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14 of 14 people found the following review helpful:
5.0 out of 5 stars 3D Newbie Likes It
I'm entirely new to 3D modeling and animation. I found this book to be exceptionally well written. The author provides a clear and concise explanation of the principles of 3D computer graphics, with easy-to-understand examples throughout. As stated in other reviews, it is not software specific. If you are looking for an introductory but thorough 3D primer, I recommend...
Published on February 8, 2000 by Roger Kirchner

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13 of 14 people found the following review helpful:
3.0 out of 5 stars Excellent Overview, But Go Elsewhere For Details
I agree with prior reviews that this book is well written and provides an excellent introduction to 3D computer graphics. If you're new to the field and want to learn about the general terminology and techniques of 3D computer graphics then this would be a top choice. Just don't expect, however, that after finishing you'll be ready to plunge into creating your own...
Published on November 21, 1999 by J. Fogarty


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14 of 14 people found the following review helpful:
5.0 out of 5 stars 3D Newbie Likes It, February 8, 2000
By 
Roger Kirchner (Sonoma County, California) - See all my reviews
I'm entirely new to 3D modeling and animation. I found this book to be exceptionally well written. The author provides a clear and concise explanation of the principles of 3D computer graphics, with easy-to-understand examples throughout. As stated in other reviews, it is not software specific. If you are looking for an introductory but thorough 3D primer, I recommend this book without reservation. It should provide a solid foundation for those who have little or no prior computer graphics experience.
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13 of 14 people found the following review helpful:
3.0 out of 5 stars Excellent Overview, But Go Elsewhere For Details, November 21, 1999
By 
J. Fogarty (Saint Louis, MO USA) - See all my reviews
(REAL NAME)   
I agree with prior reviews that this book is well written and provides an excellent introduction to 3D computer graphics. If you're new to the field and want to learn about the general terminology and techniques of 3D computer graphics then this would be a top choice. Just don't expect, however, that after finishing you'll be ready to plunge into creating your own rendering engine or even be up to speed on using an existing engine. If you're looking for technical detail, then you'll have to look elsewhere.
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8 of 8 people found the following review helpful:
5.0 out of 5 stars Clearly, accurately covered concepts--without jargon, July 29, 1998
I found "Three-Dimensional Computer Animation" to be a particularly clearly written and clearly illustrated book, especially given the complexity of this field. The book covers the chief concepts in 3D modeling, rendering and animation and provides detailed technical explanations rare in books for artists and designers. Amazingly, O'Rourke does this without relying on jargon or assuming a scientific or mathematical background (or writing an inconveniently long book). Artists and designers working in 3D will find this a valuable resource as they seek to better understand the potential of 3D graphics and to master this new and often demanding medium. "Three-Dimensional Computer Animation" is appropriate for classroom use and also as a guide and reference for working artists, designers, and animators.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars Outstanding classroom text!, January 4, 2000
By 
Cleve Crudgington (Los Angeles, California) - See all my reviews
As an instructor in 3D computer animation I find this book to be an excellent text for the classroom. O'Rourke knows his stuff and presents the material in a well-thought out, logical format. The only negative is that it's time for a new release.
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4 of 4 people found the following review helpful:
5.0 out of 5 stars A must-have for the novice 3D animator, October 6, 1998
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This new edition of O'Rourke's text is a must-have for the novice 3D animator. Clear and elegant descriptions of how 3D animation programs actually work offer the animator unique insight into the logical organization of the most popular programs. It can be used both as a textbook and as a reference, and this new edition is up-to-date. The sections on procedural maps, hierarchical animation, blended surfaces and metaballs are very useful. One caveat: this is a general text which explores the structure of 3D animation programs and is therefore broadly applicable. It is not a book about a specific 3D package.
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3 of 3 people found the following review helpful:
4.0 out of 5 stars Excellent book for intro courses in animation, November 7, 2001
By A Customer
This book is excellent in giving the reader the "big picture" of foundational knowledge needed to learn technical animation. I strongly suggest using this book in introductory courses that teach technical-based animation, looking at techniques, not creativity.
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1 of 1 people found the following review helpful:
2.0 out of 5 stars well written, but sparsely illustrated, October 5, 1999
By A Customer
While Mr. O'Rourke's book does a very good job of explaining in depth the terminology of 3d computer graphics, the book is very sparse in illustrations that display how the concepts translate into final rendered imagery. With the exception of the middle of the book, which has glossy reproductions from actual computer generated 3d scenes, the book looks and feels like a high school algebra textbook.
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5.0 out of 5 stars Great for classroom vocabulary/easy to read, April 6, 2009
I bought this book to help with 3D vocabulary in the classroom. It was very easy to read and understand and was perfect for what I needed. It is hard to find a book where vocab is easy for students to relate to so this is a great one for that.

A definite must for any 3D animator.
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5.0 out of 5 stars Terrific guide for current and future 3D animators., July 8, 1998
By A Customer
Michael O'Rourke's book, Principles of Three Dimensional Computer Animation, is a great asset for beginner and advanced 3D animators. Throughout my graduate studies, as a 3D animator, I've read many 3D manuals. None compare to O'Rourke's coherent writing style and updated animation/modeling/rendering procedures.
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4.0 out of 5 stars Good overall introduction to 3D Computer animation., July 8, 1998
By A Customer
I used Michael's book in my 3D animation class using Alias/Wavefront and it was a good resource for wrapping one's head around the concepts of working in a virtual 3D space. Coming from traditional 3D animation experience, it was quite helpful, as was Michael (the teacher of the class).
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