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And Douglas Rushkoff here supplies both in abundance. His argument: contemporary "screenagers," as he calls them, aren't being warped by new technologies, they're adapting to them. Their relationship to play, work, spirituality, and politics all reflect the contours of a new world shaped by the liberating logic of digital networks and chaos theory. It's a better world, Rushkoff assures us, and if the grownups know what's good for them, they will stop looking askance at the ways of digital youth and start trying to learn from them instead.
Ultimately, Rushkoff seems a lot more interested in making his argument than in making it stick. He flies from one loose logical connection to another--the secret link between fractal math and snowboarding, the parallel between Web browser interfaces and Federal Reserve notes--and he alternates between near-brilliance and utter implausibility as he goes.
But even nowadays, when the heated rhetoric that met the first wave of digital culture is generally giving way to more nuanced analysis, there's something contagious about Rushkoff's passionate faith that the kids are all right. He may not convince you, but after this intellectual joy ride is over, that may not matter. Like any good child of the '90s, you'll want to believe. --Julian Dibbell
-- Vox
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Most Helpful Customer Reviews
4 of 4 people found the following review helpful:
4.0 out of 5 stars
Thoughts on modern, popular cultural anthropology,
This review is from: Playing the Future: What We Can Learn from Digital Kids (Paperback)
I found this book while browsing in the anthropological section of a bookstore (where it belongs). This is a tremendously hopeful book, even if it is occasionally circular. Everything from vampire games to grafitti is explained as a recapitulation of society's previous values, just accelerated and adapted by the newest version of human--teenagers. Rushkoff deftly analyzes the existance in which young adults are operating and creating as part of a bigger, brighter reality. These anaylses are always interesting, but they occasionally seem over-thought and repetetive. This book is coherent and well-presented--the author certainly knows what he's talking about, even if the reader doesn't always agree. A wonderful, insightful book that gives credit where credit is due--to the millions of young adults who manage to operate efficiently in an increasingly complex and chaotic world, even if their parents don't get it.
5.0 out of 5 stars
Mind expanding, a great read for Gen-X'ers,
By Mike Titer "PoloSoft" (CA, USA) - See all my reviews
This review is from: Playing the Future: What We Can Learn from Digital Kids (Paperback)
Took me a while to get through this one. Rushkoffs' Playing the Future: how kids' culture can teach us to thrive in an age of chaos is a very impressive read. Douglas R. illustrates a cultural transition that moves from linearity to chaos, from duality to holism, from mechanism to animism, from gravity to consensual, from metaphor to recapitulation, and from God to nature, all through the lenses of role-playing games, comic books, 3-d animation, and computer games. By far, the central theme of P the F is cultural movement we experience towards an organized chaos (fractel being the metaphorical shape Rushkoff uses) and ultimetly higher levels of organizations.
Rushkoff is a very talented writer being able to string together long and complex sentances that connect many different ideas in a relatively short space. This work is of impressive scope and it definetly dives deep into the nuances and intricacies of kids' culture and thier interpretation of the world. An excellent read
3.0 out of 5 stars
One great idea, a lot of similes, and a few gaps in continuity,
By Sarah "myvag.net" (Victoria, BC Canada) - See all my reviews
This review is from: Playing the Future: What We Can Learn from Digital Kids (Paperback)
The cultural examples in this book are dated (fractals and Pogs?) but the general idea is still relevant: embracing the coming age of chaotic culture is a healthy alternative to Doomsday predictions about short attention spans and loose morals. It's Marshall McLuhan's Global Village, with "but in a good way" tacked on. If you already like the internet, you can probably skip ahead in the Rushkoff bibliography.
For kicks, two funny problems with this book: (1) Rushkoff is addicted to tortured metaphors and endless similes. This is painful to read, but also kind of hilarious during the entire chapter about the death of metaphor. The death of metaphor is a parabola? No, it's a rushing faucet. Wait, it's a type of childbirth. The death of metaphor is a metaphor! (2) Rushkoff likes chaotic culture because it's evolutionary, but he can't quite wrap his head around evolution itself as a chaotic process (at least he didn't in 1996). He repeatedly insists that evolution tends to climb a ladder towards complexity and that humans are the most "highly evolved" species: basically The Crown of Creation shoehorned into biological terms. Using a Judeo-Christian concept of species hierarchy to explain the decline of God and authority? Weird!
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