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Mega Man X6
 
 

Mega Man X6

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Platform:   PlayStation   |   ESRB Rating:  Everyone
4.2 out of 5 stars See all reviews (44 customer reviews)

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Frequently Bought Together

Mega Man X6 + Mega Man X5 + Mega Man X4
Price For All Three: $104.91

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  • This item: Mega Man X6 by Capcom

    In stock.
    Processing takes an additional 3 to 4 days for orders from this seller.
    Ships from and sold by ToysDiva.
    $8.99 shipping.

  • Mega Man X5 by Capcom

    In Stock.
    Ships from and sold by Hitgaming Video Games.
    $7.99 shipping.

  • Mega Man X4 by Not Available

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    Ships from and sold by Quick Buys.
    $7.99 shipping.


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Product Features

  • Number of Players: 1 Player
  • Publisher: Capcom
  • Release Date: Dec 4, 2001
  • ESRB: EVERYONE
  • ESRB Descriptors: Violence

Product Details

  • Shipping: Currently, item can be shipped only within the U.S. and to APO/FPO addresses. For APO/FPO shipments, please check with the manufacturer regarding warranty and support issues.
  • ASIN: B00005NCCZ
  • Media: Video Game
  • Average Customer Review: 4.2 out of 5 stars See all reviews (44 customer reviews)
  • Amazon.com Sales Rank: #8,261 in Video Games (See Bestsellers in Video Games)

Product Description

Product Description
Mega Man X6 begins shortly after the previous game. The space colony has crashed into the planet, and Zero--the plasma-sword-equipped crimson hero of the Mega Man X series--has just been destroyed. Sifting through the debris is a scientist named Gate, who stumbles upon a special piece of technology at the site and then retreats to his lab. Moments later, the scientist is shown in his laboratory conducting experiments when all of a sudden, he goes mad and begins talking about creating a perfect world for reploids. Mavericks--the animal-like robot enemies found in previous games--start appearing around the world, causing Mega Man to take action and find out what's going on. With the exception of the explanation of various gameplay mechanics, Mega Man's narrative is largely irrelevant and uninteresting. The dialogue that occurs between Mega Man and the mavericks is ridiculous and uninteresting--even the game seems to lose its bearing on the main plot, as you'll hear very little from Gate and his sidekick Isoc a

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Customer Reviews

44 Reviews
5 star:
 (24)
4 star:
 (12)
3 star:
 (3)
2 star:
 (3)
1 star:
 (2)
 
 
 
 
 
Average Customer Review
4.2 out of 5 stars (44 customer reviews)
 
 
 
 
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Most Helpful Customer Reviews

 
3 of 3 people found the following review helpful:
4.0 out of 5 stars A good X game that had the potential to be great, February 1, 2003
[I want to apologize for making this review so long, but I felt as though this game needed to be explained thoroughly.]
Mega Man X6(2001). Part six of seven.

After the somewhat disappointing X5, another sequel appeared less than a year later. How is this possible? According to another reviewer, apparently both X5 and X6 were created at the same time by two different teams under Capcom. For the most part, X6 is a combination of X5's style and X3's complexity. It contains the same graphics and classic gameplay as the previous two X games, but there are several features to this game that set it apart from the others. Here's the breakdown:

PROS:
-THANKFULLY, THERE ARE NO MORE MANDATORY ALIA MESSAGES! Capcom realized this mistake from X5 and made this feature optional. A small "!" appears in the corner when you reach key points in the stage and if you ever need them (true MM junkies don't) just press select. Finally, we get completely uninterrupted gameplay!
-The difficulty has been Vamped up drastically. This can be a good thing and a bad thing (more on the bad later). The good thing is that the game is no longer a cake-walk to beat like X4 and X5. The enemies will definitely give the player something to keep busy with.
-Perhaps the most non-linear X game in the series. By that I mean all the levels are vast, containing two different exits, and large arena-rooms to explore. Plus, the secret items are all cleverly scattered. You have to do more thinking than ever before to obtain some of them.
-The sound effects are slightly different than before. Now the explosions really let out a BANG! Also, some of the stage tunes are a return to X4's techno hardrock style, namely the Heatnix, Wolfgang, Mijinion, and Shark stages.
-Rescuing the 128 different reploids. This adds even more depth to X6 and allows the player to gain enhancements by rescuing them.
-X can now use the Z-saber! While it is not very good as a rapid attack weapon, it does help to reflect projectiles in the heat of combat.

CONS
-Okay, now the bad thing about the difficulty: SOME AREAS IN THE GAME LEAD TO POINTLESS FRUSTERATION. When I say that enemies come in endless waves, I mean that they throw everything and the kitchen sink at you. It comes to the point where even a veteran MM gamer cannot make it through each stage without losing lives. THE NIGHTMARE SYSTEM DOES NOT HELP THIS. Often times annoyances like meteors, fireflies, blackouts, and impassible silver blocks will take more effort to get through than normal stage enemies, which is nonsense. AND ITS ALL RANDOMLY GENERATED.
-THERE ARE TOO MANY NIGHTMARE ENEMIES. In some stages like the museum, most every enemy you face will be one of those. A little more variety in the bestiary would have benefited.
-Besides the four tracks I mentioned, the rest of the music is dull, boring, popish, and often annoying. I personally cannot stand the museum stage tune. AND WHAT'S WITH THE GRUNGE INTRO TRACK? This does not even fit with the X universe!
-LEVELS ARE NOT RANDOMLY GENERATED LIKE THE BOX CLAIMS. Okay Capcom, I don't care if the levels were actually random or not, but it's a really bad move to make a boast about a feature that's not there.
-Once again, the bosses are rather easy to beat. This is a bit of a letdown after how incredibly hard some of the stages are. Contrary to this though, the mini-boss High Max, seems almost too difficult to beat.
-Like the whale stage in X5, THE REPEATING JUNK-BALL MINI BOSS IN HEATNIX'S STAGE GETS TEDIOUS AFTER GOING THROUGH THE STAGE MORE THAN TWICE. It hurts the most when you're going back to rescue just one reploid.
-The story pretty much shot down the drain with this game. The cutscenes, though voice-acted in Japanese, drag on for a looooooong time. Like I said with X5, BRING BACK THE ANIME CUTSCENES! Zero should either be here to stay or gone for good. None of this "dramatic death and resurrection" junk. One other thing, STOP RESURRECTING SIGMA! Play X6 for the gameplay itself, not the story.
-Once a reploid gets caught by a nightmare, he can never be rescued again. In order to get him back, you have to reload the game. This can get annoying with some reploids.
-X can obtain two excellent pairs of armor (Blade, and Shadow), BUT GETTING THEM REQUIRES YOU TO ENDURE THE RANDOM NIGHTMARE SYSTEM UNTIL THE RIGHT HAZARD COMES ALONG IN A PARTICULAR STAGE. You can't acquire anything else without them.

X6 as a whole is a fun, challenging, and more often than not, a frusterating game. However I only recommend this one to experienced gamers, as this is one of the hardest MM titles to date. With a bit more work, this game could have easily been a classic. Despite all the shortcomings, it succeeds in retaining the classic 2D gameplay that makes Mega Man games what they are. I'm only being so critical on this game because I am an incredibly big MM fan who cares about the series. The story is the weakest part of X6, but give the game a chance. It's at least worth playing through one time. Get equipped with bubble lead all over again and go give it a shot.

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7 of 9 people found the following review helpful:
5.0 out of 5 stars megaman x6, December 7, 2001
By tim (fort worth, TX, USA) - See all my reviews
this game is gonna be great, just like every other mega man game out there (with the possible exception of x5). i've already played rockman x6 (the japan version) and it's excellent. i just couldn't read a darn word they said in the game. anyway i only beat yammark and turtloid, but the game is still good. you fight the nightmare zero partway through and if you beat him, zero comes back to life and you can use him as a playable character. my recommendation is go buy this game (it's already out in stores as of 12/06) because of its replay value. the nightmare and random stage systems along with the 128 reploids you gotta save make this a real challenge. long live mega man x!
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2 of 2 people found the following review helpful:
3.0 out of 5 stars Mediocre, but better than X5, November 13, 2002
I wasn't really impressed with X6. While infinitely better than X5 (a stupid game, especially with Alia's constant "advising"), this one doesn't really do anything to expand on the Mega Man X franchise. It's a shame that the X series is going downhill (although I do recommend checking out Mega Man Zero for the Game Boy Advanced, that's worth it), and the plotline continues to be even more confusing. I know that when it comes to games you're supposed to play the game and probably ignore the story, but a solid storyline really enhances the game. Capcom was on a good road with X4 with its inclusion of anime scenes and impressive arcade-like gameplay, but now they've chosen to downgrade themselves. Check out the first four X games, they're fantastic... but you will be disappointed with this one (and more so with X5).
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Most Recent Customer Reviews

1.0 out of 5 stars WHAT?
This is without a doubt the WORST Mega Man X Game in HISTORY!!! The levels are too hard, the story line is terrible, and everything else.... TERRIBLE!!!!! Read more
Published 1 month ago by Joann Dimaso

5.0 out of 5 stars I am not bias...I just love megaman!
ok, first things first, CAPCOM has some of the best games out there, and the Megaman Series (original and X) was, is and will always be revolutionary, unique, and exciting to the... Read more
Published on September 8, 2006 by Joseph M. Keith

5.0 out of 5 stars Pretty easy, but very fun
This X game I thought was a bit too easy except at the end when your in "what's his name's" lab. That's really all I can tell you since I haven't played it in a while. Read more
Published on April 23, 2005 by Jeff Knox

5.0 out of 5 stars 100% underrated!
After reading all the horrible reviews this game got, I had to write a review to defend it. What is wrong with you people?!!? Read more
Published on September 27, 2004 by Adam Sims

4.0 out of 5 stars X has Entered A New Dimension!
First of all I am a huge fan of Mega Man X (Who isn't?) I have every single Mega Man X game from X 1-7.Know I do not know why so many people do not liked this game! Read more
Published on April 18, 2004

1.0 out of 5 stars You can tell Capcom doesn't care anymore...
I am a long time fan of Capcom's Mega Man X series, owning almost all of them, excluding the rare X3, which I only rented, and the new PSX2 Mega Man X7. Read more
Published on November 3, 2003 by John. N

3.0 out of 5 stars Not as bad as five but...
+PROS: I love the Megaman games! I've been playing them since I was a kid. The X series is my favorite but it started to decline with Megaman X5. Read more
Published on September 26, 2003 by Andrew

2.0 out of 5 stars The fall of the Mega Man X series.
I know I have one review praising this game but now I've a second view on this game. It really isn't that much better than X5 if at all. Read more
Published on September 25, 2003 by Sean A. Rhodes

5.0 out of 5 stars Enter ye of much Megaman faith
I've read all the reviews of this game and couldn't help but provide one myself:

This is NOT a horrible game. Read more

Published on July 12, 2003

4.0 out of 5 stars Too difficult
This is so hard i only beat one boss. Im still wondering if i should get Mega man 8 instedt.
Published on June 6, 2003 by david

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