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Playing For Keeps (Paperback)

by Mur Lafferty (Author)
4.7 out of 5 stars See all reviews (75 customer reviews)

List Price: $14.95
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Editorial Reviews

Product Description
The shining metropolis of Seventh City is the birthplace of super powers. The First Wave heroes are jerks, but they have the best gifts: flight, super strength, telepathy, genius, fire. The Third Wavers are stuck with the leftovers: the ability to instantly make someone sober, the power to smell the past, the grace to carry a tray and never drop its contents, the power to produce high-powered excrement blasts, absolute control. over elevators. Bar owner Keepsie Branson is a Third Waver with a power that prevents anything in her possession from being stolen. Keepsie and her friends just aren't powerful enough to make a difference. at least that's what they've always been told. But when the villain Doodad slips Keepsie a mysterious metal sphere, the Third Wavers become caught in the middle of a battle between the egotistical heroes and the manipulative villains. As Seventh City begins to melt down, it's hard to tell the good guys from the bad, and even harder to tell who may become the true heroes.

Product Details

  • Paperback: 260 pages
  • Publisher: Swarm Press (July 14, 2008)
  • Language: English
  • ISBN-10: 1934861162
  • ISBN-13: 978-1934861165
  • Product Dimensions: 9.4 x 6.2 x 0.8 inches
  • Shipping Weight: 1 pounds (View shipping rates and policies)
  • Average Customer Review: 4.7 out of 5 stars See all reviews (75 customer reviews)
  • Amazon.com Sales Rank: #149,991 in Books (See Bestsellers in Books)

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Customer Reviews

75 Reviews
5 star:
 (64)
4 star:
 (6)
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 (2)
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 (2)
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 (1)
 
 
 
 
 
Average Customer Review
4.7 out of 5 stars (75 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
43 of 45 people found the following review helpful:
5.0 out of 5 stars You've Never Read Of Heroes Like These - And You'll Want More!, August 2, 2008
By John Cmar "Doc Operon" (Columbia, MD USA) - See all my reviews
(REAL NAME)   
PERSPECTIVE: sci-fi, fantasy, and comic book fan

This, Mur Lafferty's first published novel, takes the tropes of comic book-style superheroes and villains, and brilliantly upends them to explore what lies underneath. The world of Playing for Keeps not only contains the previously mentioned costumed characters, but also a group of relatively normal folk - "third wavers" - who have special abilities too esoteric and underpowered to be useful for daring or mischief... or so it seems. What follows is a story that explores the complexities behind what it truly means to be a "hero," even when society has deemed that you are not.

Playing for Keeps is at turns epic and human, with everyday, flawed characters that are forced to contend with extraordinary challenges in which there is often no "right answer." Mur's prose is deft and evocative, making this a compelling, engrossing read to the very end.

FINAL WORD: A HIGH five of five stars, and a must read not only for fans of genre fiction, but anyone who enjoys an excellent tale. Highest recommendation.
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28 of 29 people found the following review helpful:
5.0 out of 5 stars What's it really mean to be a hero?, August 3, 2008
What makes someone a hero? What are a hero's responsibilities? Heroes are good, right? Who decides who gets to be a hero and who has to stand on the sidelines? Why do they always have super cool powers? Or do they? What do you do when you find yourself on the wrong side of the law? You'll ask yourself these questions and more.

I used the podcast version of Playing for Keeps with my Advance English Language Conversation class at a women's university in Seoul, Korea. My students loved the story and found themselves questioning their assumptions about what makes a hero.
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27 of 28 people found the following review helpful:
5.0 out of 5 stars Prose, powers and protagonists: all play for keeps in this book, August 3, 2008
"Playing for Keeps" celebrates the superhero genre with its mighty chisel-chinned heroes and diabolical villains -- and then tosses the most-familiar elements of that setup on its head. The result is a delightful salute (and send up) to comic books; a world in which the good guys aren't as good as their propaganda posters proclaim ... and the villains' mission garners more sympathy than you might expect.

The book's Seventh City setting brims with super-folk, many of whom are like Keepsie, the story's lead protagonist. Sporting a power deemed too "passive" to be useful for official crimefighting by the local hero academy, Keepsie is mostly content to run her pub and scowl at the sycophantic TV reports about the city's caped crusaders. But when Seventh City's villains target her as the linchpin in a new conspiracy, Keepsie finds herself in an ethical quandary: she must either help the heroes who rejected her, or cave to the villains' whims...

...or does she? Keepsie and her pals create a third option, which forces them to stick together, stand against heroes and villains, and scrap for their lives.

It's a fun, funny and exciting romp, and author Lafferty executes the story brilliantly, crafting a city and denizens so well-defined, you'd think they were pulled from a top-selling four-color comic. Lafferty also deftly explores the ethics of superheroing, and the interpersonal conflicts that arise when blessed with such powers.

Perhaps best of all, "Playing for Keeps" reminds us that we can all be heroes -- a relevant and hopeful message for not just fans of the genre, but any reader. Highly recommended.
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Most Recent Customer Reviews

2.0 out of 5 stars Did those other reviewers actually read the book?
I feel like I've been scammed by false reviews placed by the author's friends. I've learned my lesson and definitely won't be buying any more of her books.

Why? Read more
Published 16 days ago by Daniel A. Segel

5.0 out of 5 stars Great, fun read!!!!!
I am a life long comic book fan and I have to say that this was an extremely fun read and suggest it to both comic and non-comic book people. Read more
Published 1 month ago by J. Mariano

4.0 out of 5 stars Quite entertaining, but the formating... ugh!
This review is specifically for the Kindle version of this book.

I really enjoyed this book! Yes, it's rather reminiscent of "Wild Cards", but so what? Read more
Published 2 months ago by C. R. Swanson

3.0 out of 5 stars Hang the publisher, silence the podcasters, retire the superheroes.
As a physical product, "Playing for Keeps" is awful. Other reviewers have already mentioned the typos, poor cutting and pasting, etc. Read more
Published 3 months ago by Buzurg ibn Shariyar

2.0 out of 5 stars Who edited this monstrosity?
This is an amusing story, wounded and scarred by a truly horrific edit. At times it is difficult to discern exactly which character is talking, occasionally characters know... Read more
Published 3 months ago by G. Pruett

3.0 out of 5 stars Medium.
Ok, so the writing wasn't great, but it was interesting. Sure, read it, why not? I recommend downloading the PDF and reading that (instead of paying). Read more
Published 4 months ago by M. R. Barlow

5.0 out of 5 stars Pretty Darn Good
Playing for Keeps was an interesting look at a city with superheroes and villains that isn't your typical "superheroes good, villains evil" view point. Read more
Published 4 months ago by Doug Mcintire

5.0 out of 5 stars Geek heaven
I've been geeking out over this one for days. Playing for Keeps is a nerd's dream, with superheroes (who don't know how "super" they really are), villians, and a bar that's as... Read more
Published 5 months ago by K. McKinney

4.0 out of 5 stars I should be Writing
If your looky ing at this little heard of book, then you have probobly heard of Mur Lafferty through her podcast "I Should be Writing". Read more
Published 6 months ago by C. Bull

1.0 out of 5 stars Hmmm...
Possibly the worst book I have ever read. A complete waste of effort. If there was a message it missed me...
Published 6 months ago

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