Buy New
$55.00
Qty:1
Temporarily out of stock.
Order now and we'll deliver when available.
Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item.
Details
Ships from and sold by Amazon.com.
Gift-wrap available.
Playing With Fire: How Do... has been added to your Cart
Have one to sell? Sell on Amazon
Flip to back Flip to front
Listen Playing... Paused   You're listening to a sample of the Audible audio edition.
Learn more
See this image

Playing With Fire: How Do Computer Games Influence the Player? (International Clearinghouse on Children, Youth & Media) Paperback – September 30, 2004


See all formats and editions Hide other formats and editions
Amazon Price New from Used from
Paperback
"Please retry"
$55.00
$55.00 $38.99

Mother's Day Gift Ideas in Books
Browse delectable cookbooks, notable biographies, sweet tales for little ones, and more to find the perfect gift for mom. Learn more
$55.00 FREE Shipping. Temporarily out of stock. Order now and we'll deliver when available. We'll e-mail you with an estimated delivery date as soon as we have more information. Your account will only be charged when we ship the item. Ships from and sold by Amazon.com. Gift-wrap available.

NO_CONTENT_IN_FEATURE

William Shakespeare's The Phantom of Menace
"William Shakespeare's The Phantom of Menace"
Join us, good gentles, for a merry reimagining of Star Wars: Episode 1 as only Shakespeare could have written it. Learn more | More in Humor and Entertainment

Product Details

Customer Reviews

There are no customer reviews yet.
5 star
4 star
3 star
2 star
1 star
Share your thoughts with other customers

More About the Author

Simon Egenfeldt-Nielsen (PhD, Psychologist) is CEO of Serious Games interactive. He founded Serious Games Interactive in 2006. Today it has around 25 employees. It's currently among the leading in the field. He has studied, researched and worked with computer games for +15 years. Over the years he has been involved in developing +100 games for different clients like Maersk Group, LEGO, Opel, World Bank and Siemens Wind Power. He has been involved in developing several award-winning series like Global Conflicts and Playing History.

He did a PhD on the educational use of computer games and previously worked as an assistant professor at IT-University of Copenhagen for 5 years on games and learning projects. Over the year he has been involved in 10 major national and European research projects within the serious games field.

He has served on the Digital Game Research Association Board for 3 years, co-founded Computer Game Centre at IT-University of Copenhagen and authored four books on video games. He regularly gives talks around the world.