Most Helpful Customer Reviews
12 of 12 people found the following review helpful:
5.0 out of 5 stars
AD&D Combat will never be the same!, June 1, 1999
By A Customer
This review is from: Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149) (Hardcover)
This is a very good book, I believe that everyone who wants more realistic Combat Rules and new Strategies, Proficiency's and Tatics will enjoy a lot this book. Many things is incluided like the new Critical Hit's System and table's of critical Hit's Severity. Ignore The guy that gave 1 star to this book, he probaly never read it or even have played AD&D because if he had, he will not say a stupid thing like a Goblin with a dagger taking off a arm from a Human. So if you want good and realistic Combat to your campaign you should already had this book! GET IT!
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14 of 17 people found the following review helpful:
2.0 out of 5 stars
Almost, but not quite entirely useless, January 11, 2000
This review is from: Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149) (Hardcover)
I've had this book since the week it came out and I've never used anything from it. I offered my players a chance to vote on using the critical hit system in here, and they were overwhelmingly against it. Their main complaint was that if they were using it against monsters, then monsters would be using it against them, and it was too easy to die on dumb luck. Perhaps it does make combat more realistic, but when a single swing of a sword involves 6 dice rolls and takes about 10 minutes to consult all the right tables and figure out all the modifiers and effects, I think you're doing something wrong. But, hey, maybe some people like that. The monster tactics section is more useful, and if a DM uses it properly, he allows his monsters to become more than a ball of hit points that the characters have to reduce.
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4 of 4 people found the following review helpful:
4.0 out of 5 stars
Campaigns are bloodier, More weapons available., July 9, 1998
This review is from: Player's Option: Combat & Tactics (Advanced Dungeons & Dragons, Rulebook/2149) (Hardcover)
This book and all the player's option books should be renamed to "Dungeon Master's option" While the book allows better unarmed combat rules, this book and the others allow the players creation of the "Super Character" and in the wrong hands and experienced player could walk all over an unexperienced Dungeon Master and make his job more difficult..However the fine points to this book are the Critical Hit tables make combat more effective to the players in thinking that their character is seriously injured as opposed to losing a few hit points, and for the descriptive DM monster Deaths can be quite gruesome and epic. Plus for the PC's that are tired of the standard sword and bow, there is a veritable plethora of odd weapons to choose from, that are arranged by "Age Periods"(i.e. Golden Age, Bronze Age, etc,etc..) This also includes firearms. All weapons listed come with speed and damage stats. This book can definately add some spice to the average joe adventure..
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