- Social interaction play
- Expandable but non-collectible
- Humorous and non-violent images
- High quality card stock
- Recommended age range from 12 years and above
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Most Helpful Customer Reviews
1 of 1 people found the following review helpful:
5.0 out of 5 stars
cool set of cards, man.,
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:3.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Killer Bunnies Orange Booster (Toy)
it's an expansion pack. you need a review? write one for the previous packs and just read it to yourself, substituting violet in place of blue/red/yellow/ whatever.
ENJOY!
2 of 3 people found the following review helpful:
5.0 out of 5 stars
Pawns!,
By
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:3.0 out of 5 stars
This review is from: Killer Bunnies Orange Booster (Toy)
Welcome the addition of pawns!
Just as with all the other previous booster decks of the Killer Bunnies QftMC game, we arrive to the Orange set. It adds yet another set of great cards both useful and amusing. But probably the most exciting are the pawn pieces, which you yourself can find out just how awesome they are after reading the included instructions (called "Bunny Bits"). Pawns are so welcome to this game, that future expansion sets include more, different colored ones. I rated the educational value as a 3/5 because, though this is a simple card game that virtually anyone with little to knowledge (not trying to be crass) can play, so long as the rules are explained well enough, many of the cards contain tons of literary and cultural references that'll make people think "Hmm... I wonder what this reference is." Hopefully, then, it'll have players look up the reference...and learn something new! Though the quality of the cards has declined over the years, they are still durable. All in all, if you want to complete the QftMC set, you have to buy this booster, just as with the other boosters. The entire sets were made at once, but separated into respective booster decks to eliminate confusion for beginners and ameliorate its replay value. N.B.: It's best--if not necessary--to buy individual decks in order (check the website for the correct order) and to have at least one game with friends that'll utilize each deck before buying the next to fully appreciate Killer Bunnies. Otherwise, you'll have too many cards and pieces and will be frustrated at having to learn so many instructions at once.
5.0 out of 5 stars
Best Comedy Card Game,
By
= Durability:5.0 out of 5 stars = Fun:5.0 out of 5 stars = Educational:4.0 out of 5 stars
Amazon Verified Purchase(What's this?)
This review is from: Killer Bunnies Orange Booster (Toy)
My sister a year ago got the blue (main game) box set of Killer Bunnies for Christmas, which if you buy the box also comes with the yellow booster deck. That alone is a lot of fun but just lately we decided on booster decks to see if they'd make it more enjoyable. I cannot remember the exact order but i believe its "blue - yellow - red - orange - then purple" i might of mixed up purple, there's many more but we only have to purple and you should go in order collecting them. The orange booster will give you more playing cards obviously, more carrots to choose from , weapons etc. The uniqueness about this booster is you gain the "Pawn Shop". There are six pawns to choose from - blue, green, violet, red, yellow and orange. You can buy a pawn for 5 dolla (money). Each pawn gives you certain abilities an example... If you are holding the yellow pawn, you can re-roll once the yellow die if it appears on a card, such as if the card asks you to roll blue, green and yellow and you want to re-roll the yellow die, if you are holding its pawn you can. Also, sticking with yellow, it gives you the ability to re-fire the H.E.M.P. Missile - a card used for taking down spaceships. Each pawn does this to certain cards explained in the rules. As well as pawns the shop also stores dead bunnies that you can later buy back for 10 dolla per bunny and they will go into your hand. So now there is a new way to get a bunny. While holding a pawn, they are considered a bunny if you do not have any in play - except you cannot use any aggressive cards and they can't win the game. There are also multi-free agent bunnies in this pack. It also has many cards that will counter pesky or annoying cards that can be used against you in the blue/yellow or red decks. It's a great booster and easily makes the game more fun, just slightly more challenging to explain to a new player. Note - Each booster we've noticed will add at least 15 minutes of extra time to each game (playing with 3-4 people)
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