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10 of 14 people found the following review helpful:
4.0 out of 5 stars PoR Myth Drannor - a Return to the 'Old School'
I am genuinely surprised by th other reviews I have read about this game. I suppose I might feel differently if I had experienced any of the technical issues some other posters have, but I have not. The technical issues aside, a number of people have expressed disappointment regarding the rules and the 'flow' of the game.
The best thing I can tell you is: If you are...
Published on October 9, 2001

versus
21 of 21 people found the following review helpful:
1.0 out of 5 stars Long awaited, huge disappointment
Having seen the advance screen shots of the game 2 years ago at E3 in L.A., I have long awaited the release of Pool of Radiance. I am an avid fan of the original game and series that took us to the Forgotten Realms. To say the graphics aren't stunning would be an understatement for they truly are. That is about the only thing I can say good about the game itself.

To...

Published on September 28, 2001 by passtheboards


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21 of 21 people found the following review helpful:
1.0 out of 5 stars Long awaited, huge disappointment, September 28, 2001
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
Having seen the advance screen shots of the game 2 years ago at E3 in L.A., I have long awaited the release of Pool of Radiance. I am an avid fan of the original game and series that took us to the Forgotten Realms. To say the graphics aren't stunning would be an understatement for they truly are. That is about the only thing I can say good about the game itself.

To describe it best would be Diablo on SLOW MOTION! Everything moves at a snails pace, including combat which is more tedious than it is worth - to boot, the game is mostly combat, little story told within and what is told is rarely spoken and hard to read. To bring up a menu for ANYTHING requires right clicking, then clicking on a subheading, then on the final choice and FINALLY on the monster, character or object you want to do the ability on. Ease of controls is something this game is not. Reading your characters health requires another sub command within a command, etc. Anyone who has played these games before knows that ease of controls is key to enjoying any game.

Characters walk slowly everywhere except in combat. You cannot move one character ahead of the party to scout around since you cannot be 10' from the rest it seems. Scrolling on a map only goes as far as the size of your monitor, no farther, despite having uncovered the area from the 'fog' previously. All in all, the controls are horrible.

Character generation is extremely limiting despite what the reviews say. There are no bards, no true wizards (only sorcerer), no subclasses within the class like the Third Ed. rules offer (not to mention Baldur's Gate II), no gnomes, no female characters unless an elf-human-or half-elf, lack of a good spell list (only the basics are covered), the average weapons, no ammo to buy for ranged weapons (unlimited supply? Realism counts to some degree now), etc.

It is a poor adaptation of the Dungeons & Dragons universe. Do not be fooled by the graphics alone. The third edition rules are touched on here and there but it is clearly not what any gamers would like or expect. For the first attempt by SSI, UbiSoft and Prima games to enter the D&D universe, it is a poor one at best. Stick with Baldur's Gate II and wait for the expansions in that series. Otherwise, there is Neverwinter Nights next year to look for. What an extreme disappointment this was. After just one day, I am already returning the software. Sad and a true disappointment..

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45 of 51 people found the following review helpful:
2.0 out of 5 stars The bigger the hype, the harder they fall, October 9, 2001
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
There are some games that everyone has been waiting for that just don't quite meet expectations. Notables in this category are X-Wing vs. TIE Fighter, Arcanum, and Dune 2000. Then there are titles that fall far short of what they were expected to be. Force Commander, for instance. And then you have the titles that are so sloppily done you run a virus check on the discs- just in case. Enter Pool of Radiance: The Ruins of Myth Drannor.

Where to start... where to start. Well, I suppose we can talk about PoR's multiplay, which was supposed to be the next best thing in D&D. Random dungeons and plentiful treasure would make it as good as Diablo and Baldur's Gate combined. That would be all very wonderful, if it worked. Don't even try TCP/IP- it doesn't work at all. You also are unable to multitask, and the game has a habit of crashing violently when an instant message pops up.

Immediately obvious game problems include an incredibly boring beginning. If you've played Baldur's Gate, imagine wandering around killing rats in Candlekeep for about 10 hours. That's basically how the first dungeon of PoR is like, except that the 'rats' often get lucky and kill you. The Dungeon Master in this game is someone that I would really like to punch, if he/she were corporeal. After clearing out the entire dungeon, be prepared for the shock of your life when you realize you've gained a total of 1,500 experience. Divide by 4 and nobody has gotten even close to a level. By this time, you've probably been hacked up any number of ways, since a critical hit by even a stupid orc will probably kill a character.

There aren't enough classes in the game, and multiclassing is so unattractive as to be worthless. Just reading the manual can tell you that much- it's a choice between low levels all around or a character getting an experience percentage cut, as if the overall lack of available experience wasn't bad enough.

The game screen is too small. Your vision is so impaired that you'll often discover enemies not by seeing them, but by entering combat mode. On that note, enemies from an extreme distance will often join a melee. This doesn't make it hard- just annoying as you have to wait for that squad of skeletons to hobble over and swing at air. Enemies have an odd ability to materialize out of thin air in plain sight. You also can't divide your party up, since they must remain a certain distance from the leader. This makes it hard to plan an ambush or scout an area with a hidden thief.

Combat is both the best and worst aspect of this game. On one hand, you get to see some nice spells and full action swordplay. On the other hand, you can't retreat without letting your enemies put in a few extra swings (they get one no matter what), and the enemies you fight are boring and annoying. Since you'll be so low level for so long, you'll be missing left and right, so it'll take ages to end even an easy battle. The game's turn-based system makes this doubly tedious, and you'll find that battles that would be finished in seconds in Baldur's Gate can take minutes in Pool of Radiance.

Okay, so after hearing all this bad stuff, you must think that at LEAST the music has to be good. Bad news. It's the most boringly repetitive game soundtrack since Pong. The sound effects in general are very few and unimpressive, and the combat music has a tendency to make you even more sleepy than you already are from clicking on all those stupid orcs.

The only good thing about Pool of Radiance- and one that it really does shine at- is the graphics. They are on par with Baldur's Gate's artistically rendered backgrounds, except that these are 3-d. The miniatures and spells are quite impressive to look at, as are the enemies you meet. It's a pity there are so few of these, or the game might actually make it as a Diablo 2 wannabe.

Bottom line: This is one for the bargain bin. SSI has a history of putting out sloppy D&D titles since the original Pool of Radiance, and this only adds a new number to that legacy.

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26 of 28 people found the following review helpful:
1.0 out of 5 stars Baldur's Gate on Valium, February 14, 2003
By 
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
I wanted to like this game. I really did. I was so excited when I got it. It was one of the first games to use 3rd Edition Rules Ad&D, complete with an old-school turn based combat system. My excitement would quickly turn to disgust, though.

It becomes apparent that this game was rushed right when you first create your party. The characters look utterly bland and generic, and customizability is extremely limited (ooo, my mage can have either a blue robe or black robe). Conspicuously missing are the Druid, Bard, and Wizard classes. Why these were not included is beyond me, and takes away from the authenticity and depth of the game. Also, you are not able to choose your own feats. For those who are unfamiliar with 3rd edition rules, feats are special abilities that you gain upon leveling up that enhance your character. Normally, you can choose which feats to take, but in this game they're all chosen for you as you level up. Ridiculous.

Things don't get any better after that. You're immediately thrust into a battle upon starting the game. Battles are full-turn based, with one character taking an action, then the next, etc, etc. Combat is excruciatingly long. Character animations are slow...prepare to be bored to tears while waiting for fifteen zombies to slowly lurch across the playfield before you can take any action (and wait again the next time around). The most frustrating aspect of combat, though, is the miss rate of your physical combatants. It's not uncommon to go a few rounds with all of your party memebers hitting absolutely NOTHING. In a real-time game like Baldur's Gate, this isn't so bad, since everything is happening at once, but in a game like this, it can make what should be simple and quick battles take FOREVER. After about ten minutes of both sides swinging at each other like they were playing pinata, I finally kill the three or four orcs at the beginning of the game and am rewarded with about 20xp for each of my party members. It takes 1000 to reach level 2. Needless to say, leveling is painfully slow. Expect to play for hours and hours without advancing a single level, even early on when leveling should be relatively quick. In addition, to make things quite lopsided, you'll find troves of uber equipment, often in the first dungeon. My level 3 Barbarian was wielding a +3 Axe at one point, which is analogous to giving an Uzi to a kindergartener, and a practice any self-respecting DM would stay far away from.

My biggest gripe with this game is magic and magic-based classes. As I stated before, the Wizard class is completely absent from the game. While the Sorcerer is a great class in its own right, the Wizard adds an old school and authentic feel, and it's sorely missed in this game. Aside from that, what IS there isn't much to write home about, either. Upon looking at my game's manual, I was appalled at the paltry collection of spells available to spellcasters. NO level 9 spells, and few higher level spells, with no creative or innovative spells whatsoever. Spellcasters themselves also leave a lot to be desired. In short, don't pick a Sorcerer for your party unless you want to be lugging around a dead weight xp hog with the durability of tissue paper for a very good portion of the game. Early on, your caster will start with at the very most 6 hit points, and cannot wear any sort of armor. This means that if an orc decides to turn his axe on our robed buddy, he won't last much longer than a round or two. The said orc while also laugh mockingly with when the sorcerer tries to defend himself by shooting a pretty little red bolt at him which scratches the orc for 2 damage. The sorcerer can cast this same little red bolt 4 times before exhausting his spell reserves, making him even more helpless. He could always try attacking with his equipped weapon, but he may as well be firing a musket at a penny 100 yards away, while blindfolded. I know mages are supposed to be weak when starting out and come into their own at higher levels, but as I mentioned before, levels comes extremely slowly, so it will be a long an arduous path before your mage can actually do anything other than die. This was one of the main reasons I stopped playing in disgust, since I'm a big fan of magic users and they're practically useless for a good portion of this game.

In conclusion, an overhyped game that deserves to be forgotten. [Money] wasted that I'll never get back.

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26 of 28 people found the following review helpful:
1.0 out of 5 stars Worst gameplay ever?, October 22, 2002
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
Pool of Radiance shows every sign of being rushed to market despite obvious problems in the user interface and serious bugs. It's only redeeming feature is a turn-based combat system that is deeply flawed and the ability to save at any time which is very important.

Let's start with the boring and repetitive dungeons which look like they were expressly designed to antagonize the players. Long detours are required to travel between nearby locations. The automap is almost useless as it consistently shows openings where none exist.

... Frequently characters fail to take anything close to the obvious, direct route to their targets and consequently arrive there too late to take any further action. Often a character would walk through a cloud of death rather than take a shorter, clear route. However, the bad guys were just as stupid so I guess it evens up.

The targeting algorithm is equally bad. All the characters are animated (wings flapping, etc) and even when the cursor is stationary they will move in and out of the target zone of an arrow or spell depending on which frame of the animation is being shown. Not only does this cause a problem when trying to target the character, but it causes problems when trying to target nearby characters, too. The angle of view also prevents you from targeting characters when there is a larger character in front (from the viewer's point of view, not the character's point of view)...

The non-combat part of the targeting algorithm is also flawed. Quite frequently it was impossible to persuade the group to move to the desired location because of the angle of view (which cannot be changed). There are also artificial restrictions on how far characters can look and travel both in and out of combat.

You can arrange your party to travel in a particular formation. This feature doesn't work. I had my fighters up front, thieves and clerics next, and my magic-user at the back. So why is it my magic user always seemed to walk into a room first? I couldn't get my fighters into combat until the bad guys had killed the magic-user because the silly sod was blocking the door. I wish there was a way for my fighters to kill the magic-user first.

I lost several turns in each fight because the computer has a habit of ending your turns prematurely.

It's also unstable. During about 100 hours of play the system crashed or hung about a dozen times. It also pauses for up to five seconds at a time with annoying regularity. I would expect this from a FPS game, but not an isometric view. Diablo never hung once.

All in all, this loses to Diablo in every way except the turn based combat (in theory, anyway) and the ability to save at any time (which I really like).

Two thumbs down.

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23 of 26 people found the following review helpful:
2.0 out of 5 stars Game play issues, October 10, 2001
By 
"hilapdatus" (Montpelier, VT USA) - See all my reviews
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
The graphics are decent and all but the interface / game play issues are pretty ugly and sad in my book.

Navigation just stinks. Even after mapping out an entire dungeon, you have to click every single screenful to move around. Waypoints or some other form of vast-distance travel would be SO helpful.

Combat - here I am with a couple of Lvl 2 and 3 weenies and I'm surrounded by a bunch of Arracat's and a Guard Arracat. I'm supposed to defeat these things?! Not fricking likely! I'm completely stuck and haven't been able to play the game. I can't kill 'em and I can't flee. Game over and I'm not about to start the whole fricking thing over.

Combat - I try to cast any of my touch-based spells such as Harm and my opponant is given an Attack of Opportunity and next thing I know my cleric/enchanter is spead eagled on the dirt.

Sneaking around - characters can't travel too far from the party leader. How's my rogue supposed to scout ahead and check things out for me? Answer=He doesn't! He's picks locks and finds traps and that's all. No sneaking, no backstabbing, no doing things that makes rogues a rogue and not a glorified lock smith.

Combat - it's SO easy to mis-click and next thing you know your Cleric, who is supposed to be healing your 2hp fighter is firing her sling at a Master Shadow. Jee, there's a swell idea. You can't save during combat and one mis-click can change the entire outcome. Combat is so damned slow so if you mis-click towards the middle or end of 20 minute skirmish, screw up the entire battle, you gotta reload and start over. Do this a few times and I'm ready to break my fist on my monitor.

Combat - experience comes *very* slowly. No, I don't want a five minute Superhero but I *do* want to be rewarded appropriately. Having a group of Lvl 1 and 2 characters take down two Orcs, an Orc Leader, AND a Spectre or whatever that thing is at the entrance of Myth Drannor is a damn fine trick but the congratulations, the rewards for performing this feat, is so incredibly minimal! 3e rules?! Bah! I sure ain't getting no 3e experience....

No, I haven't been able to exit Myth Drannor yet so I don't know what the rest of the game is like but so far the Game Play and Interface are pretty sucky in my book. If I had the option I would return this game and exchange it for something else, AFTER checking the game reviews.

No more will I listen to media hype and false promises. If I do then I deserve to have my 40 some odd dollars stolen from my wallet.

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8 of 8 people found the following review helpful:
2.0 out of 5 stars Kind of a Shame, April 13, 2004
By 
M. Jorden "x" (Southern MD United States) - See all my reviews
(REAL NAME)   
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
I remember fondly the time I spent on a C64 working
my way through the original Pool of Radiance. I was
really looking forward to the release of this game-
unfortunately it comes up dry in several areas. I won't
repeat what was said about the lack of variety in character
creation or the agonizingly slow path to leveling other
than to say that review is spot on. The variety of monsters
you encounter is slim, the plot is not really there at all.
Finally, the combat (the meat of this game..) is plodding and
time consuming with very little flash or drama.

Bottom line, and I am sorry to say it- unless you're just
between games and have something like "federal prison" type
time on your hands to kill- don't waste the hours of your life
playing PoR.

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8 of 8 people found the following review helpful:
1.0 out of 5 stars TAKE ACTION!! No more 1 star games, please!!, October 3, 2001
By 
Starkadhr (Denver, Colorado United States) - See all my reviews
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
This game is a disaster. Not only does it not capture the flavor of the DnD 3rd edition rules (primarily the ability to almost limitlessly customize each of the character classes), but the graphics are poor (except for the magic and creature animations, which are pretty good), combat is repetitive and tedious (it's sort of like a turn-based Diablo)-- You know what? The list goes on. There's been an awful lot of bad reviews of this game all over the internet. Don't buy this game. This seems to have been a rush job, and no amount of patching can fix the problem. I was SO looking forward to this game, and my hopes were dashed once I finally got to play it. I tried, I really did, but it's just a sorry excuse for a computer game that was foisted on an eager audience, which to me and many others says that UbiSoft doesn't really give a rip about their customers. What happened to the Quality Assurance team? Did anyone who worked on the game actually play 3rd Edition DnD and if so how could they let this happen?!?! I played the game for three days and it drove me nuts!! I'm tired of computer game companies releasing GARBAGE and then expecting us to pay for it by putting up with it by shelling out money, putting up with their lame excuses, and even (for the most part) giving them the benefit of the doubt and downloading tons of patches over and over. No more. Unless you enjoy being treated like this, I suggest you TAKE ACTION!! Read the following letter, posted by a Mr. Crowley on the Pool of Radiance homepage, then DO SOMETHING!! If you agree, DON'T JUST SIT THERE!! Take action. It's our responsiblity as consumers.

Dear Fellow Gamer:

This post may not apply to this particular site's game, but it does apply to you as a consumer and buyer of gaming software.

Ubi Soft and Stormfront Studios have recently released a game entitled "Pool of Radiance: Ruins of Myth Drannor". It appears that the game is bug ridden and in many cases, unplayable in its initial release form. In the worst case, it has caused people's Operating Systems to fail. We, the purchasers of this game, would like to recommend that, at the least, you refrain from purchasing this game until the manufacturer can assure that this product will work safely at least, if not well, on all computers.

So what, right? Weren't planning on buying this one? Well, that's ok, we understand... but there's a deeper issue here. Ever buy a game that needed a patch JUST TO RUN? Ever wait for a game with excitement, only to have hours of frustration trying to get the thing to run? You're not alone. There are far too many products like that released on a yearly basis. Issues that could be fixed with better Quality Assurance teams. Products that were rushed out the door. Games that don't run well unless you have a Supercomputer.

The reason that these companies can continue to behave like this is that we, as consumers, continue to allow them to. Buy the game, it doesn't work, we wait for the patch to fix it, install the patch, play the game, and then let them off the hook. No apology from the issuers because of the technical issues, no repercussions to their bottom line, no further mention of your time wasted, your frustration, or your inconvenience.

How long, as a segment of the US economy, will we wait until we hold producers to a higher standard? To make them do a better job. I'm not talking bug free releases, I'm not delusional. But shouldn't the game you buy AT LEAST RUN? Be able to start up and play to a say 95% performance level? Without having to reinvent your machine?

Stay tuned... we're mad over here. We may not let Ubi Soft off easy for this one (they do have lots of titles you might be familiar with).<... .

Thank you in advance for your time,
Your Fellow Gamers

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11 of 12 people found the following review helpful:
1.0 out of 5 stars if I could give this game no stars, I would, December 28, 2001
By 
D. I. Javier "djcrowley" (Los Angeles, CA United States) - See all my reviews
(REAL NAME)   
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
because that's what it deserves. it was a crime to release this game because of all the bad decisions and bungled work.

let's go down the list...

this game claimed it used 3rd edition D&D rules, but the terrible implementation bore almost no resemblance to 3rd edition. here's a hint for the game developers: if you can't pick your feats and skills, and the feats and skills are gimped to begin with, it's not really a 3rd edition ruleset.

tedious, unimaginative gameplay. this game essentially consists of one dungeon that you have to run in and out of. endless backtracking and running through empty spaces you've already cleared.

an interface where it is maddeningly easy to send your character to instant death with one unfortunate click. play this game and I guarantee you will shout many times in hair-tearing frustration, "No, I didn't want you to go there!" and the priceless, "I didn't tell you to do that!"

character generation. you got fewer points to make your own characters with than the pre-generated characters get. what ... madness is that?

the graphics are highly touted by a lot of reviewers, but this does NOT look like a game that came out three years after Baldur's Gate. they should have been able to do do better than this.

then there's the endless, laughable laundry list of serious bugs: corrupted saved games, inability to install on any drive but C, and its unfortunate tendency to HOSE THE REGISTRIES ON WIN 98 WHEN YOU TRIED TO UNINSTALL IT. all of these bugs, I believe, were eventually corrected with patches, but they never should have shipped a box full o' smegma like this.

only true hate and loathing could inspire me to write this long a review. I highly anticipated this game. I was really looking forward to it. and the game ended up a crushing, betraying disappointment.

I want my money back, and the several hateful hours I spent swimming in digital dreck.

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10 of 11 people found the following review helpful:
1.0 out of 5 stars How did this game make it out the door?, September 29, 2001
By A Customer
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
This game is, without question, one of the worst games I have ever played. I first tried to install it on my Windows 98 computer. When the installation failed and I had to run their uninstall program, somehow it completely hosed my registry and ruined my computer, preventing it from booting up again! Then, when I finally got it working on a Windows 2000 computer, numerous video, sound, and gameplay bugs ruined any sort of enjoyment I was getting out of it. The last straw was when I tried to save the game and the game crashed but also corrupted several of my previous saved games!

Even if the game were completely bug free, it's not a very enjoyable game to play. Combat is tedious, characters are not very customizable, and the interface isn't very intuitive. It's certainly no Baldur's Gate or Diablo.

It's a shame. I was really looking forward to this game after having spent some happy hours playing the original Pool of Radiance and the subsequent gold-box games many years ago. I really wanted to like Pool of Radiance 2, but believe me, you'd be better off spending your money on something else....

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7 of 7 people found the following review helpful:
1.0 out of 5 stars Think about what might of been..., September 22, 2002
By A Customer
This review is from: Pool of Radiance: Ruins of Myth Drannor (CD-ROM)
How good could this game have been? Very good. How good is it? Not at all, in my opinion.
Understand that this isn't based on graphics, gameplay, or any thing like that. It's based on if you can even run the game.
I have a pretty fast machine (1600+) with enough good hardware to run any game I've come across. Except this one. Even with all the patches installed the game is unplayable(?).
I have done alot of research on this game, through websites and forums, and MANY (if not most) people have problems with this game. It seems the developers put so much detail into the sound that it is near impossible for most pc's to run it well. That's right, the sound. The slower pace of the game wouldn't bother me if the game play didn't stop every two min.'s so my computer could try to keep up with the sound. I have a good sound card! I updated my drivers...
Now, I did know that this game had problems before I got it. But I run some pretty high end games on my machine. So, I assumed The problems were with other peoples slower computers. Nope.
Still, some people have no problems with this game (once they install 2 or 3 patches...). Just be aware that getting this game is a gamble...
All I can hope is that the very poor sales of this game will let the developers know that consumers aren't willing to reconfigure their machines for one game with good sound...
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Pool of Radiance: Ruins of Myth Drannor
Pool of Radiance: Ruins of Myth Drannor by Ubisoft (Windows 95 / 98 / Me)
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