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Prince of Persia Warrior Within - PlayStation 2

by Ubisoft
Platform : PlayStation2
Rated: Mature
4 out of 5 stars 123 customer reviews
Metascore: 83 / 100

Price: $19.37 + $3.98 shipping
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  • Fight against an entire island of most brutal, unrelenting monsters who exist only to torment mankind
  • Manipulate the environments and use your enemies against each other, for a new kind of fighting
  • Use the Sands Of Time from the first game in all-new ways -- create devastating new combos you create as you battle enemies
11 new from $7.77 122 used from $0.01 15 collectible from $3.77
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Product Description

Platform: PlayStation2

Product Description

Prince of Persia Warrior Within is a sword-slashing sequel to the hit game, Prince Of Persia: Sands Of Time. This time, our Prince is hunted by Dahaka, an immortal incarnation of Fate. The spirit seeks retirbution against the Prince, but he is wiser and deadlier than he was. To avoid his preordained death, he'll travel to the infernal core of mankind's worst fears.

From the Manufacturer

The Old Man said to the Prince, "Your fate has been written. You will die."

Enter the dark underworld of Prince of Persia 2, the sword-slashing sequel to the critically acclaimed Prince of Persia: The Sands of Time.

Hunted by Dahaka, an immortal incarnation of Fate seeking divine retribution, the Prince embarks upon a path of both carnage and mystery to defy his preordained death. His journey leads to the infernal core of a cursed island stronghold harboring mankind's greatest fears.

Only through grim resolve, bitter defiance and the mastery of deadly new combat arts can the Prince rise to a new level of warriorship - and emerge from this ultimate trial with his life.
Key Features

  • The Game of the Year returns: Prince of Persia 2 is the highly anticipated sequel to the universally acclaimed Prince of Persia: The Sands of Time, the undisputed Console Game of the Year for 2003.
  • A warrior reborn: The Prince has matured immeasurably since his courageous fight in Prince of Persia: The Sands of Time. He returns here with deadlier skills, a darker heart, and a craving for battle.
  • Free-form fighting system: An intricate new combat system lets you wage battles with no boundaries. Manipulate the environment and the enemies themselves to develop your own unique fighting style. Plus, an all-new projectile attack system allows for a variety of ranged combat tactics.
  • A violent underworld revealed: Explore and conquer a cursed island underworld, breeding ground for the most brutal, unrelenting monsters to torment mankind.
  • Control the ravages of time: Ravage enemies with the devastating new combative powers of the Sands of Time, opening up astounding variations in fighting game play.
  • Fight harder, play longer: Hours upon hours of action await in your fight for survival, including various bonus incentives for those who finish the game.

Product Details

Platform: PlayStation2
  • Domestic Shipping: Item can be shipped within U.S.
  • International Shipping: This item is not eligible for international shipping. Learn More
  • ASIN: B0002CHJ3M
  • Product Dimensions: 7.5 x 5.2 x 0.8 inches ; 4 ounces
  • Media: Video Game
  • Release Date: June 15, 2006
  • Average Customer Review: 4.0 out of 5 stars  See all reviews (123 customer reviews)
  • Amazon Best Sellers Rank: #15,448 in Video Games (See Top 100 in Video Games)
  • Product Warranty: For warranty information about this product, please click here
  • Discontinued by manufacturer: Yes

Customer Reviews

Top Customer Reviews

Platform for Display: PlayStation2
Prince of Persia, the Sands of Time was a unique and revolutionary game that relied on intuitive and slow paced gameplay with increased emphasis on thoughts and visuals as opposed to button twitching action. This game, the sequel, moves the game more towards the ordinary action, cliched video game, with increased annoyances from large fights, backtracking, and bosses. Original games shouldn't move back towards the standard, formulaic game, but unfortunately, this does.

The first thing everyone is probably wondering is how different is this from the Sands of Time? Well, the puzzles, the intuitive and graceful controls and the fun movements are all there. Many of the same elements of gameplay still exist. Just getting from point A to point B in a large room with pillars, ledges, running on walls, swing on ropes, sliding down drapes, it's all there. Still the same reliance on thinking, visuals. In fact, there is actual improvement. The last game had jumps that were questionable and jumps were made blindly. This game has eliminated much of that. Other improvements include the fact that you traverse the same palace within two different time periods, meaning that the same rooms will have different traps or different lighting. A very interesting and unique concept.

The other changes are more dramatic. The videos and styles are a little darker, they've added chase scenes, and most drastic of all, they changed the fighting system and added a lot more fighting.

First off, the videos, audio, and visuals of the enemies are of a slightly darker nature, which is pretty much the only reason why it's a mature rating. It's worth noting that they fixed the sound problems from SOT and added subtitles. They changed some of the music.
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Platform for Display: PlayStation2
first of all, this game is definitely one of my all time favorites. I got hooked into the genre by playing SOT, which was a good game, but in my opinion could have had just a little bit more edge, which is what they did with this game. It could be that i'm just a sucker for the new free-form fighting system, in which you can pull off a slew of ridiculously awesome looking combos,or the fact that it's just dark in general. I don't want to steer anyone wrong though, SOT was great, i thought how they played the prince off as an innocent bystander of the vizier's twisted little plan was good, even possibly legendary, but honestly this is a different time period in the prince's life...it's not even realistic to claim that he wouldn't be battle-scarred after all those years. So personally i think the change is good and thats all i have to say about that.

So anyways, moving on...if you haven't played it yet and have also played the first one, what are the changes?? Well quite obviously as previously stated it has much more edge, it has some sexual themes, which honestly i don't even think are really life-changing, a teen could most definitely handle it, and the prince is much darker and battle-scarred in this one, which i think is great. Also, the added some more obstacles like the wall run rope and the curtain sliding thing. There are also some chase scenes and some godsmack to go along with em. The videos are cooler, the obstacles are harder, and i think it takes a little more thought, you really gotta look around sometimes. But without a doubt the biggest change is the free-form fighting system.

So...why complicate a game with numerous combos, when you can just have a couple......
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Comment 9 of 10 people found this helpful. Was this review helpful to you? Yes No Sending feedback...
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Platform for Display: PlayStation2
This game is more challenging than PoP Sands of Time, longer, and somewhat buggier. I enjoyed the time I spent with it, but very close to the end I was prevented from finishing by a known and widely reported bug. (A time portal fails to operate.) Apparently the solution is to start the game over from scratch, but I lack the time and heart do the whole thing again. The game also got stuck at a couple of other points, but restoring from a saved game got around those glitches.

I like the controls in this game better than previous versions. I didn't find myself struggling to get some ultra-finicky key sequence just right. On the other hand, there are many more sequences to memorize. You don't need to know them all, but you will need more than a handful to make it through the fighting. A couple of good moves just won't cut it. This version of the game is definitely heavier on fighting and lighter on puzzles than previous versions, but it still has plenty of both.

One suggestion for people just starting: keep a map and notes. Later in the game you will be asked to navigate to various places by name. I remembered the places, but had not the foggiest idea of how to get to them. The game map is almost completely useless for this, although it will tell you where you are and where you are trying to get. Without a good memory or a good map, getting back to a particular room could be a tedious exercise at best. I resorted to an online walk-through as a memory refresher a couple of times.

On the whole I liked it, but was somewhat disappointed that I didn't get to finish.
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