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Most Helpful Customer Reviews
37 of 37 people found the following review helpful:
5.0 out of 5 stars
Excellent digest of visual design concerns with examples.,
By Linda A (Micanopy, FL USA) - See all my reviews
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This review is from: Principles of Form and Design (Paperback)
This book compiles Wucius Wong's earlier works "Principles of Two-Dimensional Design", "Principles of Two-Dimensional Form", and "Principles of Three-Dimensional Design". It's a good reference for design conventions (similarity, anomoly, gradation, radiation) with examples. Three-d section uses geometric constructions and doesn't use plastic examples. Strong 2-d resource. Less useful for 3-d.
27 of 27 people found the following review helpful:
4.0 out of 5 stars
Written long long ago... yet still up to date!,
By Seno Hadi Marjadi (New Zealand) - See all my reviews
This review is from: Principles of Form and Design (Paperback)
This book is actually a compilation of two old books from the same writer. As he stated in the intro - it covers essential principles of form and design in very basic, formal, scientific way. This may be a bit dry for some, and the illustrations are very different from popular design books. It's nothing arty but it does mention crucial points for designing.The content is not about mind-blowing inspiration, ongoing fashion/trend of design, or stupid sensational gimmick... it's just simple and pure - it describes principles of form! I read these books long ago and still I go back and see it again. I am a 3D/CGI animator now and I believe this book will be useful for either DTP and CGI users alike. What is Grid? Unit? Superunits? Grouping? They were old books in one now(bundled), but there's nothing seems outdated here!
15 of 16 people found the following review helpful:
4.0 out of 5 stars
Not attractive, but a useful reference for 2-D design,
By Joanna Daneman (Middletown, DE USA) - See all my reviews (TOP 10 REVIEWER) (VINE VOICE) (COMMUNITY FORUM 04) (HALL OF FAME REVIEWER) (REAL NAME)
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This review is from: Principles of Form and Design (Paperback)
This is a combination of two books by the author, covering the essential principles of form and design in a textbook style. It won't inspire the artist, but does provide technical information that can be useful, especially for computer graphics artists. The 3-D content of the book is less complete than the 2-D, and the pictures are primarily black and white. Visually and text-wise, this book is boring, but it may provide valuable technical information for those that are delving into the principles of design on computer. It's helpful for visalizing typical design usages like similarity, anomoly, gradation, radiation and rotation--with black and white shaded illustrations showing progression of design.
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