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Post Mortem - PC

by Dreamcatcher
Windows 98 / 2000 / Me / XP
Mature
3.1 out of 5 stars  See all reviews (34 customer reviews) 71 / 100

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  • A rich and intriguing adventure in a  world where murders are committed according to ancestral mystic beliefs..where nothing will be the same again. Product Information A frightening ritualistic murder has taken place in an upscale hotel. Enter Gus MacPherson, a former American private detective, now hired by a mysterious and sensuous woman, Sophia Blake, to find out who murdered h

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Post Mortem - PC + Still Life 2 [Old Version]
Price for both: $14.00

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Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B000088NQP
  • Item Weight: 12 ounces
  • Media: Video Game
  • Release Date: February 28, 2003
  • Average Customer Review: 3.1 out of 5 stars  See all reviews (34 customer reviews)
  • Amazon Best Sellers Rank: #52,348 in Video Games (See Top 100 in Video Games)

Product Description

Product Description

Paris, 1920s: a horrific ritualistic murder has taken place in an upscale hotel. Enter Gus MacPherson: a former American private detective hired by a mysterious and sensuous woman, Sophia Blake, to find out who murdered her beloved sister and brother-in-law. The police are not handing the case to her satisfaction, causing her to seek out MacPherson's help.

You take on the role of MacPherson, a no-nonsense detective with a clairvoyant gift, and investigate this thrilling and suspenseful case. Interact with over 20 characters, and immerse yourself in the dark, moody and paranormal atmosphere.

From the Manufacturer

Paris, 1920s: a horrific ritualistic murder has taken place in an upscale hotel. Enter Gus MacPherson: a former American private detective hired by a mysterious and sensuous woman, Sophia Blake, to find out who murdered her beloved sister and brother-in-law. The police are not handing the case to her satisfaction, causing her to seek out MacPherson's help.

You take on the role of MacPherson, a no-nonsense detective with a clairvoyant gift, and investigate this thrilling and suspenseful case. Interact with over 20 characters, and immerse yourself in the dark, moody and paranormal atmosphere.


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Customer Reviews

Most Helpful Customer Reviews
139 of 145 people found the following review helpful
As any reviewer will tell you, writing reviews is a very personal experience. I was one of the few that found Microïds' "Road to India" to be an imaginative and overall pleasing little game (emphasis on little, since it took less than four hours to play through...a crime for the money invested). Other reviews from online gaming magazines backed me up, giving "RtI" scores of 80% and up. However, *ever other Amazon.com reviewer* gave the game two stars or less, and I felt positively guilty that some who read my glowing, five-star review had purchased the game and hated it based solely on my opinion. So, for Microïds' "Post Mortem " (distributed in North America by Dreamcatcher Games) I am trying a new technique: besides my own observations, I'm going to list the review scores from a number of sites that I regularly use to preview and purchase computer games.
"Post Mortem" is Montréal-based Microïds' newest offering, a grisly tale of murder, betrayal, lust and dark, dark secrets. Let me stress the word dark. This IS NOT a game for sensitive viewers, as there are a number of violent and disturbing images during the course of the game. The visuals themselves are dark and dreary nighttime views of Paris, with a moody jazz soundtrack. The interface is similar to "Road to India," with (occasionally grainy) 360-degree panning. The inventory is a bit tricky to navigate, and the dialogue is easily the weakest point in the game (as well as some of the voice acting). Although there are various responses that can be chosen for a given question, you must eventually choose nearly all the responses before continuing. Nor is there any way to skip through dialogue, which can be a boring pain after the second or third time, which diminishes replay value drastically.
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38 of 38 people found the following review helpful
4.0 out of 5 stars I Enjoyed It Quite a Bit April 5, 2003
In _Post Mortem_, you play Gus MacPherson, a former Pinkerton Detective who has retired to Paris to be an artist (the setting is the 1920's). As the game opens, a mysterious woman -- in true film noir fashion -- appears at MacPherson's door. When MacPherson answers, he has a psychic flash of a horrible crime, and soon enough the lady explains. Her sister and brither-in-law, she says, have been brutally murdered in their hotel room while visiting Paris. The police aren't investigating to her satisfaction. Will MacPherson put on his gumshoes and help her?
As a rule I usually won't spend more than [amount of money] for a game unless it's part of a series I trust, but I hadn't had a new game in awhile and PM was the only title in the local game store that I hadn't played, so I took the plunge. And I was not disappointed. The game, distributed by Dreamcatcher and developed by Microids (makers of Syberia) features an engaging plot, very good graphics, decent characters and puzzles that, while not extremely challenging, often contained original features that I very much appreciated. There were no timed activities, no mazes and no getting killed over and over again. All in all, PM offered many of the features I look for in an Adventure game and few of the drawbacks.
As you might expect from a detective story, the game relies highly on talking to people and collecting evidence. The conversation trees are set up in a different way than is usual in these games: you are not actually expected to go through every single topic with every person you meet. In fact, you can't; choosing one may mean you eliminate others. So you have to be careful to look at every conversation option you have and think about what you're going to say.
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17 of 17 people found the following review helpful
3.0 out of 5 stars Let Down May 23, 2003
By Pelke
Post Mortem is one of those games that has lots of problems, but that I still got some enjoyment out of. The graphics are good, but not as good as Syberia, or some of the newer games out there. I really enjoyed the story, although I think they could have done more with it. It reminded me quite a bit of Black Dahlia and the Gabriel Knight series.
Sadly, there were quite a few problems with Post Mortem. The "multiple choice" dialogs were not programmed very well. In theory, they are supposed to permit you to control the outcome of the game based on the dialogs you choose. However, I found that if I didn't follow the canned sequence, the responses stopped making sense before too long. Also, the dialogs were often not synchronized with the events in the game. I experienced several cases where a character would describe something that had not happened yet. Other times, I would solve a puzzle and much later in the game a character would give me a hint for that same puzzle. This lack of synchronization became very confusing at several points in the game.
My other complaint was with the inventory system. It consists of a single scrolling line of items at the bottom of the screen. Unfortunately, you collect a lot of "junk" during the game, so finding what you need can take quite a while. Also, when you use an item, it usually stays in the inventory instead of getting deleted. As a result, the inventory just keeps growing and growing. There's no reason why an adventure game today should have a clumsy inventory system.
Overall, I enjoyed playing Post Mortem, despite it's defects. I'm disappointed that the developers didn't put a little more effort into the game. It could have been excellent instead of just average.
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
What a great game! Arrived on time. Thank you!
Published 7 months ago by loves books, loves to read
4.0 out of 5 stars A rather decent adventure
This game was, like my title says, one of the better point-and-click games that I have played. While there wasn't as much action and real-time movement like in it's successors, the... Read more
Published 20 months ago by bll95
5.0 out of 5 stars Spooky Game
I love spooky things and horror movies. I thought this would be a great purchase and would be really fun to play.
Published 22 months ago by Alexandra
1.0 out of 5 stars Horrible game very boring
Very boring game all you do is interview people back and forth the game is so dark its hard to see things sometimes and the accents are bad and the graphics are bad too definitely... Read more
Published on October 4, 2010 by Xi
5.0 out of 5 stars enjoyed the game
I agree with many comments about the game being VERY slow and it does have it's quirks, but I really enjoyed it. I did use a walkthrough. Read more
Published on August 27, 2010 by Cynthia M. Shipley
2.0 out of 5 stars No suspense at all! Incredibly lacking!
This game is probably the first and probably worst of the Still Life Series of Games. I can' find a better way to put this. The graphics are very good. Read more
Published on March 31, 2010 by Ram Eachambadi
1.0 out of 5 stars Poor Quality Product
This is the second product I have purchased made my MICROIDS. The first product has and install problem from the 2nd disk. I tried on two different systems and both failed. Read more
Published on February 11, 2009 by Marianna Jones
4.0 out of 5 stars Not a blockbuster, but not a dud either.
Like the title said. Not a blockbuster but not a dud either. Good graphics, nice little story. Fun especially for those who enjoy a mystery and the macabre. Read more
Published on December 2, 2007 by Thomas Hatcher Jr.
4.0 out of 5 stars awesome game!!!
This game is awesome because depending on what choise you pick you can get different outcomes to certain situations. My sister and I were both playing this game,kind of competing. Read more
Published on June 20, 2007 by Julie Ware
5.0 out of 5 stars great mystery game
I had fun playing this game, it wasn't hard to follow and the puzzle weren't impossible to solve, both I and my son played it and found it hard to stop once started.
Published on May 14, 2007 by Nancy Roberts
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