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Ilium Board Game

List Price: $39.99
Price: $18.59 & FREE Shipping on orders over $35. Details
You Save: $21.40 (54%)
Only 2 left in stock.
Sold by LA Creek Blue and Fulfilled by Amazon. Gift-wrap available.
  • A fun game of archaeology
  • Look for artifacts in this game of strategic planning
  • High Quality wooden components
  • Childrens board game
  • Discover the secrets of ancient Troy
21 new from $10.35

Introducing Toy Box
$18.59 & FREE Shipping on orders over $35. Details Only 2 left in stock. Sold by LA Creek Blue and Fulfilled by Amazon. Gift-wrap available.

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Ilium Board Game + Livingstone Board Game
Price for both: $50.58

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Product Details

  • Product Dimensions: 8.8 x 12.3 x 3 inches ; 2.4 pounds
  • Shipping Weight: 2.4 pounds (View shipping rates and policies)
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B001L52BX2
  • Item model number: 86200
  • Manufacturer recommended age: 8 - 15 years
  • Amazon Best Sellers Rank: #445,733 in Toys & Games (See Top 100 in Toys & Games)
  • Average Customer Review: 3.0 out of 5 stars  See all reviews (1 customer review)
  • Product Warranty: For warranty information about this product, please click here

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Product Description

Product Description

86200 Features: -Ilium. -Designer: Reiner Knizia. -For 2 to 4 players. -Ages 8 to adult. Gender: -Boy. Category: -Physical Skills. Minimum Age Requirement: -8 Years And Up. Generic Dimensions: -Overall dimensions: 12.5'' H x 9'' W x 3'' D. Dimensions: Overall Height - Top to Bottom: -12.25 Inches. Overall Width - Side to Side: -9 Inches. Overall Depth - Front to Back: -3 Inches. Overall Product Weight: -2.45 Pounds.

From the Manufacturer

Ilium transports you back to 1870, Troy. The famous archaeologist, Heinrich Schliemann, has discovered Ilium (ancient Troy) and now artifact collectors have rushed to send archaeologists to excavate the area. Go from one dig site to the next and try to retrieve the best collection of artifacts. Careful planning and timing are necessary, as the further down a site is uncovered, the more valuable the antiquity. Don’t wait too long, though, or you may end up with nothing. Game includes Gameboard, 50 Artifact Tokens, 180 Wooden Archaeologists, 5 Character Cards, 108 Archaeologist Cards, 12 Wooden Cubes and Instructions in English, Spanish and French. For 2 to 4 Players, 35 Minute Playing Time, Ages 8 to Adult.

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Most Helpful Customer Reviews

5 of 6 people found the following review helpful By Tactitles VINE VOICE on January 24, 2013
If you're a fan of Knizia, as I am, you probably figure that a bad game with his name on it is unlikely. While this is not a bad game, I was a bit disappointed with it relative to many of his other ones. Strangely, I can't exactly say why that is. I've played this, and would play it again, but I'm indifferent towards it overall. It didn't leave much of an impression on me, in one direction or another.

The "theme" (wink wink) is that you are exploring various archaeological sites to locate artifacts. You get many, many small wooden meeples that serve as your workers. Each player also has their own deck of placement cards, each with a value of 1, 2, or 3. Turns are simple. First, reveal the top card of your shuffled deck. Say it's a 2. Next, pick up 2 of your workers and decide where to place them on the board. The board consists of foot paths, each with dig sites at both ends. Each path is made up of individual stepping stones on the path. Place your workers on any one unoccupied stone on the path. Then check to see if the path now has workers (of any players) on all the stones in that path. If so, score the path. Scoring is a simple process of determining which player has the most workers on the path. That player claims an artifact token from either site at the ends of the path. Tokens are placed randomly at the beginning, and there's a few rules for how many are placed at each site. They must be claimed in order (top to bottom in each dig site box). Ties for most workers on the path are resolved by who placed workers on, or closest to, a stone marked with a shovel symbol. Each path has 1 of those. So any player's first placement on a path would obviously be on the shovel space, if it is open. No reason not to, and no real decision to make there.
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