From Publishers Weekly
Parents who worry that playing video games will turn their kids' brains to mush may welcome Kinder's view that the games contribute to a "ripening process . . . by fostering equilibration, by demanding shifting identifications with a wide range of subjects and objects, by forcing children to use the inductive process." This academic treatise swings between claims for the ostensible benefits of kiddies' TV shows, cartoons, videos and video games, and an analysis of how these same media instill an illusory sense of empowerment in children, serve as substitute parents and transmit consumerist ideology. The author, a professor at the University of Southern California School of Cinema-Television, psychoanalytically interprets the meanings of Muppet figures and applies semiotics to Garfield the Cat as one might hit a flea with a sledgehammer. Photos.
Copyright 1991 Reed Business Information, Inc.
From Library Journal
Kinder (critical studies, Univ. of Southern California) analyzes the effects of media (with emphasis on Saturday morning television and Nintendo games) on children, particularly in their cognitive development and growth as consumers. She studies children's roles as passive viewers and interactive players in the growth of media spinoffs, and in the role of multinational conglomerates in shaping the media. Extensive bibliographic notes and an appendix are included. Despite the timeliness and general interest of Kinder's subject, the book's scholarly tone places it beyond the general reader. Although the interpretations are often thought-provoking and original, public libraries would be better served by Patricia Marks Greenfield's Mind and Media ( LJ 4/15/84). For academic libraries only.
- Kay Brodie, Chesapeake Coll., Wye Mills, Md.Copyright 1991 Reed Business Information, Inc.