Reappearing on earth after a three-year absence, wrongly accused fugitive Edward Exeter describes an alternate universe that he calls Nextdoor and resists his assignment as the Liberator.
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Most Helpful Customer Reviews
2 of 2 people found the following review helpful:
4.0 out of 5 stars
Next one please, and hurry up!,
By A Customer
This review is from: Present Tense: Round Two of the Great Game (Hardcover)
I waited for this book for quite a while and I was not disappointed by it when I finally got hold of it. The complexity of Nextdoor and Home and the other worlds as well as the gods and and their Human pawns is very entertaining. I also enjoy a good "destiny" story like this one with cryptic references to a future that will come true no matter what you do to prevent it from happening, and usually in a very surprising way as well.
5.0 out of 5 stars
A Successor to Kipling,
This review is from: Present Tense (Round Two of The Great Game) (Paperback)
Really good--worthy sequel to Kipling, which is saying something. As a fan of Edwardian British fantasy and fiction, I'm a sucker for any of the modern popular fiction writers who borrow from that era, but Duncan is something special: has has the sensibility and the attitudes right.
4.0 out of 5 stars
The Great Game - Interesting Fantasy Series,
By
This review is from: Present Tense: Round Two of the Great Game (Mass Market Paperback)
This is an unconventional and imaginative fantasy/parallel world series. Duncan develops a parallel Earth with rather different astronomy, geography, and history. Some forms of magic allow talented individuals to move back and forth from our Earth to the Earth of the Vales, the society next door. The key feature is that strangers, people from our Earth on Valia or Valians in our universe, can acquire substantial magic powers through the accumulation of 'mana' stemming from acts of worship or sacrifice by the natives of that world. On Valia, this results in a society dominated by 'strangers' who have set themselves up as deities. The Great Game series describes a complex challenge to one of these deities in the form of the actions of the Earth born protagonist of this series, an idealistic Edwardian youth. Duncan's parallel universe is constructed well and his writing is solid. In several of his books, he has dealt with issues of duty and sacrifice, and this is no exception. There is a particularly nice use of the confrontation of youthful Edwardian idealism with harsh political realities. The plotting is clever as well, making creative use not only of the magical themes but also of the great influenza pandemic of 1917-18.
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