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by UBI Soft
Everyone
3.4 out of 5 stars  See all reviews (47 customer reviews)

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Platform: Nintendo Wii



Frequently Bought Together

Press Your Luck + The Price is Right 2010 Edition + Family Feud Decades
Price For All Three: $47.05

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  • In Stock.
    Sold by Hubbagames and ships from Amazon Fulfillment.
    Eligible for FREE Super Saver Shipping on orders over $25. Details

  • The Price is Right 2010 Edition $14.99

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  • Family Feud Decades $14.56

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Product Features

Platform: Nintendo Wii
  • All of the favorite moments of the show are in the game.
  • Custom Avatars - Design your avatar from head to toe, including body, facial features, hair and clothes.
  • Unlock Achievements - Use your winnings for customized items for your avatar. Achievements are also connected to Price is Right and Family Feud.
  • Premium Graphics - 3D models, enhanced interactivity, and detailed set and game design to match the modern look and feel of the show.
  • 3000 Trivia Questions + 50 Whammy Animations = Fun For All - This proven game formula is easy to pick up and play and fun for the whole family.

Product Details

  • Shipping: This item is also available for shipping to select countries outside the U.S.
  • ASIN: B002EZLP4E
  • Product Dimensions: 7.5 x 6 x 0.6 inches ; 3.4 ounces
  • Media: Video Game
  • Release Date: October 27, 2009
  • Average Customer Review: 3.4 out of 5 stars  See all reviews (47 customer reviews)
  • Amazon Best Sellers Rank: #943 in Video Games (See Top 100 in Video Games)

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Product Description

Platform: Nintendo Wii

Press Your Luck

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Customer Reviews

47 Reviews
5 star:
 (14)
4 star:
 (10)
3 star:
 (10)
2 star:
 (6)
1 star:
 (7)
 
 
 
 
 
Average Customer Review
3.4 out of 5 stars (47 customer reviews)
 
 
 
 
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48 of 52 people found the following review helpful:
3.0 out of 5 stars A for Effort, C for Execution, October 28, 2009
= Fun:3.0 out of 5 stars 
This review is from: Press Your Luck (Video Game)
Press Your Luck is probably one of the most popular game shows of the 1980s, but despite this, there hadn't been an official software version of the game for over two decades until Ludia launched Press Your Luck 2010, part of a suite of game show adaptations by the company. Ludia's version of Price is Right was relatively well received by casual and hard core game show fans alike (despite what some reviews on Amazon may say), so I was disappointed to see that they missed the mark a little bit with this release.

First, the good. The show's primary draw, the Whammy, is faithfully reproduced with over 50 Whammy animations. This includes some newly-created Whammys (mostly hilarious) as well as throwbacks to some Whammys used on the original show. It shows the designers "did their homework". The gameplay is nearly identical to that of the original show as well. The question round has been simplified somewhat to make all questions multiple choice (in the original, the contestant who buzzed in gave a verbal response and his opponents could choose from multiple answers), but other than that the gameplay is faithful. The graphics of the set and the "big board" itself are also faithful to the show, with two notable exceptions.

The first exception is that the prizes on the gameboard are all trips with a singular value. The actual show prided itself on giving away a variety of prizes, some good (like cars) and some bad (like Flokati rugs). The main tenet was that the prizes on the board were constantly changing and their values were a mystery. This led to suspense and strategy when a prize or a decision square was hit, because the contestant would not necessarily know the prize value in advance. By making the prize values static and unchanging, the designers have taken a huge shortcut that cheapens the value of the game.

Lastly, and this is undoubtedly a nit-pick, but the iconic sound heard when the randomizer flashes around the big board is strangely cut short in this game; it's only heard for the first second or two after the board starts spinning. Seeing as the designers went as far as to obtain the actual board sound used on the show, this is most assuredly a bug in the code. Unfortunately a format like the Wii does not lend itself to quick bug fixes.

In a nutshell, Press Your Luck 2010 for the Wii can be best described as a good start to reviving software versions of the franchise, but there's a ways to go to make it a completely faithful experience.
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7 of 7 people found the following review helpful:
4.0 out of 5 stars Fun for 2-3 Players, February 28, 2010
By 
Tiger (San Jose, CA) - See all my reviews
(VINE VOICE)   
= Fun:4.0 out of 5 stars 
This review is from: Press Your Luck (Video Game)
My wife and I think this game is fun to play together as a casual experience. It isn't a verious serious or difficult game, but does a good job recreating a game show experience. It is way better for multi-player than Price is Right which was really horrible for 2 players. This one is a better format because you both play through the full game to the end.

There are 2 rounds of questions then spinning for money on the board. The questions are rather easy, but I've never had a repeat yet and I've played it about 15 times. But apparently others have hit repeats early (it is probably random, so always a chance). Multiple choice is normally fairly obvious unless you just don't know the subject matter. So we do not get everything right, but you get more points for buzzing in first, so you'll do better to buzz in early. To be fair so everybody gets some spins, we play nice and at least let the other person rack up some spins. It could be to their harm too because too many spins can lead to more whammies when spinning, but you can pass them and force them on the other player too.

Spinning on the board for money is fun. We really don't care at all that the trips are all the same value since it is nearly random anyway and you want to rack up money and avoid whammies. You can get free spins, double your money, get more money, choice to lose a whammie, or get whammies. Get 4 whammies and you lose, but the other play gets to keep playing until they decide they have enough. What you get is nearly random, but I almost feel you can somewhat avoid whammies a little bit. At first I thought it was completely random, but I've been avoiding them a lot more recently. However I still run into them and bankrupt myself to start over often enough. Sometimes it is fun when someone in the losing position has some spins to pass and force upon the other player, and they are forced to spin and risk hitting a whammie.

The game isn't without its flaws. I've never played it as a single player. But with 2 players, it leaves the 3rd spot open. It might have been nice to have a computer player to fill the empty spot. It was a lot worse when Price is Right did this and doesn't feel like you are missing too much here. If you had another, you would probably have to sit through them spinning, so maybe it is better this way. One nice thing here, unlike Price is Right, is no loading between segments. Once you start, you keep going until the end without loading pauses in-between. The game is fun, but is not as long lasting. It is over-priced a bit for the value you get, but I still thought I'd give it a shot on a sale and was more fun than expected (especially compared to Price is Right).
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4 of 4 people found the following review helpful:
3.0 out of 5 stars Games missing critical details, feels rushed to market, January 3, 2010
= Fun:3.0 out of 5 stars 
This review is from: Press Your Luck (Video Game)
I bought PYL for my wife for Christmas, and was also interested because we were both such big fans as kids back in the day. My wife likes the game fine, but for me, there are a few things that make it disappointing.

First and foremost is the boop-boop-boop that plays when you're pressing your luck. On the TV show, the contestant would wait to press the button to stop the cursor on the big board, and you'd hear the constant boop-boop-boop until the contest yelled STOP and hit the button. The booping only happens for a few seconds, and all that's left is applause. The reality is that the applause would last a few seconds, and the booping would be what lasted. That and the sound of sweat dripping from the contestant's forehead. The booping helped keep the tension going, and that was a huge part of the game. Maybe I'm a bit overconcerned, but the point of this game is nostalgia, and that's the sort of thing that's important.

Also, the multiple choice for the first-to-buzz-in contestant doesn't give enough choices. In the show, you could answer the question first without the multiple choice for the extra spins, but with multiple choice for 1 spin. Obviously, there's no voice recognition possible, and typing in an answer wouldn't be practical. So they simply give the first to buzz in 4 choices instead of 3. It's just not enough. Basically, if you want to win, you simply buzz in as soon as you can, and just take your chances. It's a significant change in game dynamic.

AND, the trip prizes (described only as "A Trip") are ALWAYS 3000 for the first round and 4000 for the second round. Trips may cost this nowadays, but without scaling the Big Bucks (like 5000 (+ a spin!)) accordingly, the trips really skew the balance. And geez, they could have made up some different price amounts and destinations, for goodness' sake.

And finally, the whole game feels rushed. The whammy animations (which don't include the Whammy's voice!) are rushed. The avatar choice is a bit limited, with poor emotional response. (Can't they just use the Miis?) The cursor stop on the big board is delayed, *especially* when you use the A button as opposed to smacking the controller down. And the user interface is lacking (e.g. screens where the game is loading don't say as much, and just show a random Whammy animation without a progress bar or anything.

Maybe they'll fix this stuff for 2011...but I suppose they did what was needed to get my 40 bucks, which is put a Whammy on the front of the box. The games isn't as bad as I might make it seem, but it could have been a LOT better.
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