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The Playmakers: Amazing Origins of Timeless Toys
 
 
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The Playmakers: Amazing Origins of Timeless Toys [Hardcover]

Tim Walsh (Author)
5.0 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

June 2004
A fun book that feels like it should accompany a museum exhibition, Walsh's history includes toy timelines (beginning with the Flexible Flyer in 1900); postcards, ads and articles (such as a 1980s "Newsweek" cover on "The Cabbage Patch Craze"); and close-up photos of game pieces (including a board from a 1949 version of Candy Land in which a boy has a peculiar line running up his leg, which Walsh supposes might "speak volumes to...young polio victims"). Centred on toys that sold at least 10 million copies, were invented outside of the major toy companies (so no Mattel Hot Wheels or Hasbro Easy-Bake Oven) and that had significance to the author - a game inventor and 15-year veteran of the toy industry - and his friends, Walsh's account gives the particulars of 75 toys that enchanted American kids from 1900 to the 1990s. Among the playthings, Walsh examined are Lincoln Logs, Monopoly, Barbie, Slip 'n Slide, Mouse Trap, GI Joe and Rubik's Cube. The book's nostalgic feel should appeal to fans of Americana.


Editorial Reviews

From Publishers Weekly

A fun book that feels like it should accompany a museum exhibition, Walsh's history includes toy timelines (beginning with the Flexible Flyer in 1900); postcards, ads and articles (such as a 1980s Newsweek cover on "The Cabbage Patch Craze"); and close-up photos of game pieces (including a board from a 1949 version of Candy Land in which a boy has a peculiar line running up hisleg, which Walsh supposes might "speak volumes to... young polio victims"). Centered on toys that sold at least 10 million copies, were invented outside of the major toy companies (so no Mattel Hot Wheels or Hasbro Easy-Bake Oven) and that had significance to the author-a game inventor and 15-year veteran of the toy industry-and his friends, Walsh's account gives the particulars of 75 toys that enchanted American kids from 1900 to the 1990s. Among the playthings Walsh examines are Lincoln Logs, Monopoly, Barbie, Slip 'n Slide, Mouse Trap, GI Joe and Rubik's Cube. The book's nostalgic feel should appeal to fans of Americana. 420 color photos.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

About the Author

Game inventor and author Tim Walsh was born on Christmas Day, 1964. In 1990 he co-invented TriBond, a board game that was initially rejected by every major toy company in the United States. To date, TriBond has sold over 3 million copies in thirteen countries, has been translated into 7 languages and in 2000, was inducted into the Games Magazine Hall of Fame. In 1994, Tim invented the board game Blurt!, which has sold over 1 million copies. His subsequent research on how hit toys were created was the inspiration for The Playmakers: Amazing Origins of Timeless Toys. Tim is a fifteen-year veteran of the toy industry and a frequent speaker on games and toys, having appeared on TV and radio programs across the country, including CBS This Morning, NPR’s All Things Considered and Fox’s After Breakfast among others. This is his first book.

Product Details

  • Hardcover: 312 pages
  • Publisher: Keys Pub (June 2004)
  • Language: English
  • ISBN-10: 0964697343
  • ISBN-13: 978-0964697348
  • Product Dimensions: 6.5 x 5.1 x 1.2 inches
  • Shipping Weight: 4.7 pounds
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,411,963 in Books (See Top 100 in Books)

More About the Author

As a kid, I always had WHAM-O toys close at hand. At the epicenter of our household was the kitchen junk drawer filled with a hodgepodge of writing utensils, batteries, flashlights, nail clippers, a tube of SuperElasticBubblePlastic, and an assortment of SuperBalls. Yet this stuff was anything but junk. On the contrary, these were items that couldn't be 'put away' for fear that they might be needed at a moment's notice. If I needed a little bounce in my step, SuperBall was there.

Our garage held the larger WHAM-O playthings. Assorted Frisbee discs, a Trac Ball set, a water-stained Slip 'n Slide box, all at the ready. A Hula Hoop hung from the bicycle rack. The closet just off the garage contained wrapping paper, party supplies, and a can of Silly String. At any given moment, my brothers, sisters, and I were within a few feet of fun. The potential for play was palpable.

I discovered things while at play. I learned that a Frisbee could actually rise on a summer breeze and elevate my mood right along with it. I found out that the sticky mud and itchy grass plastered to my skin could be absolutely ignored if I happened to be standing in a neighborhood line of friends waiting for another trip down the Slip 'n Slide. And I learned, after discovering SuperBall's lethal second bounce the hard way (with a welt on my cheek to prove it), that playing with it thrilled me even more. There was something about its danger that enticed me to take my lumps and, like my favorite boyhood ball, bounce right back.

'We're always seeking what we call 'the magical degree of amazement' in our products,' WHAM-O co-founder Rich Knerr once said. Can you recall the first time you saw a Frisbee float in midair or saw someone spin a Hula Hoop in defiance of gravity? Ever see a group of kids giggle with glee while being chased by a Water Wiggle? Maybe an Air Blaster astonished you or a Wheelie-Bar made you stare in wonder. If a WHAM-O toy ever wowed you, then WHAM-O Super-Book is the book for you.

Rich Knerr and his lifelong friend and WHAM-O partner, Spud Melin, squeezed every drop of fun they could from life and it showed in all that they gave us. Their TV ads were fun. Their print ads were fun. Their hit toys were fun. Their fads, and even their flops, were fun. For sixty years the family culture they created has endured through the massive number of Hacky Sack and Frisbee fans who share that family bond.

Rich Knerr, his daughter, Lori Knerr, and Spud's widow, Suzy Melin, generously gave me something that I have tried to share in these pages. After reading this book, it's my hope that you too will feel welcomed into the WHAM-O family.

 

Customer Reviews

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Average Customer Review
5.0 out of 5 stars (8 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

9 of 10 people found the following review helpful:
5.0 out of 5 stars Great Book for Toy Lovers of All Ages, March 31, 2004
By 
Mary Ann Sell "viewmasterlady" (Mainville, Oh United States) - See all my reviews
(REAL NAME)   
This review is from: The Playmakers: Amazing Origins of Timeless Toys (Hardcover)
This is a fantastic book and not just because of the View-Master section:-) Favorite toys from the 30's through the 90's abound along with their history and facts about their creation.

Many favorite toys are still around today. View-Master, Monopoly, Slinky, Play-Doh all of these are covered in this wonderfully illustrated book.

A 5***** read for anyone with an ounce of nostalgia for their younger days.

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6 of 6 people found the following review helpful:
5.0 out of 5 stars I was looking for a price guide...., March 7, 2005
By 
S. Hoover (Nashville, TN) - See all my reviews
(REAL NAME)   
This review is from: The Playmakers: Amazing Origins of Timeless Toys (Hardcover)
I was looking for a price guide for these toys and this isn't it, but I didn't even care because this book is fabulous. Wonderful pictures and the origination of the most beloved toys. Big, thick heavy book. Nice coffee table book.
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6 of 6 people found the following review helpful:
5.0 out of 5 stars The Joy of Toys, July 1, 2004
By 
James Barnes (Traverse City, MI United States) - See all my reviews
(REAL NAME)   
This review is from: The Playmakers: Amazing Origins of Timeless Toys (Hardcover)
"Toys are magical," begins the introduction to The Playmakers: Amazing Origins of Timeless Toys, and the book goes on to remind us just how true that statement is. And what reminders! They're all here: the Lincoln Logs, Slinkys, and Crayolas that turned kids into artists, architects and scientists, by inspiring them to use their imaginations and to play! Above all, this book reminds us how important it is to play, both with our imaginations and with each other. Many of the book's entries are games (Monopoly, Candyland, Twister) that inspire thoughts of the interactions these toys brought to our lives and the friendships they helped build. This is no mere listing of popular toys with pretty pictures -- it's a definitive look at 100 years worth of America's most important toys, with background information on the inventors including sketches, prototypes and trivia on their development and marketing. Author Tim Walsh was born on Christmas Day, and is game inventor and certified "toy freak." Expertly photographed and affectionately written, this book does a wonderful job of expressing the "joy of toys." From the first entry (Flexible Flyer) to the last (Beanie Baby), it's a delightful chronicle of America at play in the 20th century.
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Inside This Book (learn more)
First Sentence:
It's the winter of '72 in South Jersey, not far from the birthplace of Flexible Flyer sleds. Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
wallpaper cleaner, former designer, drawing toy, toy business, potato head, toy industry, flying disk, troll dolls, trivial pursuit
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Milton Bradley, Parker Brothers, New York, Marvin Glass, Silly Putty, Raggedy Ann, Big Wheel, Toy Fair, Cabbage Patch Kids, United States, Beanie Babies, Super Ball, Flexible Flyer, World War, Candy Land, Super Soaker, Ant Farm, Hula Hoop, Lincoln Logs, Burt Meyer, Rainbow Crafts, The Landlord's Game, Mel Taft, Rubik's Cube, Mound Metalcraft
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Front Cover | Front Flap | Table of Contents | First Pages | Index | Back Flap | Back Cover | Surprise Me!
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