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Player's Guide to Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement)
 
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Player's Guide to Eberron (Dungeons & Dragons d20 3.5 Fantasy Roleplaying, Eberron Supplement) (Hardcover)

by James Wyatt (Author), Keith Baker (Author), Luke Johnson (Author), Steven Brown (Author)
3.3 out of 5 stars See all reviews (12 customer reviews)


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Editorial Reviews

Product Description
Secrets Every Hero Should Know

What does an elf from Shae Cairdal know about the nation of Aerenal? How do you play a half-orc from the Shadow Marches? What does your character know about the Blood of Vol or the royal line of Galifar? Player’s Guide to Eberron answers these questions and more. This companion to the Eberron™ Campaign Setting explores the world from the player’s point of view and presents exciting new options for Eberron characters.

Player’s Guide to Eberron describes important locations, events, organizations, races, and features of the Eberron campaign setting, organized in an accessible and easily digestible format so that players can use the book as a handy reference guide. In addition, this book provides new feats, prestige classes, spells, and magic items.


For use with these Dungeons & Dragons® core books
Player’s Handbook™ Dungeon Master’s Guide™ Monster Manual™
Eberron Campaign Setting

Product Details

  • Hardcover: 160 pages
  • Publisher: Wizards of the Coast (January 17, 2006)
  • Language: English
  • ISBN-10: 0786939125
  • ISBN-13: 978-0786939121
  • Product Dimensions: 10.9 x 8.5 x 0.6 inches
  • Shipping Weight: 1.4 pounds
  • Average Customer Review: 3.3 out of 5 stars See all reviews (12 customer reviews)
  • Amazon.com Sales Rank: #119,767 in Books (See Bestsellers in Books)

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    #94 in  Books > Science Fiction & Fantasy > Gaming > Dungeons & Dragons

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Customer Reviews

12 Reviews
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 (2)
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 (5)
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Average Customer Review
3.3 out of 5 stars (12 customer reviews)
 
 
 
 
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31 of 31 people found the following review helpful:
4.0 out of 5 stars An excellent book with one caveat., January 20, 2006
By S. Brown (St.Louis, Mo. United States) - See all my reviews
(REAL NAME)   
This is an excellent, flavor-rich cyclopaedia for the world of Eberron, arranged in 2 to 4 page entries in alphabetical order covering the various nations, cultures, and factions of the world. Within these pages you'll find eloquent summaries to spark your imagination or catch up player knowledge to the point of character knowledge. There are sidebars describing where the new classes from the Complete [character type] series fit into the world of Eberron, along with the various subraces from the Races of [foo] series. These expositions make sense. They show that in a world as crowded with drama as Eberron, there is still room remaining for more of the magic and mystery that other D&D supplements spill. If anything, the babel of fantasy tidbits from other books make MORE sense when put into context this way.

My one concern with this book is the deceiving title. It is a player's guide if one considers the DM a player, too. DMs expecting the book to respect the secrets of the setting, preserving them to be gradually revealed to the players, will be disappointed. Within the first entry of the Guide the names of the secret masters of Eberron have already been ticked off by checklist. This one complaint is hardly enough to detract from an otherwise awesome book.
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15 of 16 people found the following review helpful:
5.0 out of 5 stars Excellent overview of the Eberron world., February 28, 2006
This book is divided into two chapters. The first deals with character concepts appropriate to the Eberron setting. These are fairly generic, but useful for players trying to come up with ideas.

The second chapter is where the book really shines. PGTE lists a large variety of topics in an encyclopedia style format, making them easy to find. Each topic is explored in moderate detail, and includes topic related game mechanics (on sidebars), suggestions on how to incorporate other Wizards of the Coast books (such as where other races live, where Warlocks get their power), and interesting tidbits such as what a DC 10 Knowledge (Nature) check tells you about the Gatekeepers.

All in all this is a fantastic book. With full color art, a well done index, and good solid writing throughout you'll be hard pressed to find a better produced gaming book out there. While the price may seem a little steep for the book's relatively small size, the text density and high quality writing more than make up for it.

Know that this is a setting-heavy book. Those interested primarily in game mechanics will not find a lot here, though what is provided is interesting and strongly tied to the entry it is found in.
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8 of 8 people found the following review helpful:
4.0 out of 5 stars Good Stuff; I Just Wish There Was More Of It!, April 18, 2006
By K. Schweighauser (Pennsylvania) - See all my reviews
(REAL NAME)   
I picked this book up somewhat reluctantly - my budget for D&D books is pretty tight - but I'm glad I did. The title is misleading - it's an EVERYONE Guide to Eberron, and if you like the setting, this book is a definate must-buy. My only complaint is that it was too short.

Because Wizards of the Coast limited the book to 160 pages [in line with other, similar releases], there just wasn't enough space to cover everything I wished this book had covered. For example, the Five Nations get a 2-page spread, the Demon Wastes get 4 pages, Droaam gets 52 pages, the Eldeen Reaches get 4 [but that also covers Druidic Sects], The Mournland gets 2 pages, Q'Barra gets 2 pages and Valenar gets 6 pages [including a new prestige class] - but Aundair, Breland, Karnath, the Mror Holds, the Shadow Marches, the Talenta Plains, Thrane and Zilargo, DON'T get their own entries - and they should have. Sure, they get a *little* coverage under other entries, but I would have appreciated a more thorough overview. The information on the other continents and the oceans of Eberron is terrific.

But WotC cut out *everything* that can be found in other references, so this book is almost 100% pure new material - which is its blessing and its curse. If the encyclopedia-style layout bothers you, there is an excellent Index in the back of the book [which is too often missing from WotC products] in addition to a detailed Table of Contents. The book is fun to browse through, and it's easy to find a specific piece of information if you need it.

I especially like the way this book ties together supplemental game stuff into Eberron. Use any of "The Complete..." books and you'll find suggestions for where the new core classes and prestige classes will work. Races for the "Races of..." series find out-of-the way homes in Eberron - so if you use those books, they're covered - and if you don't use them, you lose nothing from the game world. The book is worth the cost just for that help.

I would have been willing to pay more for more content, though - especially if it were of the same quailty as what was included. That is the only reason I rated this book at 4 stars instead of 5. Actaully, I think it deserves a 4-and-a-half.
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Most Recent Customer Reviews

2.0 out of 5 stars A very disappointing purchase
I thought this book was a very disappointing purchase. All it is, is a very vague encyclopaedia. They didnt go into much detail about anything and the stuff they did go into... Read more
Published 9 months ago by Roger Ross

3.0 out of 5 stars DMs, please abstain!
THis book has basicly two parts, both entirely designed for players. The first one contains some information about how to roleplay your character according to the personality... Read more
Published on June 20, 2007 by Rodrigo Murillo

4.0 out of 5 stars Very Useful
Of all the books at my fingertips in a gaming session, this one (besides the core Eberron book, PHB, DMG, MM) gets the most use. Read more
Published on March 14, 2007 by Karl A. Rodriguez

2.0 out of 5 stars Sadly not that useful
I run an Eberron campaign and was really eager for one of my players to get this. I thought it would hold most of the information from the Eberron Campaign Setting book, only... Read more
Published on October 20, 2006 by anakin78z

2.0 out of 5 stars What a Rip Off
This is a 160 page Player's Source Book Not an Art or Picture Book. Wizard's made the decision to limit most of their source books to 160 pages. Read more
Published on May 4, 2006 by Michael W. Oboyle

1.0 out of 5 stars Critical Formatting Error
Imagine a Player's Handbook laid out as an Encyclopedia. But not a complete encyclopedia with all reasonable entries in alphabetical order, rather a mutually exclusive... Read more
Published on February 25, 2006 by C. S. Hall

4.0 out of 5 stars Good, but non- essential
Good book for people that are into Ebberron. For the casual gamer, this book isn't needed to play in an Eberron Campaign. Read more
Published on February 23, 2006 by Embrodak

4.0 out of 5 stars A Pleasant Surprise
Frankly, I was hesitant to pre-order this book--I thought it might be little more than 'Eberron Campaign Setting Book Lite'. Read more
Published on February 18, 2006 by K. Kanitz

5.0 out of 5 stars EXPANDING THE EBERRON CAMPAIGN
Wizards of the Coast continues to build on its outstanding new Eberron setting with their latest release, The Players Guide to Eberron. Read more
Published on February 13, 2006 by Tim Janson

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