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Populous The Beginning - dupe, refer to B00004S3AI
 
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Populous The Beginning - dupe, refer to B00004S3AI

by Electronic Arts
Windows 98 / Me / 95 Teen


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GameSpot Review

Truly classic strategy games - of which there are but a handful - become greater in hindsight. When you look at the hundreds of mediocre games available each year, it's easy to long for the days of Civilization. Of SimCity. Of Populous. Sequels to these classics can go one of two routes. The safe route is to make a slightly modified version of the original (such as Civilization II or Populous II). The daring route is to completely revamp the game, taking the core elements and building a new game atop them. Populous: The Beginning, the third in the series, does the latter. This isn't a Populous for the 3D-accelerator age; it's a game that takes inspiration from the original, but little else. There are some minor similarities, but Populous: The Beginning is a very different game.

The original Populous cast you in the role of a god, influencing your worshippers to obliterate the heretics who worship other gods. You could manipulate the terrain. You could cast devastating spells to kill your enemies' followers. You could influence your people to move and attack but could not control them directly. In Populous: The Beginning, you can manipulate terrain. You can cast devastating spells. But you aren't a god, you are a shaman, with godlike aspirations (hence the title). You do control your followers directly, and in that, Populous: The Beginning makes the biggest break from the original. The end result is more akin to a contemporary real-time strategy game than the strange subgenre of "god games" that Populous created. It's like Warcraft with no resources, a small handful of units, and amazing graphics.

Each mission starts with you and a handful of followers. You command these followers to start building structures, such as domestic huts to generate more followers and training huts to generate combat units. There are two types of combat units: warriors and priests. Warriors come in a few flavors, such as the basic, hand-to-hand unit and fire warriors, who shoot fireballs at your foes. Priests have the ability to convert enemy units to your cause. You also have your shaman, the most powerful unit in the game, who has an assortment of powerful spells in her arsenal.

Once you have a solid force at your disposal, you go out to destroy the enemy. There are two goals in almost every mission: Gather as many followers as possible and eliminate the enemy. Followers are gathered in many ways. They can be generated in huts; as stated before, priests can convert enemy followers; and the shaman's convert spell can turn neutral natives to your cause. Destroying the opposition basically requires you to select all of your forces and throw them at the enemy. Mixed forces are required, because only priests can prevent your soldiers from being converted by enemy priests. Occasionally tactics can be utilized effectively, but basically it's just a case of the biggest army winning. Once in a while, a mission uses a slightly modified structure, but these are the exception.

As in many Bullfrog games, you gain access to higher-level buildings and spells with each subsequent mission. In this, Populous: The Beginning is similar to Bullfrog's Dungeon Keeper. You can get new spells and structures from worshipping totems or raiding vaults of knowledge. With the former, you gain the knowledge for a limited time. With the latter (which only your shaman can access), it becomes a permanent part of your repertoire. For instance, you may get a few castings of the tornado spell early on, but you won't get to use it consistently until much later. The pacing is good, and almost every mission gives you something new to play with.

Graphically, Populous: The Beginning is quite impressive. The artists have given buildings a primitive, thatched-hut-like appearance. Each mission is set on a different, small world, and the engine accurately represents the fact that you are on a globe, with curved surfaces and an effective horizon. Control is somewhat similar to Bungie's Myth: The Fallen Lords, and you can rotate and zoom the map at will (even zooming all the way out to view the world as a globe, with buildings and units appearing as small icons). The sound is good, from the cartoonish battle sounds to the strange language your minions speak.

The only real problem with Populous: The Beginning is the difficulty in controlling your minions. Battles can be quite chaotic and frenetic, even at the lowest speed setting. Your minions can be difficult to control with any precision, as they often act with a mind of their own. This is both a good thing (they'll find work to do if they're standing around idle) and a bad thing (they'll often run headlong into battle while you're trying to formulate a plan). As it stands, Populous: The Beginning has enough innovation to make it more than just a run-of-the-mill real-time strategy game. It isn't really Populous, but it's a solid game with some interesting twists and features. --Ron Dulin
--Copyright ©1998 GameSpot Inc. All rights reserved. Reproduction in whole or in part in any form or medium without express written permission of GameSpot is prohibited.

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The game that made divinity fashionable is back, but in its third iteration, Populous: The Beginning feels more like a ho-hum realtime strategy clone than a genre breaker.

Sure, the graphics are prettier than its forefathers' were. Bullfrog has taken Populous into a texture-mapped, 3D-accelerated world. Filled with realtime terrain deformation and a full 360-degree viewable world, Populous: The Beginning owes much of its graphical splendor to Bullfrog's Magic Carpet. World-shifting effects such as earthquakes and volcanic eruptions are breathtaking to watch. But nifty nuances such as bump-mapped terrain and procedural footprints are lost in half-hearted, sprite-based effects such as lightning and the Swarm spell. Direct3D acceleration ensures a majority of videocards will enjoy a smooth 20fps+, although performance bogs down when multiple spells and units are on-screen. Mondo frames of animation ensure the sprite-based tribe members don't look too goofy when running about.

As a delusional shaman hellbent for Godhood, you must lead your wayward tribe against all who tread against you. Herein lies the first problem: in previous incarnations, you played a deity who was able to influence its followers---you did not have direct control over any one unit. You had to rely on your population's AI to figure out what divine direction to give. In Populous: The Beginning, control has degenerated into a Command and Conquer-esque "click, drag the box, and let go to select units" style of gameplay. Been there, done that...although the graphical effect of divine light breaking through the clouds is a cool touch.

Another problem lies in the game's focus. The original was a straight God vs. Satan slugfest, while Populous II took on Greek mythos. Populous: The Beginning tries to take on a Native American angle, but pulls it off sloppily. Sure, you have shamans, tribes, and totem poles to worship, but what's up with the obvious Christian-based spells such as the "Angels Of Death"? Surely, Native American mythology and legends are filled with rich material on which to base your powers. It looks like Bullfrog didn't want to do its research. Too bad--the groovy music casts a spell on your eardrums. By embracing stereotypical realtime strategy elements and forgetting its roots, Populous: The Beginning sacrifices everything that made the series so unique. Think twice before making this particular step toward Godhood. - Andrew Sanchez

PLUSES: Cool polygon terrain with realtime deformation Diggable music score

MINUS: Lame sprite graphics More realtime strategy-less God sim Rating: 6/10

©1999 Maximum PC


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