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Pool of Radiance: The Ruins of Myth Drannor (Forgotten Realms)
 
 
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Pool of Radiance: The Ruins of Myth Drannor (Forgotten Realms) [Mass Market Paperback]

Carrie A. Bebris (Author)
4.6 out of 5 stars  See all reviews (8 customer reviews)


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Book Description

Forgotten Realms: Computer Tie-In Novels November 1, 2000
A malevolent pool.

A diabolical cult.

A horrific plan.

A dracolich and his sorcerous queen have seized control of the Mythal, the ancient magic that once protected the war-ravaged elven capital. Once the elven ruin is completely in their thrall, the cult intends to expand its domination one city -- and one soul -- at a time.

The fate of all Faerûn lies with four reluctant heroes.


Product Details

  • Mass Market Paperback: 320 pages
  • Publisher: Wizards of the Coast (November 1, 2000)
  • Language: English
  • ISBN-10: 0786913878
  • ISBN-13: 978-0786913879
  • Product Dimensions: 7 x 4.2 x 0.9 inches
  • Shipping Weight: 6.1 ounces
  • Average Customer Review: 4.6 out of 5 stars  See all reviews (8 customer reviews)
  • Amazon Best Sellers Rank: #1,243,422 in Books (See Top 100 in Books)

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Customer Reviews

8 Reviews
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Average Customer Review
4.6 out of 5 stars (8 customer reviews)
 
 
 
 
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Just like a computer game, October 30, 2001
This review is from: Pool of Radiance: The Ruins of Myth Drannor (Forgotten Realms) (Mass Market Paperback)
At least this novelisation was done decently. A rogue, Kestrel, found herself inexplicably drawn into a quest in Myth Drannor to liberate the corrupted Mythal from a dracolich and its gang.

Strangely, while Elminster appeared in the background as the patron, he did not despatch more powerful adventurers even though he should be aware of the critical nature of the situation.

As story-telling goes, the writer made good use of newly introduced characters and gave them enough of "role-playing" such that their backgrounds were gradually fleshed out with consistency and sensibility. A paladin, a fighter, a mage and a rogue started out as strangers to each other, gated to Myth Drannor to pick up on a quest from a fallen group sent previously by Elminster. Like a computer game, they meet the easier foes first, gradually learning more about their quest, clues to the solution, and even found a sanctuary amidst the ruins of Myth Drannor to recuperate from their wounds. They even get to get new members as the story develops.

The author did it in a simple and straight forward manner, lending several twists customary to an RPG. Unlike traditional novels, this one took it from the computer game, without narrating any part from the adversary's point of view. The baddies were just there, having sprung from nowhere, with enough firepower to drive off the phaerimms and baazetus etc from Myth Drannor, but just careless enough to be taken by a small group of mid-level adventurers. Some inconsistencies here, but none really glaring that detracts from a good story.

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2 of 2 people found the following review helpful:
5.0 out of 5 stars One of the Best D&D books I've read!, March 17, 2006
This review is from: Pool of Radiance: The Ruins of Myth Drannor (Forgotten Realms) (Mass Market Paperback)
I loved Carrie Bebris' Pool of Radiance. I have read it about 5 times and each time, it still entices me into a world of magic, heros, and fantasy. Anyone who loves D&D should really read this book and enjoy.
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1 of 1 people found the following review helpful:
5.0 out of 5 stars Great book with a deep quest and interesting characters, March 6, 2006
This review is from: Pool of Radiance: The Ruins of Myth Drannor (Forgotten Realms) (Mass Market Paperback)
I've been a huge fan of fantasy RPG games, including various D&D titles for quite a while. I picked up a collectors edition of Pool of Radiance: ROMD that had the pc game, some accessories and the novel by Carrie Bebris. I finished the game first and then decided to read the novel. Having played the game definitely added to the excitment of reading the book. Many of the big events coincide and enjoying the game allowed me to enjoy the book just as much, if not more.

The characters are very well developed and the setting/ scenery is well written. It was pretty much great from start to finish and I highly recommend this book to a fantasy novel or Forgotten Realms fan! It made me want to hop back into the PC game and play it more, even after beating it.
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Inside This Book (learn more)
First Sentence:
"That one's mine." Read the first page
Key Phrases - Statistically Improbable Phrases (SIPs): (learn more)
cult sorcerer, dwarven undercity, cult fighters, drow leader, pool cavern, mantle rings, magical dagger, twin daggers, scrying bowl, lizard men, dark elves, ruined shrine, dark elf, invisibility spell, new gem, skeletal arm, golden sphere
Key Phrases - Capitalized Phrases (CAPs): (learn more)
Myth Drannor, Pool of Radiance, House of Gems, Ring of Calling, Room of Words, Anorrweyn Evensong, Borea's Blood, Gauntlets of Moander, Gem of the Weave, Harldain Ironbar, Sapphire of the Weave, Staff of Sunlight, Corran D'Arcey, Cult of the Dragon, Miroden Silverblade, Castle Cormanthor, Vessel of Souls, City of Song, Kya Mordrayn, House of Freth, Master Caalenfaire, Carne Bebris, Carrie Betiris, Wizard's Torc, Came Bebris
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