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Arists LeUyen Pham and Alex Puvilland create vivid scenes against a stunning background of ruins, lush gardens, and desert landscapes in Prince of Persia. Inspired by the popular video game as well as The Arabian Nights, the graphic novel follows two princes living centuries apart whose lives nonetheless intersect: they live in exile, fight epic battles, and, of course, rescue a princess. In their transformations from the video game to the graphic novel, each character was revised multiple times. Some were discarded, like Farah, the female warrior, and others were refined, like Prince Guiv.
Take a look at how the authors transformed the Prince of Persia characters from their early sketches (click each image below to see the final sketch).
|Farah is a young warrior who is the model for the 9th century princess, Guilan. ||Originally an Arabian Nights character, this dancer became the 13th century princess, Shirin. ||This sketch of Guiv combines the prince of the video game with the prince of the graphic novel. |
Video gamers should enjoy this byproduct of a popular franchise. As game creator Mechner explains in an afterword, the original Prince of Persia was widely played in the early 1990s and famed as one of the few video games that had a story line with literary merit. It's been upgraded several times with somewhat different versions of the hero, which Mechner justifies as reflecting the fluid, dreamlike nature of Eastern storytelling. Sina's script for this book lays out two stories simultaneously, echoing and overlapping each other. In the 9th- and again in the 13th-century Persian city of Marv, a rightful prince is denied the throne, a vizier lusts for power, a courageous damsel fights for her lover, etc. The characters can't be sure whether their knowledge of events comes from memory or prophecy, creating a multi-leveled narrative that reflects the game, although readers will need to keep track of which hero is performing on a given page. There's plenty of action, and the artwork by Pham and Puvilland is suitably vigorous and exotic; however, without the thrill of participating in the action on-screen, reader involvement is limited. (Sept.)
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Surprisingly deep, definitely worth a second or third read.
Don't be deceived by the child-like cover -- this is a serious, mature, graphic novel.
This book is very different from any of the games. That is NOT a bad thing, however, as the separate games (and the movie) are all very different from each other. Read morePublished on November 26, 2012 by Judy Maxwell
This book has little to nothing to do with any of the video games in the long running franchise. Skeptical at first, I quickly warmed to the unique style of art and the pacing of... Read morePublished on August 20, 2010 by Matthew Gardner
I have never played any of the "Prince of Persia" games, nor have I seen the film, so I am approaching this review from a purely stand-alone comic book point of view. Read morePublished on August 19, 2010 by Zack Davisson
What do graphic tie-ins to non-graphic properties bring to mind? An opportunity to expand upon a given mythos à la Aliens vs. Read morePublished on July 8, 2010 by GraphicNovelReporter.com
For years I've heard of Prince of Persia as a video game, but as I don't play games I didn't know much about it. Read morePublished on June 22, 2010 by Cynthia Hudson
I found this graphic novel to be very confusing. I kept hoping that I would eventually start to follow the story, but the pieces never fell into place for me. Read morePublished on June 8, 2010 by Holly Lee
Though I've only played one of the games in this series, I thought it would be fun to read a graphic novel based on a game. Read morePublished on May 19, 2009 by Summer B. Frace
I picked this up at a Barnes & Noble for about $4. I've been a long time fan of the game series and when I saw that Jordan Mechner had his hand in it, I was sold. Read morePublished on May 13, 2009 by R. Pickman