Director for the Forgotten Realms game line. His most recent credit is authoring the New York Times best-seller Condemnation: R.A. Salvatore's War of the Spider Queen, Book 3.

James Wyatt is currently an RPG game designer for Wizards of the Coast, Inc. His most recent credits include authoring Oriental Adventures and City of the Spider Queen and contributing to Deities and Demigods, the Epic Level Handbook, Fiend Folio, and Draconomicon.

Product Details

  • Hardcover: 192 pages
  • Publisher: Wizards of the Coast (March 1, 2004)
  • Language: English
  • ISBN-10: 0786931345
  • ISBN-13: 978-0786931347
  • Product Dimensions: 10.9 x 8.5 x 0.7 inches
  • Shipping Weight: 1.8 pounds
  • Average Customer Review: 2.9 out of 5 stars  See all reviews (20 customer reviews)
  • Amazon Best Sellers Rank: #562,196 in Books (See Top 100 in Books)

More About the Author

James Wyatt is an award-winning game designer at Wizards of the Coast and one of the designers of the Eberron Campaign Setting. He wrote the City of the Spider Queen and Oriental Adventures game supplements, and co-authored numerous roleplaying game products. He grew up in Ithaca, New York, and now lives in Washington State with his wife and son.


 

Customer Reviews

20 Reviews
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 (8)
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2 star:
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Average Customer Review
2.9 out of 5 stars (20 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

81 of 94 people found the following review helpful:
2.0 out of 5 stars Definitely not worth the price... nor the time to read., April 9, 2004
By 
Eurypides "Eurypides" (Westminster, CO United States) - See all my reviews
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This review is from: Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) (Hardcover)
Sadly, Wizards of the Coast (or Hasbro, you decide) has become the bastion of corporate, "for-profit" literature at the expense of publishing quality and gaming innovation...

The trend of the 3.5 revision, admittedly largely unecessary and done primarily to renew a revenue stream from gamers willing to be duped into buying it (by some of its own authors!), continues with this weak text.

Short, with minimal additions and *many* only trivial revisions to 3.0 material, this book panders to the 'complete-ist' in many gamers, who will compulsively purchase any new material.

The only useful items (I won't go so far as to say novel) include the Initiate section (2 1/2 pages), the compiled spell list (made your own already?) and the magical item section (7 pages). Out of 191 pages, I will be using these 20 some odd pages.

Additionally, Wizards has failed to understand their own customers... Each new book excitedly proclaims how many new FEATS, PRESTIGE CLASSES and SPELLS that the book contains. At this point, with Dragon, d20 OGL products and WotC material, there are a mind-boggling number of each of these, with only minor and typically insignificant differences between many. While I like choices as much as the next RPG player, the novelty of splicing different class abilities together and calling them a prestige class has become tired.

What we're looking for, if I may be so bold to speak for my fellow gamers, is new contextual material. The "Campaign Journal" section of this book was billed as 'Current Events', but rather than breaking new ground, or exposing new information, it merely regurgitates the plotlines of recent FR novels.

So if you're one of the slavishly devoted purchasers of WotC products, a by-product of the previously quality material that the company *had* been putting out for years...

Stop.

You're encouraging them (with your hard-earned dollars) to publish respun garbage under the guise of NEW and IMPROVED.

Let's band together and vote with our dollars. Support the d20 labels putting out quality literature for discerning gamers (Malhavoc Press), not the tripe that's rolling out of what seems to be the nadir of WotC products.

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17 of 18 people found the following review helpful:
3.0 out of 5 stars It's nice having all this stuff in one small book but..., May 18, 2004
By 
David Petersen (Atlanta, GA United States) - See all my reviews
This review is from: Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) (Hardcover)
I was really looking forward to this book for a long time. When I first got it in the mail, it was a bit of a disappointment. I guess this was because I was comparing this to other FR releases like The Silver Marches, The Unapproachable East, Underdark, Lords of Darkness, etc., books whose quality were top notch (for WotC books) and had a good amount of fluff (for my taste). I started liking the PGtF when I started planning for a new campaign because it lessened the time for character creation significantly because I didn't have to look through multiple books for feats and stuff. The 3.5 revisions weren't too bad overall. My only real gripe now is the fact that the book had tons of typos. I had not seen any in the earlier FR campaign supplements.
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42 of 50 people found the following review helpful:
1.0 out of 5 stars a sore disappointment, with little useful content., July 1, 2004
By 
B. Allen-Trick "Meatrace" (Madison, Wisconsin, USA) - See all my reviews
(REAL NAME)   
This review is from: Player's Guide to Faerun (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Forgotten Realms Accessory) (Hardcover)
And I was so excited about this too. The Forgotten Realms books are generally pretty good, the FR campaign setting, monsters of faerun, magic of faerun, races of faerun, all solid books. And i had low expectations for this, all I wanted was a 3.5 update, with all the player race information as well as regional and racial feats and spells rolled up into one handy dandy place.
I got none of this. They refused to reprint the write-ups for the PC races (WHY?!) so you still need the campaign setting book. They refused to reprint any spells from magic of faerun or the campaign setting. The prestige classes they did re-do they either changed virtually nothing, completely botched, or attached an arbitrary region-specific name to (shadow thief of amn? what the hell? what's wrong with guild thief?
the regional feats are now only available at 1st level, and exactly who is eligible for what has been obscured beyond all recognition.
to top it off, the ONLY reason i was super-psyched about this was the purported inclusion of the fire-knives assassin which was removed for space. SPACE? this book has little to nothing of worth in it. there are two things that are sort of interesting in this book: a section noting various psionic organizations. for a psy-freak like me its enough information to stoke my curiosity, but its still very little. and the other is the Yathrinshee prestige class. which by the way is very cool, and ridiculously overpowered.
please people, dont waste your money.

if you REALLY want one i'll sell you mine cheap.

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Inside This Book (learn more)
First Sentence:
Hundreds of different cultures sprawl across Faerun, each marked by its own language, history, mores, technology, and magic. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
one regional feat, harper paragon, spellfire energy levels, fiendish planes, instant metamagic, transparent wall become subjects, martyred champion, epic hammer, spell phylactery, slime lord, existing divine spellcasting class, more summoned creatures, planar commitment, zhentarim spy, lesser drow, caster level increases, normal armor check penalty, existing spellcasting class, caster level accordingly, divine caster level, epic spellcasting, arcane devotee, regional feats, shadow adept, selective spell
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Player's Handbook, Dungeon Master's Guide, Blood Rift, Move Silently, Hit Die, Material Plane, Western Heartlands, Nine Hells, Escape Artist, Additional Immunities, Dragon Eyrie, Fated Depths, Fugue Plane, Astral Plane, Fiend Folio, Quicken Spell, River of Blood, Sleight of Hand, Fury's Heart, Plane of Shadow, Still Spell, Dragon Coast, Green Fields, High Forest, Sword Coast
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