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Prince of Persia standards slipping away like sands
on June 10, 2010
This review is for Prince of Persia: The Forgotten Sands (Wii Version)
If you've played any of the other Prince of Persia games, you might be dissapointed.
Prince of Persia: The Sands of Time - had an awe inspiring storyline, and a rewind time feature, that easily made up for it's average fighting.
Prince of Persia: Warrior Within - Improved upon the fighting 10 fold, kept the rewind time, and lessend it's storyline from perfect to excellent.
I've played the other Prince of Persia's but I always compare them with the first and second. Those two set the standards of: really good story, and/or really good fighting.
Prince of Persia: The Forgotten Sands - Doesn't live up to either of these high standards, set for it by it's predecessors. The storyline is bad and most often times confusing. You understand generally what's happening, and that's it. Few things are explained and even fewer questions are answered. The fighting is a bunch of swinging, while they do add in mutliple moves to master as you progress, the actual execution of the moves is sketchy at best. Might've been better if it supported motion plus. The two most easily executed fight moves are the jump attack and the whirlwind, but those are really the only two moves you will need to defeat the 7 different monster types and 3 bosses.
I try not to complain about graphics, especially where the Wii is concerned. They are decent enough for the system.
The sound however is worthy of note. The voice acting is quiet, and most often drowned out by background noise or the change of locations music. And conveniently every time the location changes that's when the characters want to talk. If they have any storyline enhancing statements, you will be hard pressed to hear them.
The puzzle solving system is nothing too complex. A couple interesting puzzles here and there to keep you thinking, and several decent puzzles of how to get from location to location.
Now we come to the heart of the matter. The free running or parkour. The game does an excellent job, of providing you with neat areas to reach, and with different ways in which to reach them. Admittedly this game (unlike others I've played) did take into consideration the wii remote and nunchuck, and the incorperated them flawlessly togethor, minus the fighting, but swinging to fight will always be sporadic. Anyways, the use of the remote to free run, jump, make hooks, trigger switches and overall reach your goal was done superbly! The buttons were laid out appropriately and once mastered it was an extremely fun experience. They add in 3 different abilities, spaced nicely through the game, to help you progress and reach your goals. And towards the end they stop giving you so much help like cracks to cling to, but rather a huge blank stretch of wall and a door on the other side. After aquiring the third ability, it hardly seemed necessary to follow the routes laid out for you any more, but rather make your own and often times bypass whatever traps the programmers laid for you. However I think they realized they gave the user too much freedom and as a result cut the game short. That's right, the game has about 8 hours of play time. And I'm one who likes to explore everything, find all the secrets, see if I can reach places I'm not supposed to, and just generally goof off, figuring I'll reach the end when I reach the end. Completed the game just a little over 8 hours and unlocked two achievements of "fast" and "faster". At first I didn't believe I reached the end, thinking this was a mistake, but sure enough 8 hours and only 3 boss fights later here's the end. (yah only 3 bosses!) And there's the ending. I still want to know why the game throws you into a blue world that flashes randomly, while you reach the same exit and watch the same cut-scene three times. It was weird. Like the programmers were going to do more with it but changed their minds. Then the actual ending/wrap up itself was.... unusual. I have many complaints with it, but don't want to reveal anything in case you want to play.
A little side note: The Bonus full game of Prince of Persia 1992. Is the flat 2d, very first prince of persia they developed. With pixelated characters that remind you of the very first mario. So try not to get your hopes too high.
In summary, the game is fun to play. A little short, with a lack of bosses, challenging puzzles, and to few obstacles to overcome, but fun in general. Any original Price of Persia fans will be dissapointed. But newcomers, should be moderately happy. Hopefully if you buy this game knowing these facts you will be more satisfied with your purchase.
From what I understand, this same game for the other platforms (360, ps3, etc) is completely different! The storyline is different, the fighting, the puzzles, the abilities, everything. I mean, some of the other reviews talk about Malik unleashing the sands. Who's that?! The wii version has you running around with some golden genie named 'zarah' and that's the only character your prince interacts with, besides a princess near the end. It's a bit of a let down that they changed up the Wii version in time to make the movie deadline. It also appears that amazon is not distinguishing between the games, but rather lumping all the reviews in togethor. So please note: this review is for the Wii version.
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