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Practical Rendering and Computation with Direct3D 11 packs in documentation and in-depth coverage of basic and high-level concepts related to using Direct 3D 11 and is a top pick for any serious programming collection. … perfect for a wide range of users. Any interested in computation and multicore models will find this packed with examples and technical applications.
—Midwest Book Review, October 2011
The authors have generously provided us with an optimal blend of concepts and philosophy, illustrative figures to clarify the more difficult points, and source code fragments to make the ideas concrete. Of particular interest is the chapter on multithreaded rendering, a topic that is essential in a multicore world. Later chapters include many examples such as skinning and displacement, dynamic tessellation, image processing (to illustrate DirectCompute), deferred rendering, physics simulations, and multithreaded paraboloid mapping. As if all this is not enough, the authors have made available their source code, called Hieroglyph 3. Books do not get any better than this!
—David Eberly, Geometric Tools
Very specific to Direct3D, which is fine as that's how it's advertised. It's a great book in terms of detail on setting up the various types of buffers, resources, resource views,... Read morePublished 1 month ago by Davepl
Too much theory with not much practical guidelines. Extremmely hard to learn from the beginning. But excelent as a library reference.Published 2 months ago by Thales Carvalho de Medeiros
The book is devoted to Direct3D and provides usable examples for using D3D in real-time rendering!
It can not be used as tutorial, so if you want to program Direct3D 11. Read more
This books does a good job at covering the subject however, i found it to be very boring to read. I much prefer the approach used by Frank D. Luna in his DirectX books.Published on March 31, 2013 by Clockwork
i like this book. i can study lot of things from this book.i like this book. i can study lot of things from this bookPublished on October 28, 2012 by ivy
I was ready to buy this book until I read Patrick's comment.
My problem with buying this book is trying to learn a technology like Direct3D11 but using someone's "engine" for... Read more
This book starts out by covering the DX11 pipeline, resources, and associated DX11-specific features like multi-threaded rendering and tesselation in a way that's easy to... Read morePublished on March 5, 2012 by Jason M Kinzer
I purchased this book with hope of a real and serious book about general Direct3D11 API
I'm going to sell it right now, it was a complete delusions. Read more
I picked this book up to bring myself up to speed with Direct3D. My previous experience with low-level D3D (as opposed to engine-level) was 10 years ago. Read morePublished on December 31, 2011 by N. McDaniel