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Power-Up: How Japanese Video Games Gave the World an Extra Life
 
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Power-Up: How Japanese Video Games Gave the World an Extra Life [Paperback]

Chris Kohler (Author)
4.1 out of 5 stars  See all reviews (12 customer reviews)


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Book Description

September 14, 2004

BradyGames' Power-Up: How Japanese Video Games Gave the World an Extra Life, by Chris Kohler, is a unique book that gives readers an entertaining and authoritative look at the indelible influence the video gaming, particularly, Japanese gaming, has had on the world.Power-Up is the first English-language work of its kind to examine the reasons behind the success of Japanese video games, rather than focusing on the history of video games. Just some of the features readers will find in this book include:


Profiles of some of the most fascinating Japanese video game designers in the industry, along with a critical look at Japanese video games from their earliest beginnings to new, exciting trends that ride the bleeding edge of popular culture.

Explanations on why Japanese video games are unique and why they resonate so well with young American players.

Fresh insight into classic Japanese video games and the elements that made them so different from American games, the origin of Nintendo, Japan's oldest and largest video game producer, Japanese Role-Playing Games, and much more!

In addition, the future of the Japanese gaming industry is also explored.
  • This product is available for sale worldwide.


Editorial Reviews

About the Author

Chris Kohler currently lives in North Branford, Connecticut. He graduated summa cum laude from Tufts University in Medford, Massachusetts in May 2002, receiving a BA in Japanese and the Japanese Language and Literature Prize. His graduation thesis was titled "The Cinematic Japanese Video Game" and earned highest honors.


Product Details

  • Paperback: 312 pages
  • Publisher: Brady Games (September 14, 2004)
  • Language: English
  • ISBN-10: 0744004241
  • ISBN-13: 978-0744004243
  • Product Dimensions: 8.2 x 5.4 x 0.7 inches
  • Shipping Weight: 12.6 ounces
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (12 customer reviews)
  • Amazon Best Sellers Rank: #1,095,071 in Books (See Top 100 in Books)

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Customer Reviews

12 Reviews
5 star:
 (6)
4 star:
 (2)
3 star:
 (3)
2 star:
 (1)
1 star:    (0)
 
 
 
 
 
Average Customer Review
4.1 out of 5 stars (12 customer reviews)
 
 
 
 
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38 of 39 people found the following review helpful:
5.0 out of 5 stars Something about Japan by someone who understands Japan, October 15, 2004
This review is from: Power-Up: How Japanese Video Games Gave the World an Extra Life (Paperback)
Kohler has done a very, very good job of surveying the Japanese video game industry.
Unlike other writers who have written game histories, Kohler speaks Japanese and lived in Japan. He covered the Japanese video game market for international publications. Frankly, the depth of his understanding shows throughout this book.
Kohler's interviews are direct and insightful. He managed to get access to many of Japan's leading game designers. As somebody who has read many books about the video game industry, I noticed that Kohler's knowledge of the Japanese language resulted in a more direct style of interview.
Kohler managed to get his hands on the creators of such games as ICO, Parapa, and, of course, Mario.
One thing I will say about "Power-Up" is that it is a specialized book. If you are looking for a general survey of gaming, or a picture book with glossy full-color art, this is not the book. This is NOT a book for folks who want to read about the games they played as kids.
"Power-Up" is a highly-specialized book. I believe that it belongs on the top shelf of ANY collector who considers himself/herself a serious student of video games. This is a resource, like Lenny Herman's "Phoenix," that will be appreciated by hardcore gamers for a very long time.
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8 of 9 people found the following review helpful:
5.0 out of 5 stars For fans, by a fan., October 25, 2004
This review is from: Power-Up: How Japanese Video Games Gave the World an Extra Life (Paperback)
I've read a number of video game books over the years, and while most are well researched and informative, they seem to take a cynical or flat out negative tone most of the time. Possibly because they are more focused on the business side of the industry. Not so with this book. A labor of love by a fan who actually speaks and reads the language in which Japanese video games are created, he takes us on a journey from the beginnings of Nintendo in the late 1800's to the modern era without missing a beat along the way. The author also examines aspects of the industry that have gone unexamined in other texts, such as game music and Akihabara. It also includes a number of interviews with leading members of of various aspects of the Japanese gaming world. All in all, it's a wonderful example of what these inds of books can be, and I truly hope to see moreon this subject, both from this author and others, in the near future.
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2 of 2 people found the following review helpful:
4.0 out of 5 stars narrow scope, but an interesting read., April 11, 2006
This review is from: Power-Up: How Japanese Video Games Gave the World an Extra Life (Paperback)
other people have commented thoroughly about the generalities of this book, and i by-and-large agree. i'd like to add, however, that some of the most interesting parts of this book are the omissions.

for example, they author segues straight from talking about Ninja Gaiden to NOJ/NOA's localization process and standards for content. he mentions that religious iconography, drug use, etc, are all prohibited from being portrayed in Nintendo software, and the list of prohibited content includes cigarette smoking.

the author fails to note the irony, however, that in the aforementioned game there's a bad guy leaning against a light post smoking a cigarette he throws aside before dashing at you. i can only assume it slipped past the censors without them catching it, but my friends and i had noticed it years ago and marvelled that it had been made it through the review process intact.

it's these kinds of things that make me feel like this book is a good general source, but anything deeper than a surface look at the topics covered would require some additional reading/sources.

there are quite a few nuggets of interesting trivia in here - more than enough to make a gamer smile (dragon quest being legally prohibited in Japan from selling on any day except Sunday or a holiday, for example). my copy was a gift; i can attest that it makes a fine one.
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