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Porn & Pong: How Grand Theft Auto, Tomb Raider and other Sexy Games Changed Our Culture Paperback – September 1, 2008


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Product Details

  • Paperback: 230 pages
  • Publisher: Feral House; 1st edition (September 1, 2008)
  • Language: English
  • ISBN-10: 1932595368
  • ISBN-13: 978-1932595369
  • Product Dimensions: 5.5 x 8.3 inches
  • Shipping Weight: 8 ounces (View shipping rates and policies)
  • Average Customer Review: 5.0 out of 5 stars  See all reviews (2 customer reviews)
  • Amazon Best Sellers Rank: #506,127 in Books (See Top 100 in Books)

Editorial Reviews

From Publishers Weekly

Brown, a journalist for Playboy and The New York Post, maps the course of sex in video games from the Atari era to the present in this slim, fun read. Asserting that video games fulfill the cultural need for "dark sexual thrills," Brown's roving (occasionally rambling) exploration looks at the young medium in context and finds that, even in its infancy, video games were already as influential, potentially dangerous, and worthy of dissection as any other art. The first mainstream porno game, 1982's "Custer's Revenge" for the Atari 2600, spurred debate over the non-consensual nature of its crudely depicted virtual sex, culminating in crowds of protesters, lawsuits against the publisher, and the sexual assault of a Native American woman by thugs verbally invoking the game. Despite his graphic description of games many may find abhorrent, Brown comes off as neither a libertarian geek nor a moral custodian, and he keeps his history lively with personalities like Toby Gard, designer of video gaming's all-time "It Girl," Lara Croft. The talented programmer's admission that "maybe subconsciously, Lara Croft was my sister" is just one of the quirky insights Brown unearths, revealing the digital artistry and skewed lust that fuel the industry's ever-expanding reach: in erotic content, artistic merit and culture at large.
Copyright © Reed Business Information, a division of Reed Elsevier Inc. All rights reserved.

About the Author

Damon Brown is an author for Playboy, Spin, New York Post and many other publications. Among his books are The Pocket Idiot's Guide to the IPhone, The Pocket Idiot's Guide to Satellite Radio and The Pocket Idiot's Guide to the IPod.

More About the Author

Damon is a pop culturist, not only in what he creates, but in the way he thinks. He is author of the TED book "Our Virtual Shadow: Why We Are Obsessed with Documenting Our Lives Online" and founder of the quote-capturing app So Quotable (www.soquo.me).

He also does lots of print journalism, from Playboy and New York Post to CNN and Kirkus Reviews. He has written a dozen books aside from "Our Virtual Shadow", including the best-selling "Damon Brown's Simple Guide to the iPad (3rd Edition)" and the groundbreaking "Porn & Pong: How Grand Theft Auto, Tomb Raider, and Other Sexy Games Changed Our Culture", which has been praised by Salon.com, Popular Science, and Publishers Weekly.

A Northwestern (Masters) and Oakland (Bachelor) University alumnus, Damon is based in Southern California. His website is www.damonbrown.net.

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5 of 6 people found the following review helpful By R. Taylor on November 10, 2008
Format: Paperback
A thoughtful, in-depth look at sexuality in the gaming world. Is it so very different from Las Vegas? Advertising? The voyeurism of movies? Do these things shape us or are they a manifestation of our collective urgings? Mr. Brown has a way of holding up the mirror to our most private selves and in allowing us to provide that answer, keeps us from retreating to an earlier comfort zone. Well written, as is most any offering by this author.
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6 of 9 people found the following review helpful By J. Brown on March 7, 2009
Format: Paperback
Well, let me start by saying that when I first heard about this book, I was expecting to read about how bad sex in games is, or some other crap that you might hear from people like Jack Thompson. I even expected it to be pretty boring. But I decided to take a chance and get it, and let me say that I was pleasantly surprised. It is very educational and entertaining. Now while it is a good book for people to read, I would not recommend it to anyone under 18 for the plain fact that it does in fact contain some adult oriented pictures. I know my review is not very informational, but I do recommend this book. It talks about the origin of sex in video games, as well as a small history of the video game industry.
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