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Playing God
 
 

Playing God [Kindle Edition]

Sarah Zettel
3.2 out of 5 stars  See all reviews (9 customer reviews)

Print List Price: $22.00
Kindle Price: $10.99 includes free wireless delivery via Amazon Whispernet
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Sold by: Hachette Book Group
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Editorial Reviews

Amazon.com Review

Sarah Zettel writes classic SF with the classic subjects (space travel, alien worlds, exotic cultures, inventive scientific extrapolation), but infused with a thoroughly modern and socioculturally savvy sensibility. It's no wonder she established herself as a major player in SF with only two novels. Her debut, Reclamation, won the Locus Award for Best First Novel and was a Philip K. Dick Award finalist; her second novel, Fool's War, was a New York Times Notable Book of 1997. Her third novel, Playing God, will win her even more acclaim, with its strong writing, terrific world-building, complex characterizations, and genuinely alien aliens. And its sheer scope. Rarely has a book been more accurately titled than Playing God.

The multi-planetary corporation Bioverse hires biotechnologist Lynn Nussbaumer to save the world--namely, the planet All-Cradle, home of the Dedelphi. A genetically engineered bio-weapon has mutated out of control and threatens the entire Dedelphi race with extinction; in desperation, the violently tribal Dedelphi have signed their first planet-wide cease-fire and sought off-world help. But Dr. Nussbaumer's only chance of success requires evacuating and re-creating the whole planet--a plan that breaks the fragile truce among the millennia-old Dedelphi enemies and also divides their human allies, risking the quick destruction of all, in a fast- paced, intricate, masterfully plotted narrative of intrigue and betrayal. --Cynthia Ward

From Publishers Weekly

In the future, the Dedelphi, a race ravaged by eons of warfare, contracts with Earth's Bioverse Corporation to save their planet from ecological disaster. Dr. Lynn Nussbaumer spearheads the massive effort, which involves relocating the planet's entire population to orbiting space cities while Bioverse cleanses the ecosphere with its custom nanotechnology, simultaneously reaping whatever rare organisms and bacteria its workers discover. Meanwhile, Praeis Shin t'Theria, a member of the Dedelphia and a fascinating, credible and humane alien character, has returned with her family from exile to her home planet at the request of the ruling Queens-of-All. The matriarchy suspects that the Bioverse effort may be a trick of their enemy clan, the Getesaph, to kill all t'Theria, and so they command Praeis Shin to shore up whatever support she can for the planet's shaky truce. But despite Nussbaumer's and Praeis Shin's efforts, open fighting erupts, with the Getesaph commandeering one of the space cities. Abduction, corporate betrayal and murder ensue, forcing Nussbaumer to choose between abandoning the Dedelphi to a suicidal fate, enforcing a kind of corporate martial law or opening a dialogue to a truly cooperative effort that would help the Dedelphi save their planet and establish a lasting peace. Readers will embrace this complex, multidimensional saga (Zettel's hardcover debut, and the best of her three novels) not only for its depiction of exotic alien civilization and its action-packed plot but also for its pertinent themes of tribalism, intolerance and ecological disaster. (Nov.) FYI: Zettel's first novel, Reclamation, won the Locus Award for Best First Novel.
Copyright 1998 Reed Business Information, Inc.

Product Details

  • Format: Kindle Edition
  • File Size: 643 KB
  • Publisher: Aspect (June 22, 1999)
  • Sold by: Hachette Book Group
  • Language: English
  • ASIN: B001YWNAIM
  • Text-to-Speech: Enabled
  • Average Customer Review: 3.2 out of 5 stars  See all reviews (9 customer reviews)
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Customer Reviews

9 Reviews
5 star:
 (2)
4 star:
 (1)
3 star:
 (4)
2 star:
 (1)
1 star:
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Average Customer Review
3.2 out of 5 stars (9 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 10 people found the following review helpful:
2.0 out of 5 stars What Happens to a Writer When You Succeed, July 8, 1999
By 
Dianna Deeley (San Francisco,, CA USA) - See all my reviews
(REAL NAME)   
This review is from: Playing God (Hardcover)
This novel had at least five places it could have stopped. What's more, this novel wanders all over the place. Ok, Zettle went from unknown to famous. The publisher said, "You can have a hardbound if you give us so many pages." Then, god help us, we were saddled with this.

Someone commented on the really pointless descriptions of clothing and so on. It's worse than that. The first person to actually believe anyone would be stupid enough to allow the takeover of one of the space stations gets a medal. The supposed moral dilemmas annoyed me by their shallowness. The "plague" annoyed me worse. We are shown a human society that is extremely advanced, technologically, and it can't solve the plague in five minutes? Zettel's hand-waving on that one irritated me beyond measure. The text was also sloppily proofed -- I actually extracted my red pencil and started ticking and fixing the errors. I can't believe a published author would allow the multiple cases of the wrong "its" to get through, or that a publisher would send it to press in that state, but they did.

The biggest problem is, I actually liked both Reclamation and Fool's War. This novel should have been half the length it was, and better thought out.

Yeah, I'm ticked. I paid hardback price for this, and I should have waited. I will never buy another book by Zettel in hardback.

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7 of 8 people found the following review helpful:
3.0 out of 5 stars Nice background but not much plot, November 11, 1999
By 
Wayne (California) - See all my reviews
The ideas in this book are interesting (but the whole gender-changing thing was done much better in Left Hand of Darkness), but that is all this book really has. I had to force myself to read the first 60%, knowing it would pick up and start to get interesting (her other books are like this too), and it did eventually switch into higher gear, but the twists and turns after that didn't make much sense, and the big dramatic idea that the main character has for ending the conflict left me asking, "what was that again? "

On the postitive side, the character development of the aliens was really nice. I felt myself feeling a mixture of sympathy and frustration at the way they acted and could imagine being in the human's position and being torn between on one hand wanting to "play god" and impose my ideas of how these stupid barbarians should behave, and on the other just let them kill each other if they couldn't find a better way to survive.

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4 of 5 people found the following review helpful:
3.0 out of 5 stars Interesting plot but not as good as Fool's War, May 11, 1999
By A Customer
This review is from: Playing God (Hardcover)
This book was a good read, but I was disconcerted by the fact that Zettel would occasionally stop the action to describe what everyone was wearing in flowery and very descriptive terms. (She didn't say "She was wearing a blue tunic," but "a deep blue tunic with detailed trimming, blah blah blah."

The characters' clothing didn't seem central to the plot (as in, for example, Memoirs of a Geisha). So frankly, I don't give a darn what they are wearing, I'd like to get back to the plot please.

I preferred Zettel's second book, Fool's War, although this one still moved along quite nicely (aside from the clothing descriptions).

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