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Press Your Luck, 2010 Edition

by Ubisoft
Everyone
3.7 out of 5 stars  See all reviews (81 customer reviews)

Price: $55.99 & FREE Shipping. Details
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Only 1 left in stock.
Sold by gametreasuresnyc and Fulfilled by Amazon. Gift-wrap available.
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Platform: Nintendo Wii
Nintendo Wii
  • A quality product by UBI SOFT ENTERTAINMENT

Frequently Bought Together

Press Your Luck, 2010 Edition + The $1,000,000 Pyramid - Nintendo Wii + Hollywood Squares - Nintendo Wii
Price for all three: $76.41

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Product Details

Platform: Nintendo Wii
  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002EZLP4E
  • Product Dimensions: 7.5 x 6 x 0.6 inches ; 1 pounds
  • Media: Video Game
  • Release Date: October 27, 2009
  • Average Customer Review: 3.7 out of 5 stars  See all reviews (81 customer reviews)
  • Amazon Best Sellers Rank: #13,108 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here


Product Description

Platform: Nintendo Wii

UBI Soft Press Your Luck WiiPress Your Luck 2010 EditionWii

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Customer Reviews

Most Helpful Customer Reviews
58 of 63 people found the following review helpful
3.0 out of 5 stars A for Effort, C for Execution October 28, 2009
Platform for Display:Nintendo Wii
Fun: 3.0 out of 5 stars   
Press Your Luck is probably one of the most popular game shows of the 1980s, but despite this, there hadn't been an official software version of the game for over two decades until Ludia launched Press Your Luck 2010, part of a suite of game show adaptations by the company. Ludia's version of Price is Right was relatively well received by casual and hard core game show fans alike (despite what some reviews on Amazon may say), so I was disappointed to see that they missed the mark a little bit with this release.

First, the good. The show's primary draw, the Whammy, is faithfully reproduced with over 50 Whammy animations. This includes some newly-created Whammys (mostly hilarious) as well as throwbacks to some Whammys used on the original show. It shows the designers "did their homework". The gameplay is nearly identical to that of the original show as well. The question round has been simplified somewhat to make all questions multiple choice (in the original, the contestant who buzzed in gave a verbal response and his opponents could choose from multiple answers), but other than that the gameplay is faithful. The graphics of the set and the "big board" itself are also faithful to the show, with two notable exceptions.

The first exception is that the prizes on the gameboard are all trips with a singular value. The actual show prided itself on giving away a variety of prizes, some good (like cars) and some bad (like Flokati rugs). The main tenet was that the prizes on the board were constantly changing and their values were a mystery. This led to suspense and strategy when a prize or a decision square was hit, because the contestant would not necessarily know the prize value in advance.
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9 of 10 people found the following review helpful
4.0 out of 5 stars Fun for 2-3 Players February 28, 2010
Platform for Display:Nintendo Wii
Fun: 4.0 out of 5 stars   
My wife and I think this game is fun to play together as a casual experience. It isn't a verious serious or difficult game, but does a good job recreating a game show experience. It is way better for multi-player than Price is Right which was really horrible for 2 players. This one is a better format because you both play through the full game to the end.

There are 2 rounds of questions then spinning for money on the board. The questions are rather easy, but I've never had a repeat yet and I've played it about 15 times. But apparently others have hit repeats early (it is probably random, so always a chance). Multiple choice is normally fairly obvious unless you just don't know the subject matter. So we do not get everything right, but you get more points for buzzing in first, so you'll do better to buzz in early. To be fair so everybody gets some spins, we play nice and at least let the other person rack up some spins. It could be to their harm too because too many spins can lead to more whammies when spinning, but you can pass them and force them on the other player too.

Spinning on the board for money is fun. We really don't care at all that the trips are all the same value since it is nearly random anyway and you want to rack up money and avoid whammies. You can get free spins, double your money, get more money, choice to lose a whammie, or get whammies. Get 4 whammies and you lose, but the other play gets to keep playing until they decide they have enough. What you get is nearly random, but I almost feel you can somewhat avoid whammies a little bit. At first I thought it was completely random, but I've been avoiding them a lot more recently. However I still run into them and bankrupt myself to start over often enough.
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8 of 9 people found the following review helpful
3.0 out of 5 stars Games missing critical details, feels rushed to market January 3, 2010
Platform for Display:Nintendo Wii
Fun: 3.0 out of 5 stars   
I bought PYL for my wife for Christmas, and was also interested because we were both such big fans as kids back in the day. My wife likes the game fine, but for me, there are a few things that make it disappointing.

First and foremost is the boop-boop-boop that plays when you're pressing your luck. On the TV show, the contestant would wait to press the button to stop the cursor on the big board, and you'd hear the constant boop-boop-boop until the contest yelled STOP and hit the button. The booping only happens for a few seconds, and all that's left is applause. The reality is that the applause would last a few seconds, and the booping would be what lasted. That and the sound of sweat dripping from the contestant's forehead. The booping helped keep the tension going, and that was a huge part of the game. Maybe I'm a bit overconcerned, but the point of this game is nostalgia, and that's the sort of thing that's important.

Also, the multiple choice for the first-to-buzz-in contestant doesn't give enough choices. In the show, you could answer the question first without the multiple choice for the extra spins, but with multiple choice for 1 spin. Obviously, there's no voice recognition possible, and typing in an answer wouldn't be practical. So they simply give the first to buzz in 4 choices instead of 3. It's just not enough. Basically, if you want to win, you simply buzz in as soon as you can, and just take your chances. It's a significant change in game dynamic.

AND, the trip prizes (described only as "A Trip") are ALWAYS 3000 for the first round and 4000 for the second round. Trips may cost this nowadays, but without scaling the Big Bucks (like 5000 (+ a spin!)) accordingly, the trips really skew the balance.
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