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Prince of Persia: Sands of Time

by Ubisoft
GameCube
Teen
4.1 out of 5 stars  See all reviews (66 customer reviews) 92 / 100

Price: $75.39 & FREE Shipping. Details
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  • Prince of Persia: The Sands of Time is a 3D platformer which focuses on acrobatics and agility. Throughout much of the game, the player must attempt to traverse the palace by running across walls, ascending or descending chasms by jumping back and forth between walls, avoiding traps, climbing structures and jumping from platform to platform, making other types of well-timed leaps, solving puzzles, and using discovered objects to progress. Combat has a heavy focus on using acrobatics to defeat foes. One example is the ability of the Prince to rebound off walls in order to strike enemies decisively. The player can also vault over the enemies' backs and then finish them off. The player generally attacks enemies and blocks using a sword, although only the Dagger of Time can defeat humanoid enemies, with the exception of the final sword that is acquired in the game. The Dagger of Time contains "charges" of the Sands of Time from the hourglass that allow the Prince to control time. The Prince has the ability to "rewind" time and travel up to ten seconds into the past. While using this ability, all sounds and previous action play backwards. For example, if the Prince was struck by an enemy attack during the rewound period, the health he lost will be given back to him, or a bridge that was destroyed a few seconds ago will repair itself. He can also save himself from death by falling, by rewinding time. The Dagger also allows the Prince to slow down time, and freeze his enemies, using a main-gauche tDeveloper(s) Ubisoft Montreal Publisher(s) Ubisoft, SCEJ Director(s) Patrice Désilets Producer(s) Yannis Mallat Designer(s) Jordan Mechner Programmer(s) Claude Langlais Writer(s) Jordan Mechner Series Prince of Persia Engine Jade[1][2] Platform(s) PlayStation 2 Xbox GameCube Game Boy Advance Microsoft Windows PlayStation 3 Release date(s) November 6, 2003[show] Genre(s) Platformer, action-adventure, hack and slash Mode(s) Single-player Distribution Optical disc, Cartridge
  • The Prince soon teams up with Farah in an attempt to return the Sands of Time to the Hourglass, which the Vizier moves to the top of the Tower of Dawn. As they progress through the palace the pair are constantly waylaid by Sand Monsters and the deadly network of traps set in motion in the hopes of killing the creatures. The Prince becomes steadily more worn until his princely armor is mere shreds and his body covered bloody wounds Early in the game, the player will receive help from a non-playable character named Farah. She will assist in solving puzzles too complex for one person. During fights with sand creatures, she will also shoot arrows in an attempt to assist the player. If she dies, the game ends. Plot[edit] King Sharaman of Persia and his son, known only as the Prince, pass through India en route to Azad and conquer a city with the aid of the local Maharajah's traitorous Vizier. During the battle the Prince seeks to win honour and glory in his first battle and heads straight to the Maharajah's treasure vaults, where he discovers the mythical Sands of Time safely contained within their Hourglass and the Dagger of Time, which he quickly learns can turn back time a short amount. When the Prince presents the dagger to his father, the traitorous Vizier demands it as payment, but is refused by King Sharaman. The Persians then continue on their journey to Azad with the wealth prisoners taken from the Maharajah, among them the Maharajah's beautiful daughter, Princess Farah. In Azad, the Vizier, now in the service of King Sharaman, tricks the Prince into using the Dagger to release the Sands of Time from the Hourglass. A horrific sandstorm engulfs the kingdom and the Sands of Time turn all the occupants of the palace into monsters. Only the Prince, Farah, and the Vizier remain unchanged due to their possessions; a dagger, a medallion, and a staff, respectively. Amid the catastrophe, the Vizier demands the dagger from the Prince, who refuses and manages to escape.
  • As they wait to die in the tomb Farah tells the Prince, who similarly reveals his claustrophobia, a story she had never told anyone before, about a time when she was little, when her mother told her about a secret magic word which would help her escape anything that scared her: "Kakolukia". As soon as the Prince repeats the word, as if by magic, the pair find a secret tunnel beneath one of the sarcophagi, which winds down into a mysterious, dreamlike bathhouse which resembles the magic fountains that the Prince earlier used to increase his health. As they bathe, the Prince and Farah finally make love and find comfort in each other amid their perilous situation. When the Prince awakens afterwards, he finds himself back in the tomb and discovers that Farah, the Dagger, and his sword are gone, leaving him with only Farah's medallion to protect him from the Sands of Time. The Prince, having found a new sword which destroys the sand monsters on contact, pursues and catches up to Farah once more atop the Tower of Dawn, which he must climb from the outside. When the Prince finally reaches the top he finds Farah being overwhelmed by the sand monsters and, despite his efforts to save her, she falls to her death in the Hourglass room below. Enraged by his lover's death, the Prince uses the Dagger to massacre the last of the sand monsters in the tower and descends to weep over Farah's body. As the Prince mourns, the Vizier emerges from the shadows and offers the Prince a partnership in his evil plan. The Prince angrily refuses and before the Vizier can stop him he drives the Dagger of Time into the Hourglass and reverses time to the night before the invasion of the Maharajah's kingdom. The Prince awakens, still with the Dagger of Time, and secretly finds his way to Farah's bedroom, where he tells her the whole story, which she does not remember as it had not happened yet. However, the Vizier discovers the Prince, and fearing his planned treachery already revealed, attempts to
  • The Prince: The Prince is the protagonist of the Prince of Persia franchise. His name never explicitly stated. Though his personality and appearance have varied over time, he is never without his trademark athletic and acrobatic skills, and is generally a good hand with a sword, too. Farah: Farah is an Indian princess and is the daughter of the Maharajah. She crosses paths with the Prince of Persia on numerous occasions and aids him throughout his adventures (while they develop special feelings towards each other). Sharaman: Sharaman is the king of Persia and father of the Prince in the Sands of Time trilogy. A renowned warrior and respected leader, many admire him, especially the Prince. Vizier: The Vizier is a black-hearted government minister with grand plans to wrest power from the sultan and claim the young princess as his own.[9] Development and release[edit] Prince of Persia: The Sands of Time was revealed on March 3, 2003 and was created largely by the same studio behind Tom Clancy's Splinter Cell in attempts to "breathe new life" into the action/adventure genre.[10][11] Initially shipped on November 6, 2003 in North America, the game was later released on November 21, 2003 and September 2, 2004 for Europe and Japan, respectively.[12] Development of the game was filmed for series 3 of the program How it's made in a section titled Video Games and shown on the Discovery Channel. Music[edit] Stuart Chatwood, of the Canadian rock band The Tea Party, was selected as composer for the game in early 2002. He began drafting and writing material in late 2002, and began the recording process in January 2003. Included also in the writing process was Iranian composer and violinist Ali Tajvidi and Bijan Mortazavi, and Oud band Le Trio Joubran. The vocals of Maryem Tollar are featured throughout the game. Prince of Persia: The Sands of Time - Original Soundtrack was released in Japan on November 3, 2003 by Nippon Columbia. Some of the tracks were re-released by Ubisoft M

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Prince of Persia: Sands of Time + Prince of Persia: Warrior Within - Gamecube
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Product Details

  • ASIN: B00009ZVI2
  • Product Dimensions: 7.5 x 5.5 x 0.5 inches
  • Media: Video Game
  • Release Date: November 18, 2003
  • Average Customer Review: 4.1 out of 5 stars  See all reviews (66 customer reviews)
  • Amazon Best Sellers Rank: #14,195 in Video Games (See Top 100 in Video Games)
  • Discontinued by manufacturer: Yes

Product Description

From the Manufacturer

Amidst the scorched sands of ancient Persia, there is a legend spun in an ancient tongue. It speaks of a time borne by blood and ruled by deceit. It is within this war torn land that a young Prince discovers a magic dagger. Drawn to its dark powers, he is led to unleash a deadly evil upon the reaches of his father's vast kingdom. Aided by the wiles of a seductive princess and the absolute powers of the Sands of Time, the Prince stages a harrowing quest to reclaim the Palace's cursed chambers, and restore peace to the very fabric of Time itself. He must tread these dangers carefully, however. Because in this world, there is only one rule: master the Sands, or be buried.

Embody a legendary hero with gravity-defying acrobatics, ferocious fighting combos, and the ability to bend time to fulfill his bidding. Wield the power of the Sands of Time - a force allowing the Prince to erase the past, behold the future, and freeze the present. Uncover the mysteries of a world never before explored in action-adventure gaming. Ancient Persia, mythical and deadly, holds a staggering array of landscapes and kingdoms to explore and conquer.

Product Description

Aided by the seductive princess and the "Sands of Time", the Prince must restore peace to Time itself.

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Customer Reviews

Most Helpful Customer Reviews
24 of 28 people found the following review helpful
3.0 out of 5 stars Falls just short October 3, 2004
Fun: 4.0 out of 5 stars   
Well, I'd heard very good things about Prince of Persia, so I decided to check it out. I can't say I entirely agree with all the positive reviews I read.

GAMEPLAY: GOOD
Gameplay in POP has three major aspects: platforming, combat, and puzzle-solving. There are not very many traditional puzzles, perhaps three or four. Most are pretty standard, but the "Hall of Learning" light-beam puzzle was fairly entertaining and had a unique and complex 3-dimensional structure. Additionally, in some locations just moving around constitutes a puzzle. In most places, however, gameplay is fairly linear, and generally there is only one way to get through any particular area.

The platforming is the game's strength, and most of the time it's a real treat to maneuver the Prince through the obstacle course that the Sultan's Palace has become. I found, however, that the controls could be difficult -- wall-jumping would inexplicably fail me at times, and also the Prince would occasionally run off the end of a platform (catching the edge) instead of running along a wall as intended. In areas where the platforms were temporary for any reason, this could be a real problem. Also, when fighting in a narrow space, the Prince would occasionally put his swords away and run along a wall if I was trying to guard and the enemy was just slightly too far away.

Of course, the game's special methods for controlling time often rescued me from the control problems. However, there are difficult segments of the game (near the end) where one does not have the ability to control time, and that can lead to a long, frustrating, and boring process of going all the way back through an area just because of a slight mistake near the very end.
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13 of 14 people found the following review helpful
5.0 out of 5 stars 'must buy' title for your gamecube November 24, 2003
This is a highly polished title that has been implemented very well on the 'cube.
It looks fantastic, from the scenes to the animations and the special effects deployed. The texturing and lighting is well done and there is much atmosphere to the levels.
The gameplay is reasonably easy to learn, progressively challenging - yet also very rewarding. I am finding this to be very playable and enjoyable throughout.
The fight sequences are well implemented and fun. Moves are context sensitive rather than overloaded with combos to pull off moves, therefore it is reasonably easy to perform some very pleasing and satisfying combat sequences. Battles can still be quite frantic as you move from character to character, slaying them and sucking sand from them to power your dagger.
I enjoy the special effects associated with the combat, which are 'matrix style' motion blur, slow motion, etc. I find Prince of Persia to not only execute these effects better than many other games, but also to be a very good game for which it is well suited. There are too many games that introduce these effects for little valid reason other than 'we can do this so why not' and as a result they are often out of place, with little visual or gameplay benefit. In this example, this isn't the case and the general level of polish to Prince of Persia is raised as a result. A whole lot of passion went into developing this game and I applaud those involved.
Although the character is free roaming, the levels and storyline are laid out so that challenges are presented in a totally linear fashion. While could be considered a constraint to the title, it was probably a very good choice as it helps to pull the character through the story.
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14 of 17 people found the following review helpful
5.0 out of 5 stars Best I've seen since Metroid!!! November 17, 2003
By Bradley
This game truly has everything you could wish for. It is extremely entertaining and offers one of the coolest heros we've seen in a long long time.
The Prince is able to bend gravity and time to offer up a high WOW value from your friends, as well as yourself. From running up and across walls to doing acrobatic flips on a pole, this guy's got it all! Also, with the addition of the ability to slow and even rewind time, it causes you to take a lot more chances than you ever would in any other game for the fear of seeing the dreadful words "Game Over." In Prince of Persia, if you miss an amazing stunt, then just rewind time and try again. I love this feature because it allows you to be super daring!
Fighting enemies has a better Matrix feel to it than the Enter the Matrix game. Three zombie looking creatures come at you from all sides. You slice at the first one then spin kick him to knock him away while the other two are closing in quick. You now run up the closest one's chest and kick him in the face in a move that I swear I saw in the Matrix Reloaded movie. Now, your back is turned and you are a fraction of a second away from being stabbed in the back. You are then able to make the Prince do a backflip over the slicing enemy as time slows down and sees you do a backflip with a full twist all while unsheathing your knife to stab the monster in the back of the neck! Truly amazing and suspenseful fighting.
The cut scenes are very impressive with high quality graphics and speech. Our hero also tends to talk to other people and even himself as you are playing. This is the game that will WOW and delight everyone of all ages! A true must have for any action adventure gaming fan!
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Most Recent Customer Reviews
5.0 out of 5 stars Five Stars
So much fun!
Published 1 month ago by Lily
4.0 out of 5 stars Old assasins creed
If you like assasins creed, but now all the trash and blood and violence that comes with it, this is pretty much the same game. Read more
Published 5 months ago by Ryan
5.0 out of 5 stars What a promising start to a great series and movie
Short story, I was at GameStop years ago looking for a good game. I picked up Lord of the Rings: Two Towers and took it home. Read more
Published on September 15, 2011 by Scottypiper
5.0 out of 5 stars In my all time top 10.
Ahhhhhh I remember when this game first came out.
The look alone hooked me.
I ran out and bought it and.......the rest is history. Read more
Published on January 7, 2011 by Brian Nallick
3.0 out of 5 stars Don't let looks fool you
The first time I played Prince of persia I bought this one.I thought the fighting
would be great but I was wrong. Read more
Published on December 31, 2009 by LeAnn
3.0 out of 5 stars i am sorry but i expected more.
Prince of persia was entertaining however, i would prefer if this game had more battles than running from wall to wall solving puzzles. good game, with no replay value. Read more
Published on November 22, 2008 by Winston Fraser
4.0 out of 5 stars Sweet but tricky
I enjoyed this game a lot. However there were several parts that were very frustrating. It might be that I'm not very good at platforming but some parts took me a long time. Read more
Published on July 31, 2008 by Ashley Robinson
5.0 out of 5 stars Brought my faith back to the Gamecube
I have 50 gamecube games, but i have never been blown away by any like this. I beat it in two weeks but was the best platformer game I have ever played. There are no negatives. Read more
Published on December 21, 2006
4.0 out of 5 stars Good game, but it gets better in the future.
I am a fan of free roaming games and this is just a bit short of one. Yes you can roam all over the current area you are in but you cannot go back once you are done. Read more
Published on November 14, 2006 by J. Marcus
5.0 out of 5 stars Prince of Persia - Sands of Time
This is a classical revival of the classic PC platforming game where you started in the dungeon and had to escape upwards to the highest tower to save the princess from the evil... Read more
Published on October 1, 2006 by Cameron Usman
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