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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games Hardcover – January 11, 2013


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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games + Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound                 Design + Music In Video Games: Studying Play (Routledge Music and Screen Media)
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Editorial Reviews

Review

"Karen Collins's Playing with Sound: A Theory of Interacting with Sound and Music in Video Games is a comprehensive and compelling look at players' use of sound in video games, which examines the topic from a variety of angles and within a range of different contexts. Collins delivers another fascinating book on game sound destined to be a classic in the area of game sound scholarship." -- Mark J. P. Wolf, Chair, Communications Department, Concordia University, Wisconsin



"With Playing with Sound, Karen Collins cements her status as the foremost expert on game sound and music. This richly detailed and well-argued text pushes forward the field of game studies to acknowledge the key role that sound plays in the experience of playing video games. Collins tackles the subject from the player's point of view, arguing that we don't merely listen to sound but interact with it to create believable worlds and inhabit memorable characters across a universe of videogames." -- Mia Consalvo, Canada Research Chair in Game Studies and Design, Concordia University

About the Author

Karen Collins is Canada Research Chair in Interactive Audio at the University of Waterloo. She is the author of Game Sound: An Introduction to the History, Theory, and Practice of Video Game Music and Sound Design (MIT Press).

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More About the Author

Karen Collins is Canada Research Chair in Interactive Audio at the Canadian Centre of Arts and Technology, the University of Waterloo, Ontario. She is also Chair of the Advisory Board of the new Games Institute at the University of Waterloo. Her work focuses primarily on sound and music in games, and explores how new technologies impact our audio experience. This research has included studies of sound on smart tables (horizontal computers), mobile phones, video games, and how sound is used in slot machines to manipulate players. Her book Game Sound (MIT Press 2008) was named in the Top 10 Big Ideas in Gaming at the Game Developers' Conference in 2009 and won the International Association for the Study of Popular Music's Best Book Award in English in 2009.
She has also published an edited collection, From Pac-Man to Pop Music (Ashgate 2008). She is currently co-editing a volume on interactive sound for Oxford University Press, working on her second book, and developing audio applications for Android phones, sponsored by Google.

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Playing with Sound: A Theory of Interacting with Sound and Music in Video Games
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