or
Sign in to turn on 1-Click ordering
Sell Us Your Item
For a $7.65 Gift Card
Trade in
More Buying Choices
Have one to sell? Sell yours here
Tell the Publisher!
I'd like to read this book on Kindle

Don't have a Kindle? Get your Kindle here, or download a FREE Kindle Reading App.
Sorry, this item is not available in
Image not available for
Color:
Image not available

To view this video download Flash Player

 

Player's Handbook 3: A 4th Edition D&D Core Rulebook [Hardcover]

Mike Mearls , Rob Heinsoo , Robert J. Schwalb
4.1 out of 5 stars  See all reviews (24 customer reviews)

List Price: $34.95
Price: $24.86 & FREE Shipping on orders over $25. Details
You Save: $10.09 (29%)
o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o o
Only 13 left in stock (more on the way).
Ships from and sold by Amazon.com. Gift-wrap available.
Want it tomorrow, June 19? Choose One-Day Shipping at checkout. Details
Summer Reading
Summer Reading
Browse the best books of the summer including popular series, classics, and editors' picks in our Teen Summer Reading Store.

Book Description

March 16, 2010 4th Edition D&D
Rules for psionic, divine, and primal heroes.

Player’s Handbook® 3 expands the range of options available to D&D® players with new classes, races, powers, and other material.

This book builds on the array of classes and races presented in the Player’s Handbook and Player’s Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player’s Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

Frequently Bought Together

Player's Handbook 3: A 4th Edition D&D Core Rulebook + Dungeons & Dragons: Player's Handbook 2- Roleplaying Game Core Rules + Dungeons & Dragons Player's Handbook: Arcane, Divine, and Martial Heroes (Roleplaying Game Core Rules)
Price for all three: $75.36

Buy the selected items together


Product Details

  • Hardcover: 224 pages
  • Publisher: Wizards of the Coast; 4th Revised edition edition (March 16, 2010)
  • Language: English
  • ISBN-10: 078695390X
  • ISBN-13: 978-0786953905
  • Product Dimensions: 8.6 x 0.7 x 10.9 inches
  • Shipping Weight: 2 pounds (View shipping rates and policies)
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (24 customer reviews)
  • Amazon Best Sellers Rank: #31,565 in Books (See Top 100 in Books)

More About the Authors

Discover books, learn about writers, read author blogs, and more.

Customer Reviews

Most Helpful Customer Reviews
80 of 84 people found the following review helpful
4.0 out of 5 stars Great Ideas March 19, 2010
Format:Hardcover|Amazon Verified Purchase
The Player's Handbook 3 is Wizards of the Coast's latest Dungeons and Dragons player supplement. Like the Player's Handbook 2, it introduces the player to new classes, races, feats, items, and character generation rules. While these rules are well-implemented and generally thoughtful in concept, a few oversights decrease the book's overall quality.

The PH3 adds the long-awaited Psionic power source to the player's arsenal, and this new resource is very different from the past 4e power sources. Every role is filled, and the overall game mechanics are changed notably by three of these classes in order to provide a unique play experience. Instead of gaining encounter powers, Ardents, Battleminds, and Psions gain power points, a per-encounter resource that can be used to augment many of their daily powers, replaceable at-will powers, and even item powers. These augments might change the range, damage, or control effects of a given power. While it may take a while to fully understand the balance implications of these revisions, at first glance this mechanic appears fresh and useful.

To complement the new classes, WotC included four races for player use. The Githzerai, Minotaur, Shardmind, and Wilden are all in this source book, and are given PH2 style racial paragon paths. These races fit the new classes well, and as usual grant the player a +2 to two ability scores. The twist is that, in all cases, the player is given a choice between two ability scores to increase. For example, the Shardmind always receives a +2 to Intelligence, but the player can choose between Wisdom and Charisma as a second ability score bonus. This flexibility increases the player's control over the character and provides more possible variety in the race roster.
... Read more ›
Comment | 
Was this review helpful to you?
25 of 26 people found the following review helpful
Format:Hardcover
Summary:
Like Player's Handbook 2, PHB three offers a wide variety of new character options. There are 4 new races, 6 new classes, prestige classes to go with these, 6 new Epic destinies, a slew of new feats and a bunch of Magic items. New to PHB3 are rules for Hybrid Characters and Skill Powers.

The new races are Githzerai, Minotaurs, Shardminds and Wilden. The Shardminds have to be the oddest race released so far for any edition. They are made up of living crystal that shattered off of the gate to The Far Realm. Odd just odd. The Wilden remind me of Dryad's from Warhammer Fantasy as they can take on different aspects based on the seasons. The Githzerai and Minotaurs are old races that it's nice to see get the 4e treatment.

The new classes are Ardent, Battlemind, Monk, Psion, Runepriest and Seeker. Most of these are psionic classes and full rules for how psionics work are included. Basically you get a set of power points that renew each short rest. You use these to improve your powers (augment). Instead of getting encounter powers your at-will powers have 3 different power levels each, a basic 0 cost version and then versions that cost 1 or more power points. It's an interesting change from the old Psi point system to be sure.

The new psionic classes are the Ardent, Battlmind and Psion. The Ardent is a psionic leader. The Battlemind a psionic Defender. The Psion is a psionic controller and has many of the powers from the orgiinal psionic handbooks (Id insinuation ring a bell?).

The Monk has a psionic power source but doesn't use powerpoints. At first I thought this was odd but then when you think of a Martial Artists focusing of Ki it actually does fit the psionic theme.
... Read more ›
Was this review helpful to you?
11 of 14 people found the following review helpful
4.0 out of 5 stars Growing your game April 16, 2010
Format:Hardcover|Amazon Verified Purchase
As usual, Wizards of the Coast has released another book with more fully-playable races and new classes for Dungeons & Dragons. There's nothing really different, except for the Hybrid character options that allows to combine classes to make a more sophisticated PC that can sustain one or two of the roles of each class, or at least change its aproach to its primary role.
Something that seems very interesting is the introduction of Skill Powers, which represent specific ways of using one of the skills your character have in form of in-combat powers. This seems like a nice way to increase your hability roster, besides giving options that enrich greatly your role-playing during combats.
There are, however, some flaws on this book. The races featured are the Minotaur, the Githzerai, the Wilden and the Shardmind. These Shardgminds and Wilden are new races, and I do find them interesting both. However, why did they choose the Githzerai and the Minotaur? I'm not complaining, but of the great array of creatures that D&D has featured along four editions, a larger selection could have been presented in the book. Why the Minotaurs and Githzerai, then? Why not the Gnoll (also explored thoroughly in Dragon Magazine), or the Aasimar from past editions? Why not all six, to say something, or another six?
The classes in this book are all nice; however, some of them are more appealing than others. The Monk (striker) and the Psion (controller) are, I believe, the main course in the book, but also the Runepriest has a certain charm, being a Divine Leader that uses runes to achieve its goals. The Seeker is a controller-role version of a Ranger, or at least it feels like it, and the Battlemind is a Psionic Fighter/Paladin. The Ardent is a Psionic Leader, but the concept itself is kind of blurry.
... Read more ›
Comment | 
Was this review helpful to you?
Most Recent Customer Reviews
4.0 out of 5 stars Psions
...are pretty overpowered. But since everything in 4e is overpowered, this shouldn't come as a shock. Read more
Published 1 month ago by thomas kelley
4.0 out of 5 stars If you want more classes and races, this book does that.
Overall I liked the new classes (especially the monk who offers a truly mobile play style) and the new races where okay if slightly boring. Read more
Published 2 months ago by Grimm
5.0 out of 5 stars thanks
nice product, thanks for the good deal.nice product, thanks for the good deal.nice product, thanks for the good deal.nice product, thanks for the good deal.
Published 5 months ago by Victoria Fischer
4.0 out of 5 stars Pretty good
It had some content i felt was too in depth and not really needed. Some things just felt like they didn't belong.
Published 5 months ago by T Hartley
4.0 out of 5 stars Campaign Gold
While not sharing the variety in and of itself that the previous books had, the race/ class mix in the PH3 allow for an enormous amount of variation for any game. Read more
Published 12 months ago by Xzienne
5.0 out of 5 stars d&d book
the book came in a timly fasion and was in exalent shape no tares or marks it helps alot when playing the accual game to fish thrue to find what your looking for haha
Published 15 months ago by Matthew Eddy
5.0 out of 5 stars Awesome book
This book is a must have for the Monk class that was standard in 3rd edition, also great for more character options. Read more
Published 17 months ago by Shiner
5.0 out of 5 stars 4E PHB 3
Dungeons and Dragon 4th Edition Players Handbook 3 listed new character classes,powers,feats,ect...A good buy for people who want to expand their knowledge and characters to choose... Read more
Published 19 months ago by Charles D. Roberts
4.0 out of 5 stars more options for the players
Its a cool book, but with all the new tecnologies and the DDI (Dungeons and Dragons Insider) this book is not really necesary, in fact no players handbook is... Read more
Published 20 months ago by Gabrień
5.0 out of 5 stars Another Wonderful Player Product
With Skill Powers, new Classes, interesting Races and a slew of other options, This book is a great addition for any player of D&D that is looking for great new options.
Published on April 16, 2011 by David Krupp
Search Customer Reviews
Only search this product's reviews


Sell a Digital Version of This Book in the Kindle Store

If you are a publisher or author and hold the digital rights to a book, you can sell a digital version of it in our Kindle Store. Learn more

Forums

Topic From this Discussion
A third Player's Handbook?
WotC is a business. Surprisingly as a business, they try to earn money by making products that as many people as possible want to buy. Incredibly, this involves more than printing up new core books once a decade.

You are free to go play your video game.
Oct 30, 2009 by robin brown |  See all 32 posts
Have something you'd like to share about this product?
Start a new discussion
Topic:
First post:
Prompts for sign-in
 


Search Customer Discussions
Search all Amazon discussions

Listmania!


So You'd Like to...


Create a guide


Look for Similar Items by Category