Chapter 1: Learning the Poser Interface. Chapter 2: Accessing Figures. Chapter 3: Editing and Posing Figures. Chapter 4: Adding Materials. Chapter 5: Dealing with Props. Chapter 6: Establishing a Scene. Chapter 7: Creating a Face. Chapter 8: Working with Hair. Chapter 9: Working with Cloth. Chapter 10: Working with Bones. Chapter 11: Animating Figures. Chapter 12: Rendering Scenes. Chapter 13: Writing Python Scripts.
About the Author
Kelly has more than 15 years experience in the computer graphics arena, especially in the area of 3D graphics. Included in the experience is a variety of tasks from high-end CAD product design and architectural pre-visualization to virtual reality and games. Kelly is best known for his international best-selling books on graphics including the 3ds max Bible, Illustrator Bible and Naked Maya. He also is the author of Poser 6 and 7 Revealed as well as Edgeloop Character Modeling for 3D Professionals. Kelly currently works as a freelance designer for Logical Paradox Design, a company that he founded with his brother.